Files
SingularityViewer/indra/newview/app_settings/shaders/class1/deferred/giV.glsl
2011-08-09 01:11:05 -05:00

25 lines
404 B
GLSL

/**
* @file giV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* $/LicenseInfo$
*/
varying vec2 vary_fragcoord;
uniform vec2 screen_res;
void main()
{
//transform vertex
gl_Position = ftransform();
vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex;
vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res;
vec4 tex = gl_MultiTexCoord0;
tex.w = 1.0;
gl_FrontColor = gl_Color;
}