28 lines
485 B
GLSL
28 lines
485 B
GLSL
/**
|
|
* @file attachmentShadowV.glsl
|
|
*
|
|
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
|
|
* $License$
|
|
*/
|
|
|
|
|
|
|
|
mat4 getObjectSkinnedTransform();
|
|
|
|
void main()
|
|
{
|
|
//transform vertex
|
|
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
|
|
|
|
mat4 mat = getObjectSkinnedTransform();
|
|
|
|
mat = gl_ModelViewMatrix * mat;
|
|
vec3 pos = (mat*gl_Vertex).xyz;
|
|
|
|
gl_FrontColor = gl_Color;
|
|
|
|
vec4 p = gl_ProjectionMatrix * vec4(pos, 1.0);
|
|
p.z = max(p.z, -p.w+0.01);
|
|
gl_Position = p;
|
|
}
|