Files
SingularityViewer/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl
2011-08-09 01:11:05 -05:00

19 lines
283 B
GLSL

/**
* @file avatarShadowF.glsl
*
* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
* $License$
*/
uniform sampler2D diffuseMap;
void main()
{
//gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a);
gl_FragColor = vec4(1,1,1,1);
}