Need to test: localassetbrowser preview related floaters hgfloatertexteditor maps media textures! Currently very hacky web browser alpha masks on avatars bumpmaps Are all sky components appearing? LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc) Snapshot related features Customize avatar vfs floater UI textures in general Texture priority issues
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/**
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* @file llprogressbar.h
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* @brief LLProgressBar class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPROGRESSBAR_H
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#define LL_LLPROGRESSBAR_H
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#include "llview.h"
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#include "llframetimer.h"
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class LLProgressBar
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: public LLView
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{
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public:
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LLProgressBar(const std::string& name, const LLRect &rect);
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virtual ~LLProgressBar();
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void setPercent(const F32 percent);
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void setImageBar(const std::string &bar_name);
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void setImageShadow(const std::string &shadow_name);
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void setColorBar(const LLColor4 &c);
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void setColorBar2(const LLColor4 &c);
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void setColorShadow(const LLColor4 &c);
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void setColorBackground(const LLColor4 &c);
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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/*virtual*/ void draw();
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protected:
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F32 mPercentDone;
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LLPointer<LLTexture> mImageBar;
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//LLUUID mImageBarID;
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//LLString mImageBarName;
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LLColor4 mColorBar;
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LLColor4 mColorBar2;
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LLPointer<LLTexture> mImageShadow;
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//LLUUID mImageShadowID;
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//LLString mImageShadowName;
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LLColor4 mColorShadow;
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LLColor4 mColorBackground;
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};
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#endif // LL_LLPROGRESSBAR_H
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