312 lines
10 KiB
C++
312 lines
10 KiB
C++
/**
|
|
* @file llcharacter.h
|
|
* @brief Implementation of LLCharacter class.
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewergpl$
|
|
*
|
|
* Copyright (c) 2001-2009, Linden Research, Inc.
|
|
*
|
|
* Second Life Viewer Source Code
|
|
* The source code in this file ("Source Code") is provided by Linden Lab
|
|
* to you under the terms of the GNU General Public License, version 2.0
|
|
* ("GPL"), unless you have obtained a separate licensing agreement
|
|
* ("Other License"), formally executed by you and Linden Lab. Terms of
|
|
* the GPL can be found in doc/GPL-license.txt in this distribution, or
|
|
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
|
|
*
|
|
* There are special exceptions to the terms and conditions of the GPL as
|
|
* it is applied to this Source Code. View the full text of the exception
|
|
* in the file doc/FLOSS-exception.txt in this software distribution, or
|
|
* online at
|
|
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
|
|
*
|
|
* By copying, modifying or distributing this software, you acknowledge
|
|
* that you have read and understood your obligations described above,
|
|
* and agree to abide by those obligations.
|
|
*
|
|
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
|
|
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
|
|
* COMPLETENESS OR PERFORMANCE.
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
#ifndef LL_LLCHARACTER_H
|
|
#define LL_LLCHARACTER_H
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Header Files
|
|
//-----------------------------------------------------------------------------
|
|
#include <string>
|
|
|
|
#include "lljoint.h"
|
|
#include "llmotioncontroller.h"
|
|
#include "llvisualparam.h"
|
|
#include "string_table.h"
|
|
#include "llpointer.h"
|
|
#include "llthread.h"
|
|
|
|
class LLPolyMesh;
|
|
|
|
class LLPauseRequestHandle : public LLThreadSafeRefCount
|
|
{
|
|
public:
|
|
LLPauseRequestHandle() {};
|
|
};
|
|
|
|
typedef LLPointer<LLPauseRequestHandle> LLAnimPauseRequest;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// class LLCharacter
|
|
//-----------------------------------------------------------------------------
|
|
class LLCharacter
|
|
{
|
|
public:
|
|
// Constructor
|
|
LLCharacter();
|
|
|
|
// Destructor
|
|
virtual ~LLCharacter();
|
|
|
|
//-------------------------------------------------------------------------
|
|
// LLCharacter Interface
|
|
// These functions must be implemented by subclasses.
|
|
//-------------------------------------------------------------------------
|
|
|
|
// get the prefix to be used to lookup motion data files
|
|
// from the viewer data directory
|
|
virtual const char *getAnimationPrefix() = 0;
|
|
|
|
// get the root joint of the character
|
|
virtual LLJoint *getRootJoint() = 0;
|
|
|
|
// get the specified joint
|
|
// default implementation does recursive search,
|
|
// subclasses may optimize/cache results.
|
|
virtual LLJoint *getJoint( const std::string &name );
|
|
|
|
// get the position of the character
|
|
virtual LLVector3 getCharacterPosition() = 0;
|
|
|
|
// get the rotation of the character
|
|
virtual LLQuaternion getCharacterRotation() = 0;
|
|
|
|
// get the velocity of the character
|
|
virtual LLVector3 getCharacterVelocity() = 0;
|
|
|
|
// get the angular velocity of the character
|
|
virtual LLVector3 getCharacterAngularVelocity() = 0;
|
|
|
|
// get the height & normal of the ground under a point
|
|
virtual void getGround(const LLVector3 &inPos, LLVector3 &outPos, LLVector3 &outNorm) = 0;
|
|
|
|
// allocate an array of joints for the character skeleton
|
|
// this must be overloaded to support joint subclasses,
|
|
// and is called implicitly from buildSkeleton().
|
|
// Note this must handle reallocation as it will be called
|
|
// each time buildSkeleton() is called.
|
|
virtual BOOL allocateCharacterJoints( U32 num ) = 0;
|
|
|
|
// skeleton joint accessor to support joint subclasses
|
|
virtual LLJoint *getCharacterJoint( U32 i ) = 0;
|
|
|
|
// get the physics time dilation for the simulator
|
|
virtual F32 getTimeDilation() = 0;
|
|
|
|
// gets current pixel area of this character
|
|
virtual F32 getPixelArea() const = 0;
|
|
|
|
// gets the head mesh of the character
|
|
virtual LLPolyMesh* getHeadMesh() = 0;
|
|
|
|
// gets the upper body mesh of the character
|
|
virtual LLPolyMesh* getUpperBodyMesh() = 0;
|
|
|
|
// gets global coordinates from agent local coordinates
|
|
virtual LLVector3d getPosGlobalFromAgent(const LLVector3 &position) = 0;
|
|
|
|
// gets agent local coordinates from global coordinates
|
|
virtual LLVector3 getPosAgentFromGlobal(const LLVector3d &position) = 0;
|
|
|
|
// updates all visual parameters for this character
|
|
virtual void updateVisualParams();
|
|
|
|
virtual void addDebugText( const std::string& text ) = 0;
|
|
|
|
virtual const LLUUID& getID() = 0;
|
|
//-------------------------------------------------------------------------
|
|
// End Interface
|
|
//-------------------------------------------------------------------------
|
|
// registers a motion with the character
|
|
// returns true if successfull
|
|
BOOL registerMotion( const LLUUID& id, LLMotionConstructor create );
|
|
|
|
void removeMotion( const LLUUID& id );
|
|
|
|
// returns an instance of a registered motion, creating one if necessary
|
|
LLMotion* createMotion( const LLUUID &id );
|
|
|
|
// returns an existing instance of a registered motion
|
|
LLMotion* findMotion( const LLUUID &id );
|
|
|
|
// start a motion
|
|
// returns true if successful, false if an error occurred
|
|
virtual BOOL startMotion( const LLUUID& id, F32 start_offset = 0.f);
|
|
|
|
// stop a motion
|
|
virtual BOOL stopMotion( const LLUUID& id, BOOL stop_immediate = FALSE );
|
|
|
|
// is this motion active?
|
|
BOOL isMotionActive( const LLUUID& id );
|
|
|
|
// Event handler for motion deactivation.
|
|
// Called when a motion has completely stopped and has been deactivated.
|
|
// Subclasses may optionally override this.
|
|
// The default implementation does nothing.
|
|
virtual void requestStopMotion( LLMotion* motion );
|
|
|
|
// periodic update function, steps the motion controller
|
|
enum e_update_t { NORMAL_UPDATE, HIDDEN_UPDATE, FORCE_UPDATE };
|
|
void updateMotions(e_update_t update_type);
|
|
|
|
LLAnimPauseRequest requestPause();
|
|
BOOL areAnimationsPaused() const { return mMotionController.isPaused(); }
|
|
void setAnimTimeFactor(F32 factor) { mMotionController.setTimeFactor(factor); }
|
|
void setTimeStep(F32 time_step) { mMotionController.setTimeStep(time_step); }
|
|
|
|
LLMotionController& getMotionController() { return mMotionController; }
|
|
|
|
// Releases all motion instances which should result in
|
|
// no cached references to character joint data. This is
|
|
// useful if a character wants to rebuild it's skeleton.
|
|
virtual void flushAllMotions();
|
|
|
|
// Flush only wipes active animations.
|
|
virtual void deactivateAllMotions();
|
|
|
|
// dumps information for debugging
|
|
virtual void dumpCharacter( LLJoint *joint = NULL );
|
|
|
|
virtual F32 getPreferredPelvisHeight() { return mPreferredPelvisHeight; }
|
|
|
|
virtual LLVector3 getVolumePos(S32 joint_index, LLVector3& volume_offset) { return LLVector3::zero; }
|
|
|
|
virtual LLJoint* findCollisionVolume(U32 volume_id) { return NULL; }
|
|
|
|
virtual S32 getCollisionVolumeID(std::string &name) { return -1; }
|
|
|
|
void setAnimationData(std::string name, void *data);
|
|
|
|
void *getAnimationData(std::string name);
|
|
|
|
void removeAnimationData(std::string name);
|
|
|
|
void addVisualParam(LLVisualParam *param);
|
|
void addSharedVisualParam(LLVisualParam *param);
|
|
|
|
virtual BOOL setVisualParamWeight(LLVisualParam *which_param, F32 weight, BOOL upload_bake = FALSE );
|
|
virtual BOOL setVisualParamWeight(const char* param_name, F32 weight, BOOL upload_bake = FALSE );
|
|
virtual BOOL setVisualParamWeight(S32 index, F32 weight, BOOL upload_bake = FALSE );
|
|
|
|
// get visual param weight by param or name
|
|
F32 getVisualParamWeight(LLVisualParam *distortion);
|
|
F32 getVisualParamWeight(const char* param_name);
|
|
F32 getVisualParamWeight(S32 index);
|
|
|
|
// set all morph weights to 0
|
|
void clearVisualParamWeights();
|
|
|
|
// see if all the weights are default
|
|
BOOL visualParamWeightsAreDefault();
|
|
|
|
// visual parameter accessors
|
|
LLVisualParam* getFirstVisualParam()
|
|
{
|
|
mCurIterator = mVisualParamIndexMap.begin();
|
|
return getNextVisualParam();
|
|
}
|
|
LLVisualParam* getNextVisualParam()
|
|
{
|
|
if (mCurIterator == mVisualParamIndexMap.end())
|
|
return 0;
|
|
return (mCurIterator++)->second;
|
|
}
|
|
|
|
S32 getVisualParamCountInGroup(const EVisualParamGroup group) const
|
|
{
|
|
S32 rtn = 0;
|
|
for (visual_param_index_map_t::const_iterator iter = mVisualParamIndexMap.begin();
|
|
iter != mVisualParamIndexMap.end();
|
|
/* */ )
|
|
{
|
|
if ((iter++)->second->getGroup() == group)
|
|
{
|
|
++rtn;
|
|
}
|
|
}
|
|
return rtn;
|
|
}
|
|
|
|
LLVisualParam* getVisualParam(S32 id) const
|
|
{
|
|
visual_param_index_map_t::const_iterator iter = mVisualParamIndexMap.find(id);
|
|
return (iter == mVisualParamIndexMap.end()) ? 0 : iter->second;
|
|
}
|
|
S32 getVisualParamID(LLVisualParam *id)
|
|
{
|
|
visual_param_index_map_t::iterator iter;
|
|
for (iter = mVisualParamIndexMap.begin(); iter != mVisualParamIndexMap.end(); iter++)
|
|
{
|
|
if (iter->second == id)
|
|
return iter->first;
|
|
}
|
|
return 0;
|
|
}
|
|
S32 getVisualParamCount() const { return (S32)mVisualParamIndexMap.size(); }
|
|
LLVisualParam* getVisualParam(const char *name);
|
|
|
|
|
|
ESex getSex() const { return mSex; }
|
|
void setSex( ESex sex ) { mSex = sex; }
|
|
|
|
// set appearance flag
|
|
void setAppearanceFlag( bool flag ) { mInAppearance = flag; }
|
|
bool getAppearanceFlag() { return mInAppearance; }
|
|
|
|
U32 getAppearanceSerialNum() const { return mAppearanceSerialNum; }
|
|
void setAppearanceSerialNum( U32 num ) { mAppearanceSerialNum = num; }
|
|
|
|
U32 getSkeletonSerialNum() const { return mSkeletonSerialNum; }
|
|
void setSkeletonSerialNum( U32 num ) { mSkeletonSerialNum = num; }
|
|
|
|
static std::vector< LLCharacter* > sInstances;
|
|
static BOOL sAllowInstancesChange ; //debug use
|
|
|
|
protected:
|
|
LLMotionController mMotionController;
|
|
|
|
typedef std::map<std::string, void *> animation_data_map_t;
|
|
animation_data_map_t mAnimationData;
|
|
|
|
F32 mPreferredPelvisHeight;
|
|
ESex mSex;
|
|
U32 mAppearanceSerialNum;
|
|
U32 mSkeletonSerialNum;
|
|
LLAnimPauseRequest mPauseRequest;
|
|
|
|
BOOL mInAppearance;
|
|
|
|
private:
|
|
// visual parameter stuff
|
|
typedef std::map<S32, LLVisualParam *> visual_param_index_map_t;
|
|
typedef std::map<char *, LLVisualParam *> visual_param_name_map_t;
|
|
|
|
visual_param_index_map_t::iterator mCurIterator;
|
|
visual_param_index_map_t mVisualParamIndexMap;
|
|
visual_param_name_map_t mVisualParamNameMap;
|
|
|
|
static LLStringTable sVisualParamNames;
|
|
};
|
|
|
|
#endif // LL_LLCHARACTER_H
|
|
|