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SingularityViewer/indra/llmath/llplane.h
Inusaito Sayori 8766335708 Up the maximum field of view to 320, from 175, on request from Tazy Scientist
Better for reallllly wide screens and multiscreen setups, apparently.

Also, let's merge with v-r while we're at it, since llcamera.h requires a large-ish recompile
Nothing functional though.
And some license updates to some identical files in llmath.
2014-06-11 03:24:46 -04:00

110 lines
3.3 KiB
C++

/**
* @file llplane.h
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPLANE_H
#define LL_LLPLANE_H
#include "v3math.h"
#include "v4math.h"
// A simple way to specify a plane is to give its normal,
// and it's nearest approach to the origin.
//
// Given the equation for a plane : A*x + B*y + C*z + D = 0
// The plane normal = [A, B, C]
// The closest approach = D / sqrt(A*A + B*B + C*C)
LL_ALIGN_PREFIX(16)
class LLPlane
{
public:
// Constructors
LLPlane() {}; // no default constructor
LLPlane(const LLVector3 &p0, F32 d) { setVec(p0, d); }
LLPlane(const LLVector3 &p0, const LLVector3 &n) { setVec(p0, n); }
inline void setVec(const LLVector3 &p0, F32 d) { mV.set(p0[0], p0[1], p0[2], d); }
// Set
inline void setVec(const LLVector3 &p0, const LLVector3 &n)
{
F32 d = -(p0 * n);
setVec(n, d);
}
inline void setVec(const LLVector3 &p0, const LLVector3 &p1, const LLVector3 &p2)
{
LLVector3 u, v, w;
u = p1 - p0;
v = p2 - p0;
w = u % v;
w.normVec();
F32 d = -(w * p0);
setVec(w, d);
}
inline LLPlane& operator=(const LLVector4& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
inline LLPlane& operator=(const LLVector4a& v2) { mV.set(v2[0],v2[1],v2[2],v2[3]); return *this;}
inline void set(const LLPlane& p2) { mV = p2.mV; }
//
F32 dist(const LLVector3 &v2) const { return mV[0]*v2[0] + mV[1]*v2[1] + mV[2]*v2[2] + mV[3]; }
inline LLSimdScalar dot3(const LLVector4a& b) const { return mV.dot3(b); }
// Read-only access a single float in this vector. Do not use in proximity to any function call that manipulates
// the data at the whole vector level or you will incur a substantial penalty. Consider using the splat functions instead
inline F32 operator[](const S32 idx) const { return mV[idx]; }
// preferable when index is known at compile time
template <int N> LL_FORCE_INLINE void getAt(LLSimdScalar& v) const { v = mV.getScalarAt<N>(); }
// reset the vector to 0, 0, 0, 1
inline void clear() { mV.set(0, 0, 0, 1); }
inline void getVector3(LLVector3& vec) const { vec.set(mV[0], mV[1], mV[2]); }
// Retrieve the mask indicating which of the x, y, or z axis are greater or equal to zero.
inline U8 calcPlaneMask() const
{
return mV.greaterEqual(LLVector4a::getZero()).getGatheredBits() & LLVector4Logical::MASK_XYZ;
}
//check if two planes are nearly same
bool equal(const LLPlane& p) const
{
return mV.equals4(p.mV);
}
private:
LLVector4a mV;
} LL_ALIGN_POSTFIX(16);
#endif // LL_LLPLANE_H