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SingularityViewer/indra/newview/llvosurfacepatch.cpp

1121 lines
28 KiB
C++

/**
* @file llvosurfacepatch.cpp
* @brief Viewer-object derived "surface patch", which is a piece of terrain
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llvosurfacepatch.h"
#include "lldrawpoolterrain.h"
#include "lldrawable.h"
#include "llface.h"
#include "llprimitive.h"
#include "llsky.h"
#include "llsurfacepatch.h"
#include "llsurface.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llvlcomposition.h"
#include "llvovolume.h"
#include "pipeline.h"
#include "llspatialpartition.h"
F32 LLVOSurfacePatch::sLODFactor = 1.f;
//============================================================================
class LLVertexBufferTerrain : public LLVertexBuffer
{
public:
LLVertexBufferTerrain() :
LLVertexBuffer(MAP_VERTEX | MAP_NORMAL | MAP_TEXCOORD0 | MAP_TEXCOORD1 | MAP_COLOR, GL_DYNAMIC_DRAW_ARB)
{
//texture coordinates 2 and 3 exist, but use the same data as texture coordinate 1
};
// virtual
void setupVertexBuffer(U32 data_mask)
{
if (LLGLSLShader::sNoFixedFunction)
{ //just use default if shaders are in play
LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3));
return;
}
volatile U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData;
//assume tex coords 2 and 3 are present
U32 type_mask = mTypeMask | MAP_TEXCOORD2 | MAP_TEXCOORD3;
if ((data_mask & type_mask) != data_mask)
{
llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl;
}
if (data_mask & MAP_NORMAL)
{
glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL]));
}
if (data_mask & MAP_TEXCOORD3)
{ //substitute tex coord 1 for tex coord 3
glClientActiveTextureARB(GL_TEXTURE3_ARB);
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD2)
{ //substitute tex coord 0 for tex coord 2
glClientActiveTextureARB(GL_TEXTURE2_ARB);
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD1)
{
glClientActiveTextureARB(GL_TEXTURE1_ARB);
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TANGENT)
{
glClientActiveTextureARB(GL_TEXTURE2_ARB);
glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TANGENT], (void*)(base + mOffsets[TYPE_TANGENT]));
glClientActiveTextureARB(GL_TEXTURE0_ARB);
}
if (data_mask & MAP_TEXCOORD0)
{
glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0]));
}
if (data_mask & MAP_COLOR)
{
glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR]));
}
if (data_mask & MAP_VERTEX)
{
glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0));
}
}
};
//============================================================================
LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
: LLStaticViewerObject(id, pcode, regionp),
mDirtiedPatch(FALSE),
mPool(NULL),
mBaseComp(0),
mPatchp(NULL),
mDirtyTexture(FALSE),
mDirtyTerrain(FALSE),
mLastNorthStride(0),
mLastEastStride(0),
mLastStride(0),
mLastLength(0)
{
// Terrain must draw during selection passes so it can block objects behind it.
mbCanSelect = TRUE;
setScale(LLVector3(16.f, 16.f, 16.f)); // Hack for setting scale for bounding boxes/visibility.
}
LLVOSurfacePatch::~LLVOSurfacePatch()
{
mPatchp = NULL;
}
void LLVOSurfacePatch::markDead()
{
if (mPatchp)
{
mPatchp->clearVObj();
mPatchp = NULL;
}
LLViewerObject::markDead();
}
BOOL LLVOSurfacePatch::isActive() const
{
return FALSE;
}
void LLVOSurfacePatch::setPixelAreaAndAngle(LLAgent &agent)
{
mAppAngle = 50;
mPixelArea = 500*500;
}
void LLVOSurfacePatch::updateTextures()
{
}
LLFacePool *LLVOSurfacePatch::getPool()
{
mPool = (LLDrawPoolTerrain*) gPipeline.getPool(LLDrawPool::POOL_TERRAIN, mPatchp->getSurface()->getSTexture());
return mPool;
}
LLDrawable *LLVOSurfacePatch::createDrawable(LLPipeline *pipeline)
{
pipeline->allocDrawable(this);
mDrawable->setRenderType(LLPipeline::RENDER_TYPE_TERRAIN);
mBaseComp = llfloor(mPatchp->getMinComposition());
S32 min_comp, max_comp, range;
min_comp = llfloor(mPatchp->getMinComposition());
max_comp = llceil(mPatchp->getMaxComposition());
range = (max_comp - min_comp);
range++;
if (range > 3)
{
if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
{
// The top side runs over more
mBaseComp++;
}
range = 3;
}
LLFacePool *poolp = getPool();
mDrawable->addFace(poolp, NULL);
return mDrawable;
}
static LLFastTimer::DeclareTimer FTM_UPDATE_TERRAIN("Update Terrain");
void LLVOSurfacePatch::updateGL()
{
if (mPatchp)
{
mPatchp->updateGL();
}
}
BOOL LLVOSurfacePatch::updateGeometry(LLDrawable *drawable)
{
LLFastTimer ftm(FTM_UPDATE_TERRAIN);
dirtySpatialGroup(TRUE);
S32 min_comp, max_comp, range;
min_comp = lltrunc(mPatchp->getMinComposition());
max_comp = lltrunc(ceil(mPatchp->getMaxComposition()));
range = (max_comp - min_comp);
range++;
S32 new_base_comp = lltrunc(mPatchp->getMinComposition());
if (range > 3)
{
if ((mPatchp->getMinComposition() - min_comp) > (max_comp - mPatchp->getMaxComposition()))
{
// The top side runs over more
new_base_comp++;
}
range = 3;
}
// Pick the two closest detail textures for this patch...
// Then create the draw pool for it.
// Actually, should get the average composition instead of the center.
mBaseComp = new_base_comp;
//////////////////////////
//
// Figure out the strides
//
//
U32 patch_width, render_stride, north_stride, east_stride, length;
render_stride = mPatchp->getRenderStride();
patch_width = mPatchp->getSurface()->getGridsPerPatchEdge();
length = patch_width / render_stride;
if (mPatchp->getNeighborPatch(NORTH))
{
north_stride = mPatchp->getNeighborPatch(NORTH)->getRenderStride();
}
else
{
north_stride = render_stride;
}
if (mPatchp->getNeighborPatch(EAST))
{
east_stride = mPatchp->getNeighborPatch(EAST)->getRenderStride();
}
else
{
east_stride = render_stride;
}
mLastLength = length;
mLastStride = render_stride;
mLastNorthStride = north_stride;
mLastEastStride = east_stride;
return TRUE;
}
void LLVOSurfacePatch::updateFaceSize(S32 idx)
{
if (idx != 0)
{
llwarns << "Terrain partition requested invalid face!!!" << llendl;
return;
}
LLFace* facep = mDrawable->getFace(idx);
if (facep)
{
S32 num_vertices = 0;
S32 num_indices = 0;
if (mLastStride)
{
getGeomSizesMain(mLastStride, num_vertices, num_indices);
getGeomSizesNorth(mLastStride, mLastNorthStride, num_vertices, num_indices);
getGeomSizesEast(mLastStride, mLastEastStride, num_vertices, num_indices);
}
facep->setSize(num_vertices, num_indices);
}
}
BOOL LLVOSurfacePatch::updateLOD()
{
return TRUE;
}
void LLVOSurfacePatch::getGeometry(LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp)
{
LLFace* facep = mDrawable->getFace(0);
if (facep)
{
U32 index_offset = facep->getGeomIndex();
updateMainGeometry(facep,
verticesp,
normalsp,
texCoords0p,
texCoords1p,
indicesp,
index_offset);
updateNorthGeometry(facep,
verticesp,
normalsp,
texCoords0p,
texCoords1p,
indicesp,
index_offset);
updateEastGeometry(facep,
verticesp,
normalsp,
texCoords0p,
texCoords1p,
indicesp,
index_offset);
}
}
void LLVOSurfacePatch::updateMainGeometry(LLFace *facep,
LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp,
U32 &index_offset)
{
S32 i, j, x, y;
U32 patch_size, render_stride;
S32 num_vertices, num_indices;
U32 index;
llassert(mLastStride > 0);
render_stride = mLastStride;
patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
S32 vert_size = patch_size / render_stride;
///////////////////////////
//
// Render the main patch
//
//
num_vertices = 0;
num_indices = 0;
// First, figure out how many vertices we need...
getGeomSizesMain(render_stride, num_vertices, num_indices);
if (num_vertices > 0)
{
facep->mCenterAgent = mPatchp->getPointAgent(8, 8);
// Generate patch points first
for (j = 0; j < vert_size; j++)
{
for (i = 0; i < vert_size; i++)
{
x = i * render_stride;
y = j * render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
}
}
for (j = 0; j < (vert_size - 1); j++)
{
if (j % 2)
{
for (i = (vert_size - 1); i > 0; i--)
{
index = (i - 1)+ j*vert_size;
*(indicesp++) = index_offset + index;
index = i + (j+1)*vert_size;
*(indicesp++) = index_offset + index;
index = (i - 1) + (j+1)*vert_size;
*(indicesp++) = index_offset + index;
index = (i - 1) + j*vert_size;
*(indicesp++) = index_offset + index;
index = i + j*vert_size;
*(indicesp++) = index_offset + index;
index = i + (j+1)*vert_size;
*(indicesp++) = index_offset + index;
}
}
else
{
for (i = 0; i < (vert_size - 1); i++)
{
index = i + j*vert_size;
*(indicesp++) = index_offset + index;
index = (i + 1) + (j+1)*vert_size;
*(indicesp++) = index_offset + index;
index = i + (j+1)*vert_size;
*(indicesp++) = index_offset + index;
index = i + j*vert_size;
*(indicesp++) = index_offset + index;
index = (i + 1) + j*vert_size;
*(indicesp++) = index_offset + index;
index = (i + 1) + (j + 1)*vert_size;
*(indicesp++) = index_offset + index;
}
}
}
}
index_offset += num_vertices;
}
void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep,
LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp,
U32 &index_offset)
{
S32 vertex_count = 0;
S32 i, x, y;
S32 num_vertices;
U32 render_stride = mLastStride;
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
S32 length = patch_size / render_stride;
S32 half_length = length / 2;
U32 north_stride = mLastNorthStride;
///////////////////////////
//
// Render the north strip
//
//
// Stride lengths are the same
if (north_stride == render_stride)
{
num_vertices = 2 * length + 1;
facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
// Main patch
for (i = 0; i < length; i++)
{
x = i * render_stride;
y = 16 - render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
vertex_count++;
}
// North patch
for (i = 0; i <= length; i++)
{
x = i * render_stride;
y = 16;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
vertex_count++;
}
for (i = 0; i < length; i++)
{
// Generate indices
*(indicesp++) = index_offset + i;
*(indicesp++) = index_offset + length + i + 1;
*(indicesp++) = index_offset + length + i;
if (i != length - 1)
{
*(indicesp++) = index_offset + i;
*(indicesp++) = index_offset + i + 1;
*(indicesp++) = index_offset + length + i + 1;
}
}
}
else if (north_stride > render_stride)
{
// North stride is longer (has less vertices)
num_vertices = length + length/2 + 1;
facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
// Iterate through this patch's points
for (i = 0; i < length; i++)
{
x = i * render_stride;
y = 16 - render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
vertex_count++;
}
// Iterate through the north patch's points
for (i = 0; i <= length; i+=2)
{
x = i * render_stride;
y = 16;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
vertex_count++;
}
for (i = 0; i < length; i++)
{
if (!(i % 2))
{
*(indicesp++) = index_offset + i;
*(indicesp++) = index_offset + i + 1;
*(indicesp++) = index_offset + length + (i/2);
*(indicesp++) = index_offset + i + 1;
*(indicesp++) = index_offset + length + (i/2) + 1;
*(indicesp++) = index_offset + length + (i/2);
}
else if (i < (length - 1))
{
*(indicesp++) = index_offset + i;
*(indicesp++) = index_offset + i + 1;
*(indicesp++) = index_offset + length + (i/2) + 1;
}
}
}
else
{
// North stride is shorter (more vertices)
length = patch_size / north_stride;
half_length = length / 2;
num_vertices = length + half_length + 1;
facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
// Iterate through this patch's points
for (i = 0; i < length; i+=2)
{
x = i * north_stride;
y = 16 - render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
vertex_count++;
}
// Iterate through the north patch's points
for (i = 0; i <= length; i++)
{
x = i * north_stride;
y = 16;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
vertex_count++;
}
for (i = 0; i < length; i++)
{
if (!(i%2))
{
*(indicesp++) = index_offset + half_length + i;
*(indicesp++) = index_offset + i/2;
*(indicesp++) = index_offset + half_length + i + 1;
}
else if (i < (length - 2))
{
*(indicesp++) = index_offset + half_length + i;
*(indicesp++) = index_offset + i/2;
*(indicesp++) = index_offset + i/2 + 1;
*(indicesp++) = index_offset + half_length + i;
*(indicesp++) = index_offset + i/2 + 1;
*(indicesp++) = index_offset + half_length + i + 1;
}
else
{
*(indicesp++) = index_offset + half_length + i;
*(indicesp++) = index_offset + i/2;
*(indicesp++) = index_offset + half_length + i + 1;
}
}
}
index_offset += num_vertices;
}
void LLVOSurfacePatch::updateEastGeometry(LLFace *facep,
LLStrider<LLVector3> &verticesp,
LLStrider<LLVector3> &normalsp,
LLStrider<LLVector2> &texCoords0p,
LLStrider<LLVector2> &texCoords1p,
LLStrider<U16> &indicesp,
U32 &index_offset)
{
S32 i, x, y;
S32 num_vertices;
U32 render_stride = mLastStride;
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
S32 length = patch_size / render_stride;
S32 half_length = length / 2;
U32 east_stride = mLastEastStride;
// Stride lengths are the same
if (east_stride == render_stride)
{
num_vertices = 2 * length + 1;
facep->mCenterAgent = (mPatchp->getPointAgent(8, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
// Main patch
for (i = 0; i < length; i++)
{
x = 16 - render_stride;
y = i * render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
}
// East patch
for (i = 0; i <= length; i++)
{
x = 16;
y = i * render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
}
for (i = 0; i < length; i++)
{
// Generate indices
*(indicesp++) = index_offset + i;
*(indicesp++) = index_offset + length + i;
*(indicesp++) = index_offset + length + i + 1;
if (i != length - 1)
{
*(indicesp++) = index_offset + i;
*(indicesp++) = index_offset + length + i + 1;
*(indicesp++) = index_offset + i + 1;
}
}
}
else if (east_stride > render_stride)
{
// East stride is longer (has less vertices)
num_vertices = length + half_length + 1;
facep->mCenterAgent = (mPatchp->getPointAgent(7, 15) + mPatchp->getPointAgent(8, 16))*0.5f;
// Iterate through this patch's points
for (i = 0; i < length; i++)
{
x = 16 - render_stride;
y = i * render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
}
// Iterate through the east patch's points
for (i = 0; i <= length; i+=2)
{
x = 16;
y = i * render_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
}
for (i = 0; i < length; i++)
{
if (!(i % 2))
{
*(indicesp++) = index_offset + i;
*(indicesp++) = index_offset + length + (i/2);
*(indicesp++) = index_offset + i + 1;
*(indicesp++) = index_offset + i + 1;
*(indicesp++) = index_offset + length + (i/2);
*(indicesp++) = index_offset + length + (i/2) + 1;
}
else if (i < (length - 1))
{
*(indicesp++) = index_offset + i;
*(indicesp++) = index_offset + length + (i/2) + 1;
*(indicesp++) = index_offset + i + 1;
}
}
}
else
{
// East stride is shorter (more vertices)
length = patch_size / east_stride;
half_length = length / 2;
num_vertices = length + length/2 + 1;
facep->mCenterAgent = (mPatchp->getPointAgent(15, 7) + mPatchp->getPointAgent(16, 8))*0.5f;
// Iterate through this patch's points
for (i = 0; i < length; i+=2)
{
x = 16 - render_stride;
y = i * east_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
}
// Iterate through the east patch's points
for (i = 0; i <= length; i++)
{
x = 16;
y = i * east_stride;
mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get());
verticesp++;
normalsp++;
texCoords0p++;
texCoords1p++;
}
for (i = 0; i < length; i++)
{
if (!(i%2))
{
*(indicesp++) = index_offset + half_length + i;
*(indicesp++) = index_offset + half_length + i + 1;
*(indicesp++) = index_offset + i/2;
}
else if (i < (length - 2))
{
*(indicesp++) = index_offset + half_length + i;
*(indicesp++) = index_offset + i/2 + 1;
*(indicesp++) = index_offset + i/2;
*(indicesp++) = index_offset + half_length + i;
*(indicesp++) = index_offset + half_length + i + 1;
*(indicesp++) = index_offset + i/2 + 1;
}
else
{
*(indicesp++) = index_offset + half_length + i;
*(indicesp++) = index_offset + half_length + i + 1;
*(indicesp++) = index_offset + i/2;
}
}
}
index_offset += num_vertices;
}
void LLVOSurfacePatch::setPatch(LLSurfacePatch *patchp)
{
mPatchp = patchp;
dirtyPatch();
};
void LLVOSurfacePatch::dirtyPatch()
{
mDirtiedPatch = TRUE;
dirtyGeom();
mDirtyTerrain = TRUE;
LLVector3 center = mPatchp->getCenterRegion();
LLSurface *surfacep = mPatchp->getSurface();
setPositionRegion(center);
F32 scale_factor = surfacep->getGridsPerPatchEdge() * surfacep->getMetersPerGrid();
setScale(LLVector3(scale_factor, scale_factor, mPatchp->getMaxZ() - mPatchp->getMinZ()));
}
void LLVOSurfacePatch::dirtyGeom()
{
if (mDrawable)
{
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_ALL, TRUE);
LLFace* facep = mDrawable->getFace(0);
if (facep)
{
facep->setVertexBuffer(NULL);
}
mDrawable->movePartition();
}
}
void LLVOSurfacePatch::getGeomSizesMain(const S32 stride, S32 &num_vertices, S32 &num_indices)
{
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
// First, figure out how many vertices we need...
S32 vert_size = patch_size / stride;
if (vert_size >= 2)
{
num_vertices += vert_size * vert_size;
num_indices += 6 * (vert_size - 1)*(vert_size - 1);
}
}
void LLVOSurfacePatch::getGeomSizesNorth(const S32 stride, const S32 north_stride,
S32 &num_vertices, S32 &num_indices)
{
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
S32 length = patch_size / stride;
// Stride lengths are the same
if (north_stride == stride)
{
num_vertices += 2 * length + 1;
num_indices += length * 6 - 3;
}
else if (north_stride > stride)
{
// North stride is longer (has less vertices)
num_vertices += length + (length/2) + 1;
num_indices += (length/2)*9 - 3;
}
else
{
// North stride is shorter (more vertices)
length = patch_size / north_stride;
num_vertices += length + (length/2) + 1;
num_indices += 9*(length/2) - 3;
}
}
void LLVOSurfacePatch::getGeomSizesEast(const S32 stride, const S32 east_stride,
S32 &num_vertices, S32 &num_indices)
{
S32 patch_size = mPatchp->getSurface()->getGridsPerPatchEdge();
S32 length = patch_size / stride;
// Stride lengths are the same
if (east_stride == stride)
{
num_vertices += 2 * length + 1;
num_indices += length * 6 - 3;
}
else if (east_stride > stride)
{
// East stride is longer (has less vertices)
num_vertices += length + (length/2) + 1;
num_indices += (length/2)*9 - 3;
}
else
{
// East stride is shorter (more vertices)
length = patch_size / east_stride;
num_vertices += length + (length/2) + 1;
num_indices += 9*(length/2) - 3;
}
}
BOOL LLVOSurfacePatch::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, S32 face, BOOL pick_transparent, S32 *face_hitp,
LLVector4a* intersection,LLVector2* tex_coord, LLVector4a* normal, LLVector4a* tangent)
{
if (!lineSegmentBoundingBox(start, end))
{
return FALSE;
}
LLVector4a da;
da.setSub(end, start);
LLVector3 delta(da.getF32ptr());
LLVector3 pdelta = delta;
pdelta.mV[2] = 0;
F32 plength = pdelta.length();
F32 tdelta = 1.f/plength;
LLVector3 v_start(start.getF32ptr());
LLVector3 origin = v_start - mRegionp->getOriginAgent();
if (mRegionp->getLandHeightRegion(origin) > origin.mV[2])
{
//origin is under ground, treat as no intersection
return FALSE;
}
//step one meter at a time until intersection point found
//VECTORIZE THIS
const LLVector4a* exta = mDrawable->getSpatialExtents();
LLVector3 ext[2];
ext[0].set(exta[0].getF32ptr());
ext[1].set(exta[1].getF32ptr());
F32 rad = (delta*tdelta).magVecSquared();
F32 t = 0.f;
while ( t <= 1.f)
{
LLVector3 sample = origin + delta*t;
if (AABBSphereIntersectR2(ext[0], ext[1], sample+mRegionp->getOriginAgent(), rad))
{
F32 height = mRegionp->getLandHeightRegion(sample);
if (height > sample.mV[2])
{ //ray went below ground, positive intersection
//quick and dirty binary search to get impact point
tdelta = -tdelta*0.5f;
F32 err_dist = 0.001f;
F32 dist = fabsf(sample.mV[2] - height);
while (dist > err_dist && tdelta*tdelta > 0.0f)
{
t += tdelta;
sample = origin+delta*t;
height = mRegionp->getLandHeightRegion(sample);
if ((tdelta < 0 && height < sample.mV[2]) ||
(height > sample.mV[2] && tdelta > 0))
{ //jumped over intersection point, go back
tdelta = -tdelta;
}
tdelta *= 0.5f;
dist = fabsf(sample.mV[2] - height);
}
if (intersection)
{
F32 height = mRegionp->getLandHeightRegion(sample);
if (fabsf(sample.mV[2]-height) < delta.length()*tdelta)
{
sample.mV[2] = mRegionp->getLandHeightRegion(sample);
}
intersection->load3((sample + mRegionp->getOriginAgent()).mV);
}
if (normal)
{
normal->load3((mRegionp->getLand().resolveNormalGlobal(mRegionp->getPosGlobalFromRegion(sample))).mV);
}
return TRUE;
}
}
t += tdelta;
if (t > 1 && t < 1.f+tdelta*0.99f)
{ //make sure end point is checked (saves vertical lines coming up negative)
t = 1.f;
}
}
return FALSE;
}
void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newMax)
{
LLVector3 posAgent = getPositionAgent();
LLVector3 scale = getScale();
//make z-axis scale at least 1 to avoid shadow artifacts on totally flat land
scale.mV[VZ] = llmax(scale.mV[VZ], 1.f);
newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong
newMax.load3( (posAgent+scale*0.5f).mV);
LLVector4a pos;
pos.setAdd(newMin,newMax);
pos.mul(0.5f);
mDrawable->setPositionGroup(pos);
}
U32 LLVOSurfacePatch::getPartitionType() const
{
return LLViewerRegion::PARTITION_TERRAIN;
}
LLTerrainPartition::LLTerrainPartition()
: LLSpatialPartition(LLDrawPoolTerrain::VERTEX_DATA_MASK, FALSE, GL_DYNAMIC_DRAW_ARB)
{
mOcclusionEnabled = FALSE;
mInfiniteFarClip = TRUE;
mDrawableType = LLPipeline::RENDER_TYPE_TERRAIN;
mPartitionType = LLViewerRegion::PARTITION_TERRAIN;
}
LLVertexBuffer* LLTerrainPartition::createVertexBuffer(U32 type_mask, U32 usage)
{
return new LLVertexBufferTerrain();
}
static LLFastTimer::DeclareTimer FTM_REBUILD_TERRAIN_VB("Terrain VB");
void LLTerrainPartition::getGeometry(LLSpatialGroup* group)
{
LLFastTimer ftm(FTM_REBUILD_TERRAIN_VB);
LLVertexBuffer* buffer = group->mVertexBuffer;
//get vertex buffer striders
LLStrider<LLVector3> vertices;
LLStrider<LLVector3> normals;
LLStrider<LLVector2> texcoords2;
LLStrider<LLVector2> texcoords;
LLStrider<U16> indices;
llassert_always(buffer->getVertexStrider(vertices));
llassert_always(buffer->getNormalStrider(normals));
llassert_always(buffer->getTexCoord0Strider(texcoords));
llassert_always(buffer->getTexCoord1Strider(texcoords2));
llassert_always(buffer->getIndexStrider(indices));
U32 indices_index = 0;
U32 index_offset = 0;
for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i)
{
LLFace* facep = *i;
facep->setIndicesIndex(indices_index);
facep->setGeomIndex(index_offset);
facep->setVertexBuffer(buffer);
LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject();
patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices);
indices_index += facep->getIndicesCount();
index_offset += facep->getGeomCount();
}
buffer->flush();
mFaceList.clear();
}