-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
/**
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* @file llprogressbar.h
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* @brief LLProgressBar class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPROGRESSBAR_H
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#define LL_LLPROGRESSBAR_H
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#include "llview.h"
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#include "llframetimer.h"
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#include "lluiimage.h"
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class LLProgressBar
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: public LLView
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{
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public:
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LLProgressBar(const std::string& name, const LLRect &rect);
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virtual ~LLProgressBar();
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void setPercent(const F32 percent);
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void setImageBar(const std::string &bar_name);
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void setImageShadow(const std::string &shadow_name);
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void setColorBar(const LLColor4 &c);
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void setColorBar2(const LLColor4 &c);
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void setColorShadow(const LLColor4 &c);
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void setColorBackground(const LLColor4 &c);
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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/*virtual*/ void draw();
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protected:
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F32 mPercentDone;
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LLPointer<LLTexture> mImageBar;
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//LLUUID mImageBarID;
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//LLString mImageBarName;
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LLColor4 mColorBar;
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LLColor4 mColorBar2;
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LLPointer<LLTexture> mImageShadow;
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//LLUUID mImageShadowID;
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//LLString mImageShadowName;
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LLColor4 mColorShadow;
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LLColor4 mColorBackground;
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};
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#endif // LL_LLPROGRESSBAR_H
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