Files
SingularityViewer/indra/newview/llviewercontrol.cpp

802 lines
35 KiB
C++

/**
* @file llviewercontrol.cpp
* @brief Viewer configuration
* @author Richard Nelson
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewercontrol.h"
#include "indra_constants.h"
// For Listeners
#include "llaudioengine.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llavatarnamecache.h"
#include "llconsole.h"
#include "lldrawpoolterrain.h"
#include "llflexibleobject.h"
#include "llfeaturemanager.h"
#include "llviewershadermgr.h"
#include "llpanelgeneral.h"
#include "llpanelinput.h"
#include "llsky.h"
#include "llvieweraudio.h"
#include "llviewertexturelist.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llwindow.h"
#include "llvoavatarself.h"
#include "llvoiceclient.h"
#include "llvosky.h"
#include "llvotree.h"
#include "llvovolume.h"
#include "llworld.h"
#include "pipeline.h"
#include "llviewerjoystick.h"
#include "llviewerparcelmedia.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llparcel.h"
#include "llnotify.h"
#include "llkeyboard.h"
#include "llerrorcontrol.h"
#include "sgversion.h"
#include "llappviewer.h"
#include "llvosurfacepatch.h"
#include "llvowlsky.h"
#include "llworldmapview.h"
#include "llnetmap.h"
#include "llrender.h"
#include "llfloaterchat.h"
#include "statemachine/aistatemachine.h"
#include "aithreadsafe.h"
#include "lldrawpoolbump.h"
#include "emeraldboobutils.h"
#ifdef TOGGLE_HACKED_GODLIKE_VIEWER
BOOL gHackGodmode = FALSE;
#endif
AIThreadSafeDC<settings_map_type> gSettings;
LLControlGroup gSavedSettings("Global"); // saved at end of session
LLControlGroup gSavedPerAccountSettings("PerAccount"); // saved at end of session
LLControlGroup gColors("Colors"); // saved at end of session
LLControlGroup gCrashSettings("CrashSettings"); // saved at end of session
std::string gLastRunVersion;
std::string gCurrentVersion;
extern BOOL gResizeScreenTexture;
extern BOOL gDebugGL;
extern BOOL gAuditTexture;
////////////////////////////////////////////////////////////////////////////
// Listeners
static bool handleRenderAvatarMouselookChanged(const LLSD& newvalue)
{
LLVOAvatar::sVisibleInFirstPerson = newvalue.asBoolean();
return true;
}
static bool handleRenderFarClipChanged(const LLSD& newvalue)
{
F32 draw_distance = (F32) newvalue.asReal();
gAgentCamera.mDrawDistance = draw_distance; //Force it to a sane value. I've had drawdistance get knocked down to 0.. and BAD things happen.
LLWorld::getInstance()->setLandFarClip(draw_distance);
return true;
}
static bool handleTerrainDetailChanged(const LLSD& newvalue)
{
LLDrawPoolTerrain::sDetailMode = newvalue.asInteger();
return true;
}
bool handleStateMachineMaxTimeChanged(const LLSD& newvalue)
{
AIStateMachine::updateSettings();
return true;
}
static bool handleSetShaderChanged(const LLSD& newvalue)
{
// changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
gBumpImageList.destroyGL();
gBumpImageList.restoreGL();
// Changing shader also changes the terrain detail to high, reflect that change here
if (newvalue.asBoolean())
{
// shaders enabled, set terrain detail to high
gSavedSettings.setS32("RenderTerrainDetail", 1);
}
// else, leave terrain detail as is
LLViewerShaderMgr::instance()->setShaders();
return true;
}
static bool handleAvatarBoobMassChanged(const LLSD& newvalue)
{
LLVOAvatar::sBoobConfig.mass = EmeraldBoobUtils::convertMass((F32) newvalue.asReal());
return true;
}
static bool handleAvatarBoobHardnessChanged(const LLSD& newvalue)
{
LLVOAvatar::sBoobConfig.hardness = EmeraldBoobUtils::convertHardness((F32) newvalue.asReal());
return true;
}
static bool handleAvatarBoobVelMaxChanged(const LLSD& newvalue)
{
LLVOAvatar::sBoobConfig.velMax = EmeraldBoobUtils::convertVelMax((F32) newvalue.asReal());
LLVOAvatar::sBoobConfig.velMin = LLVOAvatar::sBoobConfig.velMin*LLVOAvatar::sBoobConfig.velMax;
return true;
}
static bool handleAvatarBoobFrictionChanged(const LLSD& newvalue)
{
LLVOAvatar::sBoobConfig.friction = EmeraldBoobUtils::convertFriction((F32) newvalue.asReal());
return true;
}
static bool handleAvatarBoobVelMinChanged(const LLSD& newvalue)
{
LLVOAvatar::sBoobConfig.velMin = EmeraldBoobUtils::convertVelMin((F32) newvalue.asReal())*LLVOAvatar::sBoobConfig.velMax;
return true;
}
static bool handleAvatarBoobToggleChanged(const LLSD& newvalue)
{
LLVOAvatar::sBoobConfig.enabled = (BOOL) newvalue.asReal();
return true;
}
static bool handleAvatarBoobXYInfluence(const LLSD& newvalue)
{
LLVOAvatar::sBoobConfig.XYInfluence = (F32) newvalue.asReal();
return true;
}
static bool handleSetSelfInvisible( const LLSD& newvalue)
{
LLVOAvatarSelf::onChangeSelfInvisible( newvalue.asBoolean() );
return true;
}
bool handleRenderTransparentWaterChanged(const LLSD& newvalue)
{
LLWorld::getInstance()->updateWaterObjects();
return true;
}
static bool handleReleaseGLBufferChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
{
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
}
return true;
}
static bool handleLUTBufferChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
{
gPipeline.releaseLUTBuffers();
gPipeline.createLUTBuffers();
}
return true;
}
static bool handleAnisotropicChanged(const LLSD& newvalue)
{
LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean();
LLImageGL::dirtyTexOptions();
return true;
}
static bool handleVolumeLODChanged(const LLSD& newvalue)
{
LLVOVolume::sLODFactor = (F32) newvalue.asReal();
LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f;
return true;
}
static bool handleAvatarLODChanged(const LLSD& newvalue)
{
LLVOAvatar::sLODFactor = (F32) newvalue.asReal();
return true;
}
static bool handleAvatarPhysicsLODChanged(const LLSD& newvalue)
{
LLVOAvatar::sPhysicsLODFactor = (F32) newvalue.asReal();
return true;
}
static bool handleAvatarMaxVisibleChanged(const LLSD& newvalue)
{
LLVOAvatar::sMaxVisible = (U32) newvalue.asInteger();
return true;
}
static bool handleTerrainLODChanged(const LLSD& newvalue)
{
LLVOSurfacePatch::sLODFactor = (F32)newvalue.asReal();
//sqaure lod factor to get exponential range of [0,4] and keep
//a value of 1 in the middle of the detail slider for consistency
//with other detail sliders (see panel_preferences_graphics1.xml)
LLVOSurfacePatch::sLODFactor *= LLVOSurfacePatch::sLODFactor;
return true;
}
static bool handleTreeLODChanged(const LLSD& newvalue)
{
LLVOTree::sTreeFactor = (F32) newvalue.asReal();
return true;
}
static bool handleFlexLODChanged(const LLSD& newvalue)
{
LLVolumeImplFlexible::sUpdateFactor = (F32) newvalue.asReal();
return true;
}
static bool handleGammaChanged(const LLSD& newvalue)
{
F32 gamma = (F32) newvalue.asReal();
if (gamma == 0.0f)
{
gamma = 1.0f; // restore normal gamma
}
if (gViewerWindow && gViewerWindow->getWindow() && gamma != gViewerWindow->getWindow()->getGamma())
{
// Only save it if it's changed
if (!gViewerWindow->getWindow()->setGamma(gamma))
{
llwarns << "setGamma failed!" << llendl;
}
}
return true;
}
const F32 MAX_USER_FOG_RATIO = 10.f;
const F32 MIN_USER_FOG_RATIO = 0.5f;
static bool handleFogRatioChanged(const LLSD& newvalue)
{
F32 fog_ratio = llmax(MIN_USER_FOG_RATIO, llmin((F32) newvalue.asReal(), MAX_USER_FOG_RATIO));
gSky.setFogRatio(fog_ratio);
return true;
}
static bool handleMaxPartCountChanged(const LLSD& newvalue)
{
LLViewerPartSim::setMaxPartCount(newvalue.asInteger());
return true;
}
static bool handleVideoMemoryChanged(const LLSD& newvalue)
{
gTextureList.updateMaxResidentTexMem(newvalue.asInteger());
return true;
}
static bool handleBandwidthChanged(const LLSD& newvalue)
{
gViewerThrottle.setMaxBandwidth((F32) newvalue.asReal());
return true;
}
static bool handleChatFontSizeChanged(const LLSD& newvalue)
{
if(gConsole)
{
gConsole->setFontSize(newvalue.asInteger());
}
return true;
}
static bool handleChatPersistTimeChanged(const LLSD& newvalue)
{
if(gConsole)
{
gConsole->setLinePersistTime((F32) newvalue.asReal());
}
return true;
}
static void handleAudioVolumeChanged(const LLSD& newvalue)
{
audio_update_volume(true);
}
static bool handleJoystickChanged(const LLSD& newvalue)
{
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(TRUE);
return true;
}
static bool handleAudioStreamMusicChanged(const LLSD& newvalue)
{
if (gAudiop)
{
if ( newvalue.asBoolean() )
{
if (LLViewerParcelMgr::getInstance()->getAgentParcel()
&& !LLViewerParcelMgr::getInstance()->getAgentParcel()->getMusicURL().empty())
{
// if stream is already playing, don't call this
// otherwise music will briefly stop
if ( !gAudiop->isInternetStreamPlaying() )
{
LLViewerParcelMedia::playStreamingMusic(LLViewerParcelMgr::getInstance()->getAgentParcel());
}
}
}
else
{
gAudiop->stopInternetStream();
}
}
return true;
}
static bool handleUseOcclusionChanged(const LLSD& newvalue)
{
LLPipeline::sUseOcclusion =
(!gUseWireframe
&& LLGLSLShader::sNoFixedFunction
&& LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion")
&& newvalue.asBoolean()
&& gGLManager.mHasOcclusionQuery) ? 2 : 0;
return true;
}
static bool handleUploadBakedTexOldChanged(const LLSD& newvalue)
{
LLPipeline::sForceOldBakedUpload = newvalue.asBoolean();
return true;
}
static bool handleNumpadControlChanged(const LLSD& newvalue)
{
if (gKeyboard)
{
gKeyboard->setNumpadDistinct(static_cast<LLKeyboard::e_numpad_distinct>(newvalue.asInteger()));
}
return true;
}
static bool handleWLSkyDetailChanged(const LLSD&)
{
if (gSky.mVOWLSkyp.notNull())
{
gSky.mVOWLSkyp->updateGeometry(gSky.mVOWLSkyp->mDrawable);
}
return true;
}
static bool handleResetVertexBuffersChanged(const LLSD&)
{
if (gPipeline.isInit())
{
gPipeline.resetVertexBuffers();
}
return true;
}
static bool handleRepartition(const LLSD&)
{
if (gPipeline.isInit())
{
gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity");
gObjectList.repartitionObjects();
}
return true;
}
static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
{
LLPipeline::sDynamicLOD = newvalue.asBoolean();
return true;
}
static bool handleRenderLocalLightsChanged(const LLSD& newvalue)
{
gPipeline.setLightingDetail(-1);
return true;
}
static bool handleRenderDeferredChanged(const LLSD& newvalue)
{
bool can_defer = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
bool old_deferred = !newvalue.asBoolean() && can_defer;
LLRenderTarget::sUseFBO = (newvalue.asBoolean() && can_defer) || gSavedSettings.getBOOL("RenderUseFBO");
if (gPipeline.isInit())
{
LLPipeline::refreshCachedSettings();
gPipeline.updateRenderDeferred();
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
gPipeline.resetVertexBuffers();
if (old_deferred != newvalue.asBoolean())
{
LLViewerShaderMgr::instance()->setShaders();
}
}
return true;
}
static bool handleRenderUseFBOChanged(const LLSD& newvalue)
{
bool can_defer = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
LLRenderTarget::sUseFBO = newvalue.asBoolean() || (gSavedSettings.getBOOL("RenderDeferred") && can_defer);
if (gPipeline.isInit())
{
gPipeline.releaseGLBuffers();
gPipeline.createGLBuffers();
gPipeline.resetVertexBuffers();
}
return true;
}
static bool handleRenderUseImpostorsChanged(const LLSD& newvalue)
{
LLVOAvatar::sUseImpostors = newvalue.asBoolean();
return true;
}
static bool handleAuditTextureChanged(const LLSD& newvalue)
{
gAuditTexture = newvalue.asBoolean();
return true;
}
static bool handleRenderDebugGLChanged(const LLSD& newvalue)
{
gDebugGL = newvalue.asBoolean() || gDebugSession;
gGL.clearErrors();
return true;
}
static bool handleRenderDebugPipelineChanged(const LLSD& newvalue)
{
gDebugPipeline = newvalue.asBoolean();
return true;
}
static bool handleRenderResolutionDivisorChanged(const LLSD&)
{
gResizeScreenTexture = TRUE;
return true;
}
static bool handleDebugViewsChanged(const LLSD& newvalue)
{
LLView::sDebugRects = newvalue.asBoolean();
return true;
}
static bool handleLogFileChanged(const LLSD& newvalue)
{
std::string log_filename = newvalue.asString();
LLFile::remove(log_filename);
LLError::logToFile(log_filename);
return true;
}
bool handleHideGroupTitleChanged(const LLSD& newvalue)
{
gAgent.setHideGroupTitle(newvalue);
return true;
}
bool handleEffectColorChanged(const LLSD& newvalue)
{
gAgent.setEffectColor(LLColor4(newvalue));
return true;
}
bool handleVelocityInterpolate(const LLSD& newvalue)
{
LLMessageSystem* msg = gMessageSystem;
if ( newvalue.asBoolean() )
{
msg->newMessageFast(_PREHASH_VelocityInterpolateOn);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
llinfos << "Velocity Interpolation On" << llendl;
}
else
{
msg->newMessageFast(_PREHASH_VelocityInterpolateOff);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
gAgent.sendReliableMessage();
llinfos << "Velocity Interpolation Off" << llendl;
}
return true;
}
bool handleVoiceClientPrefsChanged(const LLSD& newvalue)
{
if(gVoiceClient)
{
gVoiceClient->updateSettings();
}
return true;
}
bool handleTranslateChatPrefsChanged(const LLSD& newvalue)
{
LLFloaterChat* floaterp = LLFloaterChat::getInstance();
if(floaterp)
{
// update "translate chat" pref in "Local Chat" floater
floaterp->updateSettings();
}
return true;
}
bool handleCloudSettingsChanged(const LLSD& newvalue)
{
bool bCloudsEnabled = gSavedSettings.getBOOL("CloudsEnabled");
if((bool)LLPipeline::hasRenderTypeControl((void*)LLPipeline::RENDER_TYPE_WL_CLOUDS)!=bCloudsEnabled)
LLPipeline::toggleRenderTypeControl((void*)LLPipeline::RENDER_TYPE_WL_CLOUDS);
#if ENABLE_CLASSIC_CLOUDS
if( !gSavedSettings.getBOOL("SkyUseClassicClouds") ) bCloudsEnabled = false;
if((bool)LLPipeline::hasRenderTypeControl((void*)LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS)!=bCloudsEnabled )
LLPipeline::toggleRenderTypeControl((void*)LLPipeline::RENDER_TYPE_CLASSIC_CLOUDS);
#endif
return true;
}
bool handleAscentAvatarModifier(const LLSD& newvalue)
{
llinfos << "Calling gAgent.sendAgentSetAppearance() because AscentAvatar*Modifier changed." << llendl;
gAgent.sendAgentSetAppearance();
return true;
}
// [Ansariel: Display name support]
static bool handlePhoenixNameSystemChanged(const LLSD& newvalue)
{
S32 dnval = (S32)newvalue.asInteger();
if (dnval <= 0 || dnval > 2) LLAvatarNameCache::setUseDisplayNames(false);
else LLAvatarNameCache::setUseDisplayNames(true);
LLVOAvatar::invalidateNameTags();
return true;
}
// [/Ansariel: Display name support]
static bool handleAllowLargeSounds(const LLSD& newvalue)
{
if(gAudiop)
gAudiop->setAllowLargeSounds(newvalue.asBoolean());
return true;
}
////////////////////////////////////////////////////////////////////////////
void settings_setup_listeners()
{
gSavedSettings.getControl("FirstPersonAvatarVisible")->getSignal()->connect(boost::bind(&handleRenderAvatarMouselookChanged, _2));
gSavedSettings.getControl("RenderFarClip")->getSignal()->connect(boost::bind(&handleRenderFarClipChanged, _2));
gSavedSettings.getControl("RenderTerrainDetail")->getSignal()->connect(boost::bind(&handleTerrainDetailChanged, _2));
gSavedSettings.getControl("OctreeStaticObjectSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("OctreeDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2));
gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
//gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("VertexShaderEnable")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2));
gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2));
gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleLUTBufferChanged, _2));
gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2));
gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderGammaFull")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderAvatarMaxVisible")->getSignal()->connect(boost::bind(&handleAvatarMaxVisibleChanged, _2));
gSavedSettings.getControl("RenderAvatarInvisible")->getSignal()->connect(boost::bind(&handleSetSelfInvisible, _2));
gSavedSettings.getControl("RenderVolumeLODFactor")->getSignal()->connect(boost::bind(&handleVolumeLODChanged, _2));
gSavedSettings.getControl("RenderAvatarLODFactor")->getSignal()->connect(boost::bind(&handleAvatarLODChanged, _2));
gSavedSettings.getControl("RenderAvatarPhysicsLODFactor")->getSignal()->connect(boost::bind(&handleAvatarPhysicsLODChanged, _2));
gSavedSettings.getControl("RenderTerrainLODFactor")->getSignal()->connect(boost::bind(&handleTerrainLODChanged, _2));
gSavedSettings.getControl("RenderTreeLODFactor")->getSignal()->connect(boost::bind(&handleTreeLODChanged, _2));
gSavedSettings.getControl("RenderFlexTimeFactor")->getSignal()->connect(boost::bind(&handleFlexLODChanged, _2));
gSavedSettings.getControl("ThrottleBandwidthKBPS")->getSignal()->connect(boost::bind(&handleBandwidthChanged, _2));
gSavedSettings.getControl("RenderGamma")->getSignal()->connect(boost::bind(&handleGammaChanged, _2));
gSavedSettings.getControl("RenderFogRatio")->getSignal()->connect(boost::bind(&handleFogRatioChanged, _2));
gSavedSettings.getControl("RenderMaxPartCount")->getSignal()->connect(boost::bind(&handleMaxPartCountChanged, _2));
gSavedSettings.getControl("RenderDynamicLOD")->getSignal()->connect(boost::bind(&handleRenderDynamicLODChanged, _2));
gSavedSettings.getControl("RenderLocalLights")->getSignal()->connect(boost::bind(&handleRenderLocalLightsChanged, _2));
gSavedSettings.getControl("RenderDebugTextureBind")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderAutoMaskAlphaNonDeferred")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderObjectBump")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderMaxVBOSize")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
//See LL jira VWR-3258 comment section. Implemented by LL in 2.1 -Shyotl
gSavedSettings.getControl("ShyotlRenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("ShyotlUseLegacyTextureBatching")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderUseFBO")->getSignal()->connect(boost::bind(&handleRenderUseFBOChanged, _2));
gSavedSettings.getControl("RenderDeferredNoise")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2));
gSavedSettings.getControl("RenderUseImpostors")->getSignal()->connect(boost::bind(&handleRenderUseImpostorsChanged, _2));
gSavedSettings.getControl("RenderDebugGL")->getSignal()->connect(boost::bind(&handleRenderDebugGLChanged, _2));
gSavedSettings.getControl("RenderDebugPipeline")->getSignal()->connect(boost::bind(&handleRenderDebugPipelineChanged, _2));
gSavedSettings.getControl("RenderResolutionDivisor")->getSignal()->connect(boost::bind(&handleRenderResolutionDivisorChanged, _2));
gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2));
gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("RenderDepthOfField")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2));
gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2));
gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2));
gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2));
gSavedSettings.getControl("ChatPersistTime")->getSignal()->connect(boost::bind(&handleChatPersistTimeChanged, _2));
gSavedSettings.getControl("UploadBakedTexOld")->getSignal()->connect(boost::bind(&handleUploadBakedTexOldChanged, _2));
gSavedSettings.getControl("UseOcclusion")->getSignal()->connect(boost::bind(&handleUseOcclusionChanged, _2));
gSavedSettings.getControl("AudioLevelMaster")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelSFX")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelDoppler")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioLevelRolloff")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("AudioStreamingMusic")->getSignal()->connect(boost::bind(&handleAudioStreamMusicChanged, _2));
gSavedSettings.getControl("MuteAudio")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteMusic")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteMedia")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteVoice")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2));
gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderUseVAO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2));
gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _2));
gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _2));
gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("JoystickAxis6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisScale6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("FlycamAxisDeadZone6")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("AvatarAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisScale5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone1")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone2")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone3")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone4")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("BuildAxisDeadZone5")->getSignal()->connect(boost::bind(&handleJoystickChanged, _2));
gSavedSettings.getControl("DebugViews")->getSignal()->connect(boost::bind(&handleDebugViewsChanged, _2));
gSavedSettings.getControl("UserLogFile")->getSignal()->connect(boost::bind(&handleLogFileChanged, _2));
gSavedSettings.getControl("RenderHideGroupTitle")->getSignal()->connect(boost::bind(handleHideGroupTitleChanged, _2));
gSavedSettings.getControl("EffectColor")->getSignal()->connect(boost::bind(handleEffectColorChanged, _2));
gSavedSettings.getControl("EnableVoiceChat")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("PTTCurrentlyEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("PushToTalkButton")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("PushToTalkToggle")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("VoiceEarLocation")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("VoiceInputAudioDevice")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("VoiceOutputAudioDevice")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("AudioLevelMic")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("LipSyncEnabled")->getSignal()->connect(boost::bind(&handleVoiceClientPrefsChanged, _2));
gSavedSettings.getControl("VelocityInterpolate")->getSignal()->connect(boost::bind(&handleVelocityInterpolate, _2));
gSavedSettings.getControl("TranslateChat")->getSignal()->connect(boost::bind(&handleTranslateChatPrefsChanged, _2));
gSavedSettings.getControl("StateMachineMaxTime")->getSignal()->connect(boost::bind(&handleStateMachineMaxTimeChanged, _2));
gSavedSettings.getControl("CloudsEnabled")->getSignal()->connect(boost::bind(&handleCloudSettingsChanged, _2));
gSavedSettings.getControl("SkyUseClassicClouds")->getSignal()->connect(boost::bind(&handleCloudSettingsChanged, _2));
gSavedSettings.getControl("RenderTransparentWater")->getSignal()->connect(boost::bind(&handleRenderTransparentWaterChanged, _2));
gSavedSettings.getControl("EmeraldBoobMass")->getSignal()->connect(boost::bind(&handleAvatarBoobMassChanged, _2));
gSavedSettings.getControl("EmeraldBoobHardness")->getSignal()->connect(boost::bind(&handleAvatarBoobHardnessChanged, _2));
gSavedSettings.getControl("EmeraldBoobVelMax")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMaxChanged, _2));
gSavedSettings.getControl("EmeraldBoobFriction")->getSignal()->connect(boost::bind(&handleAvatarBoobFrictionChanged, _2));
gSavedSettings.getControl("EmeraldBoobVelMin")->getSignal()->connect(boost::bind(&handleAvatarBoobVelMinChanged, _2));
gSavedSettings.getControl("EmeraldBreastPhysicsToggle")->getSignal()->connect(boost::bind(&handleAvatarBoobToggleChanged, _2));
gSavedSettings.getControl("EmeraldBoobXYInfluence")->getSignal()->connect(boost::bind(&handleAvatarBoobXYInfluence, _2));
gSavedSettings.getControl("AscentAvatarXModifier")->getSignal()->connect(boost::bind(&handleAscentAvatarModifier, _2));
gSavedSettings.getControl("AscentAvatarYModifier")->getSignal()->connect(boost::bind(&handleAscentAvatarModifier, _2));
gSavedSettings.getControl("AscentAvatarZModifier")->getSignal()->connect(boost::bind(&handleAscentAvatarModifier, _2));
// [Ansariel: Display name support]
gSavedSettings.getControl("PhoenixNameSystem")->getSignal()->connect(boost::bind(&handlePhoenixNameSystemChanged, _2));
// [/Ansariel: Display name support]
gSavedSettings.getControl("AllowLargeSounds")->getSignal()->connect(boost::bind(&handleAllowLargeSounds, _2));
}
void onCommitControlSetting_gSavedSettings(LLUICtrl* ctrl, void* name)
{
gSavedSettings.setUntypedValue((const char*)name,ctrl->getValue());
}
void onCommitControlSetting_gSavedPerAccountSettings(LLUICtrl* ctrl, void* name)
{
gSavedPerAccountSettings.setUntypedValue((const char*)name,ctrl->getValue());
}