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SingularityViewer/indra/aistatemachine/aistatemachinethread.cpp
2013-01-29 20:45:08 +01:00

198 lines
6.6 KiB
C++

/**
* @file aistatemachinethread.cpp
* @brief Implementation of AIStateMachineThread
*
* Copyright (c) 2013, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 23/01/2013
* Initial version, written by Aleric Inglewood @ SL
*/
#include "linden_common.h"
#include "aistatemachinethread.h"
class AIStateMachineThreadBase::Thread : public LLThread {
private:
LLPointer<AIThreadImpl> mImpl;
bool mNeedCleanup;
public:
Thread(AIThreadImpl* impl) :
#ifdef LL_DEBUG
LLThread(impl->getName()),
#else
LLThread("AIStateMachineThreadBase::Thread"),
#endif
mImpl(impl) { }
protected:
/*virtual*/ void run(void)
{
mNeedCleanup = mImpl->thread_done(mImpl->run());
}
/*virtual*/ void terminated(void)
{
mStatus = STOPPED;
if (mNeedCleanup)
{
// The state machine that started us has disappeared! Clean up ourselves.
// This is OK now because in our case nobody is watching us and having set
// the status to STOPPED didn't change anything really, although it will
// prevent LLThread::shutdown from blocking a whole minute and then calling
// apr_thread_exit to never return! Normally, the LLThread might be deleted
// immediately (by the main thread) after setting mStatus to STOPPED.
Thread::completed(this);
}
}
public:
// TODO: Implement a thread pool. For now, just create a new one every time.
static Thread* allocate(AIThreadImpl* impl) { return new Thread(impl); }
static void completed(Thread* threadp) { delete threadp; }
};
// MAIN THREAD
char const* AIStateMachineThreadBase::state_str_impl(state_type run_state) const
{
switch(run_state)
{
AI_CASE_RETURN(start_thread);
AI_CASE_RETURN(wait_stopped);
}
return "UNKNOWN STATE";
}
void AIStateMachineThreadBase::initialize_impl(void)
{
mThread = NULL;
mAbort = false;
set_state(start_thread);
}
void AIStateMachineThreadBase::multiplex_impl(void)
{
switch(mRunState)
{
case start_thread:
mThread = Thread::allocate(mImpl);
// Set next state.
set_state(wait_stopped);
idle(wait_stopped); // Wait till the thread returns.
mThread->start();
break;
case wait_stopped:
if (!mThread->isStopped())
break;
// We're done!
//
// We can only get here when AIThreadImpl::done called cont(), (very
// shortly after which it will be STOPPED), which means we need to do
// the clean up of the thread.
// Also, the thread has really stopped now, so it's safe to delete it.
//
// Clean up the thread.
Thread::completed(mThread);
mThread = NULL; // Stop abort_impl() from doing anything.
if (mAbort)
abort();
else
finish();
break;
}
}
void AIStateMachineThreadBase::abort_impl(void)
{
if (mThread)
{
// If this AIStateMachineThreadBase still exists then the first base class of
// AIStateMachineThread<THREAD_IMPL>, LLPointer<THREAD_IMPL>, also still exists
// and therefore mImpl is valid.
bool need_cleanup = mImpl->state_machine_done(mThread); // Signal the fact that we aborted.
if (need_cleanup)
{
// This is an unlikely race condition. We have been aborted by our parent,
// but at the same time the thread finished!
// We can only get here when AIThreadImpl::thread_done already returned
// (VERY shortly after the thread will stop (if not already)).
// Just go into a tight loop while waiting for that, when it is safe
// to clean up the thread.
while (!mThread->isStopped())
{
mThread->yield();
}
Thread::completed(mThread);
}
else
{
// The thread is still happily running (and will clean up itself).
// Lets make sure we're not flooded with this situation.
llwarns << "Thread state machine aborted while the thread is still running. That is a waste of CPU and should be avoided." << llendl;
}
}
}
bool AIThreadImpl::state_machine_done(LLThread* threadp)
{
StateMachineThread_wat state_machine_thread_w(mStateMachineThread);
AIStateMachineThreadBase* state_machine_thread = *state_machine_thread_w;
bool need_cleanup = !state_machine_thread;
if (!need_cleanup)
{
// If state_machine_thread is non-NULL, then AIThreadImpl::thread_done wasnt called yet
// (or at least didn't return yet) which means the thread is still running.
// Try telling the thread that it can stop.
threadp->setQuitting();
// Finally, mark that we are NOT going to do the cleanup by setting mStateMachineThread to NULL.
*state_machine_thread_w = NULL;
}
return need_cleanup;
}
// AIStateMachineThread THREAD
bool AIThreadImpl::thread_done(bool result)
{
StateMachineThread_wat state_machine_thread_w(mStateMachineThread);
AIStateMachineThreadBase* state_machine_thread = *state_machine_thread_w;
bool need_cleanup = !state_machine_thread;
if (!need_cleanup)
{
// If state_machine_thread is non-NULL then AIThreadImpl::abort_impl wasn't called,
// which means the state machine still exists. In fact, it should be in the waiting() state.
// It can also happen that the state machine is being aborted right now (but it will still exist).
// (Note that waiting() and running() aren't strictly thread-safe (we should really lock
// mSetStateLock here) but by first calling waiting() and then running(), and assuming that
// changing an int from the value 1 to the value 2 is atomic, this will work since the
// only possible transition is from waiting to not running).
llassert(state_machine_thread->waiting() || !state_machine_thread->running());
state_machine_thread->schedule_abort(!result);
// Note that if the state machine is not running (being aborted, ie - hanging in abort_impl
// waiting for the lock on mStateMachineThread) then this is simply ignored.
state_machine_thread->cont();
// Finally, mark that we are NOT going to do the cleanup by setting mStateMachineThread to NULL.
*state_machine_thread_w = NULL;
}
return need_cleanup;
}