Files
SingularityViewer/indra/newview/llfloaterregionrestarting.cpp
Inusaito Sayori bfbbcad8e5 Feature Touchup: Add backup destination to Emergency Teleport out of region within last 20 seconds before restart feature
Falls back if first landmark is not in inventory or invalid, region is offline, or the current region is your location
Item drop target is right below the original one in System->Security prefs.

Thanks again to the citizens of Fluffy for enduring these restart tests.
2014-05-21 19:07:11 -04:00

232 lines
6.5 KiB
C++

/**
* @file llfloaterregionrestarting.cpp
* @brief Shows countdown timer during region restart
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llfloaterregionrestarting.h"
#include "lluictrlfactory.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llenvmanager.h"
#include "llviewercontrol.h"
#include "llviewerwindow.h"
// <singu> For emergency teleports
#include "llinventorymodel.h"
#include "lllandmarklist.h"
#include "llviewerregion.h"
#include "llworldmap.h"
void emergency_teleport()
{
static const LLCachedControl<std::string> landmark(gSavedPerAccountSettings, "EmergencyTeleportLandmark");
if (landmark().empty()) return;
LLUUID id(landmark);
if (id.isNull()) return;
bool use_backup = false;
LLViewerInventoryItem* item = gInventory.getItem(id);
if (item)
{
if (LLLandmark* lm = gLandmarkList.getAsset(item->getAssetUUID()))
{
if (LLViewerRegion* region = gAgent.getRegion())
use_backup = !lm->getRegionID(id) || id == region->getRegionID(); // LM's Region id null or same as current region
if (!use_backup)
{
LLVector3d pos_global;
if (lm->getGlobalPos(pos_global))
{
if (LLSimInfo* sim_info = LLWorldMap::instance().simInfoFromPosGlobal(pos_global))
{
use_backup = sim_info->isDown();
}
}
else use_backup = true; // No coords, this will fail!
}
}
else use_backup = true;
}
else use_backup = true;
if (use_backup) // Something is wrong with the first provided landmark, fallback.
{
static const LLCachedControl<std::string> landmark(gSavedPerAccountSettings, "EmergencyTeleportLandmarkBackup");
if (landmark().empty()) return;
if (!id.set(landmark)) return;
if (!(item = gInventory.getItem(id))) return;
}
gAgent.teleportViaLandmark(item->getAssetUUID());
}
// </singu>
enum shake_state
{
SHAKE_START,
SHAKE_LEFT,
SHAKE_UP,
SHAKE_RIGHT,
SHAKE_DOWN,
SHAKE_DONE
};
static shake_state sShakeState;
LLFloaterRegionRestarting::LLFloaterRegionRestarting(const LLSD& key) :
LLEventTimer(1)
, mRestartSeconds(NULL)
, mSeconds(key["SECONDS"].asInteger())
, mShakeIterations()
, mShakeMagnitude()
{
//buildFromFile("floater_region_restarting.xml");
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_region_restarting.xml");
LLStringUtil::format_map_t args;
args["[NAME]"] = key["NAME"].asString();
getChild<LLTextBox>("region_name")->setValue(getString("RegionName", args));
mRestartSeconds = getChild<LLTextBox>("restart_seconds");
center();
refresh();
mRegionChangedConnection = LLEnvManagerNew::instance().setRegionChangeCallback(boost::bind(&LLFloaterRegionRestarting::close, this, false));
if (mSeconds <= 20) emergency_teleport(); // <singu/> For emergency teleports
}
LLFloaterRegionRestarting::~LLFloaterRegionRestarting()
{
mRegionChangedConnection.disconnect();
}
BOOL LLFloaterRegionRestarting::postBuild()
{
setBackgroundColor(gColors.getColor("NotifyCautionBoxColor"));
sShakeState = SHAKE_START;
return TRUE;
}
BOOL LLFloaterRegionRestarting::tick()
{
refresh();
return FALSE;
}
void LLFloaterRegionRestarting::refresh()
{
LLStringUtil::format_map_t args;
args["[SECONDS]"] = llformat("%d", mSeconds);
mRestartSeconds->setValue(getString("RestartSeconds", args));
if (mSeconds == 20) emergency_teleport(); // <singu/> For emergency teleports
if (!mSeconds) return; // Zero means we're done.
--mSeconds;
}
void LLFloaterRegionRestarting::draw()
{
LLFloater::draw();
static const LLCachedControl<bool> alchemyRegionShake(gSavedSettings, "AlchemyRegionRestartShake", true);
if (!alchemyRegionShake || isMinimized()) // If we're minimized, leave the user alone
return;
const F32 SHAKE_INTERVAL = 0.025;
const F32 SHAKE_TOTAL_DURATION = 1.8; // the length of the default alert tone for this
const F32 SHAKE_INITIAL_MAGNITUDE = 1.5;
const F32 SHAKE_HORIZONTAL_BIAS = 0.25;
F32 time_shaking;
if (SHAKE_START == sShakeState)
{
mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
sShakeState = SHAKE_LEFT;
mShakeIterations = 0;
mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE;
}
if (SHAKE_DONE != sShakeState && mShakeTimer.hasExpired())
{
gAgentCamera.unlockView();
switch(sShakeState)
{
case SHAKE_LEFT:
gAgentCamera.setPanLeftKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
sShakeState = SHAKE_UP;
break;
case SHAKE_UP:
gAgentCamera.setPanUpKey(mShakeMagnitude);
sShakeState = SHAKE_RIGHT;
break;
case SHAKE_RIGHT:
gAgentCamera.setPanRightKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
sShakeState = SHAKE_DOWN;
break;
case SHAKE_DOWN:
gAgentCamera.setPanDownKey(mShakeMagnitude);
mShakeIterations++;
time_shaking = SHAKE_INTERVAL * (mShakeIterations * 4 /* left, up, right, down */);
if (SHAKE_TOTAL_DURATION <= time_shaking)
{
sShakeState = SHAKE_DONE;
mShakeMagnitude = 0.0;
}
else
{
sShakeState = SHAKE_LEFT;
F32 percent_done_shaking = (SHAKE_TOTAL_DURATION - time_shaking) / SHAKE_TOTAL_DURATION;
mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE * (percent_done_shaking * percent_done_shaking); // exponential decay
}
break;
default:
break;
}
mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
}
}
void LLFloaterRegionRestarting::onClose(bool app_quitting)
{
if (sShakeState != SHAKE_DONE && sShakeState != SHAKE_START) // Finish shake if needed
{
gAgentCamera.resetView(TRUE, TRUE);
sShakeState = SHAKE_DONE;
}
LLFloater::onClose(app_quitting);
}
void LLFloaterRegionRestarting::updateTime(const U32& time)
{
mSeconds = time;
if (mSeconds <= 20) emergency_teleport(); // <singu/> For emergency teleports
sShakeState = SHAKE_START;
}