125 lines
4.0 KiB
C++
125 lines
4.0 KiB
C++
/**
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* @file aitimer.h
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* @brief Generate a timer event
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*
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* Copyright (c) 2012, Aleric Inglewood.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution.
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*
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* CHANGELOG
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* and additional copyright holders.
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*
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* 07/02/2012
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* Initial version, written by Aleric Inglewood @ SL
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*/
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#ifndef AITIMER_H
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#define AITIMER_H
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#include "aistatemachine.h"
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#include "aiframetimer.h"
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// A timer state machine.
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//
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// Before calling run(), call setInterval() to pass needed parameters.
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//
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// When the state machine finishes it calls the callback, use parameter _1,
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// (success) to check whether or not the statemachine actually timed out or
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// was cancelled. The boolean is true when it expired and false if the
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// state machine was aborted.
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//
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// Objects of this type can be reused multiple times, see
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// also the documentation of AIStateMachine.
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//
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// Typical usage:
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//
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// AITimer* timer = new AITimer;
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//
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// timer->setInterval(5.5); // 5.5 seconds time out interval.
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// timer->run(...); // Start timer and pass callback; see AIStateMachine.
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//
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// The default behavior is to call the callback and then delete the AITimer object.
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// One can call run() again from the callback function to get a repeating expiration.
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// You can call run(...) with parameters too, but using run() without parameters will
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// just reuse the old ones (call the same callback).
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//
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class AITimer : public AIStateMachine {
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protected:
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// The base class of this state machine.
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typedef AIStateMachine direct_base_type;
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// The different states of the state machine.
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enum timer_state_type {
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AITimer_start = direct_base_type::max_state,
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AITimer_expired
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};
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public:
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static state_type const max_state = AITimer_expired + 1;
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private:
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AIFrameTimer mFrameTimer; //!< The actual timer that this object wraps.
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F64 mInterval; //!< Input variable: interval after which the event will be generated, in seconds.
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public:
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AITimer(CWD_ONLY(bool debug = false)) :
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#ifdef CWDEBUG
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AIStateMachine(debug),
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#endif
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mInterval(0) { DoutEntering(dc::statemachine(mSMDebug), "AITimer(void) [" << (void*)this << "]"); }
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/**
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* @brief Set the interval after which the timer should expire.
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*
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* @param interval Amount of time in seconds before the timer will expire.
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*
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* Call abort() at any time to stop the timer (and delete the AITimer object).
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*/
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void setInterval(F64 interval) { mInterval = interval; }
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/**
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* @brief Get the expiration interval.
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*
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* @returns expiration interval in seconds.
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*/
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F64 getInterval(void) const { return mInterval; }
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/*virtual*/ const char* getName() const { return "AITimer"; }
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protected:
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// Call finish() (or abort()), not delete.
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/*virtual*/ ~AITimer() { DoutEntering(dc::statemachine(mSMDebug), "~AITimer() [" << (void*)this << "]"); mFrameTimer.cancel(); }
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// Handle initializing the object.
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/*virtual*/ void initialize_impl(void);
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// Handle mRunState.
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/*virtual*/ void multiplex_impl(state_type run_state);
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// Handle aborting from current bs_run state.
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/*virtual*/ void abort_impl(void);
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// Implemenation of state_str for run states.
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/*virtual*/ char const* state_str_impl(state_type run_state) const;
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private:
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// This is the callback for mFrameTimer.
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void expired(void);
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};
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#endif
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