337 lines
8.0 KiB
C++
337 lines
8.0 KiB
C++
/**
|
|
* @file llavatarjoint.cpp
|
|
* @brief Implementation of LLAvatarJoint class
|
|
*
|
|
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
|
|
* Second Life Viewer Source Code
|
|
* Copyright (C) 2010, Linden Research, Inc.
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation;
|
|
* version 2.1 of the License only.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
*
|
|
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
|
|
* $/LicenseInfo$
|
|
*/
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Header Files
|
|
//-----------------------------------------------------------------------------
|
|
#include "linden_common.h"
|
|
#include "llavatarjoint.h"
|
|
|
|
#include "llgl.h"
|
|
#include "llrender.h"
|
|
#include "llmath.h"
|
|
#include "llglheaders.h"
|
|
#include "llavatarappearance.h"
|
|
|
|
const F32 DEFAULT_AVATAR_JOINT_LOD = 0.0f;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Static Data
|
|
//-----------------------------------------------------------------------------
|
|
BOOL LLAvatarJoint::sDisableLOD = FALSE;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// LLAvatarJoint()
|
|
// Class Constructors
|
|
//-----------------------------------------------------------------------------
|
|
LLAvatarJoint::LLAvatarJoint() :
|
|
LLJoint()
|
|
{
|
|
init();
|
|
}
|
|
|
|
LLAvatarJoint::LLAvatarJoint(S32 joint_num) :
|
|
LLJoint(joint_num)
|
|
{
|
|
init();
|
|
}
|
|
|
|
LLAvatarJoint::LLAvatarJoint(const std::string &name, LLJoint *parent) :
|
|
LLJoint(name, parent)
|
|
{
|
|
init();
|
|
}
|
|
|
|
void LLAvatarJoint::init()
|
|
{
|
|
mValid = FALSE;
|
|
mComponents = SC_JOINT | SC_BONE | SC_AXES;
|
|
mMinPixelArea = DEFAULT_AVATAR_JOINT_LOD;
|
|
mPickName = PN_DEFAULT;
|
|
mVisible = TRUE;
|
|
mMeshID = 0;
|
|
mIsTransparent = FALSE;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// ~LLAvatarJoint()
|
|
// Class Destructor
|
|
//-----------------------------------------------------------------------------
|
|
LLAvatarJoint::~LLAvatarJoint()
|
|
{
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------
|
|
// setValid()
|
|
//--------------------------------------------------------------------
|
|
void LLAvatarJoint::setValid( BOOL valid, BOOL recursive )
|
|
{
|
|
//----------------------------------------------------------------
|
|
// set visibility for this joint
|
|
//----------------------------------------------------------------
|
|
mValid = valid;
|
|
|
|
//----------------------------------------------------------------
|
|
// set visibility for children
|
|
//----------------------------------------------------------------
|
|
if (recursive)
|
|
{
|
|
for (child_list_t::iterator iter = mChildren.begin();
|
|
iter != mChildren.end(); ++iter)
|
|
{
|
|
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
|
|
if (joint)
|
|
joint->setValid(valid, TRUE);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
//--------------------------------------------------------------------
|
|
// setSkeletonComponents()
|
|
//--------------------------------------------------------------------
|
|
void LLAvatarJoint::setSkeletonComponents( U32 comp, BOOL recursive )
|
|
{
|
|
mComponents = comp;
|
|
if (recursive)
|
|
{
|
|
for (child_list_t::iterator iter = mChildren.begin();
|
|
iter != mChildren.end(); ++iter)
|
|
{
|
|
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
|
|
if (joint)
|
|
joint->setSkeletonComponents(comp, recursive);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLAvatarJoint::setVisible(BOOL visible, BOOL recursive)
|
|
{
|
|
mVisible = visible;
|
|
|
|
if (recursive)
|
|
{
|
|
for (child_list_t::iterator iter = mChildren.begin();
|
|
iter != mChildren.end(); ++iter)
|
|
{
|
|
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
|
|
if(joint)
|
|
joint->setVisible(visible, recursive);
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLAvatarJoint::updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area)
|
|
{
|
|
for (child_list_t::iterator iter = mChildren.begin();
|
|
iter != mChildren.end(); ++iter)
|
|
{
|
|
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
|
|
if (joint)
|
|
joint->updateFaceSizes(num_vertices, num_indices, pixel_area);
|
|
}
|
|
}
|
|
|
|
void LLAvatarJoint::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind, bool terse_update)
|
|
{
|
|
for (child_list_t::iterator iter = mChildren.begin();
|
|
iter != mChildren.end(); ++iter)
|
|
{
|
|
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
|
|
if (joint)
|
|
joint->updateFaceData(face, pixel_area, damp_wind, terse_update);
|
|
}
|
|
}
|
|
|
|
void LLAvatarJoint::updateJointGeometry()
|
|
{
|
|
for (child_list_t::iterator iter = mChildren.begin();
|
|
iter != mChildren.end(); ++iter)
|
|
{
|
|
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
|
|
if (joint)
|
|
joint->updateJointGeometry();
|
|
}
|
|
}
|
|
|
|
|
|
BOOL LLAvatarJoint::updateLOD(F32 pixel_area, BOOL activate)
|
|
{
|
|
BOOL lod_changed = FALSE;
|
|
BOOL found_lod = FALSE;
|
|
|
|
for (child_list_t::iterator iter = mChildren.begin();
|
|
iter != mChildren.end(); ++iter)
|
|
{
|
|
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
|
|
if (joint)
|
|
{
|
|
F32 jointLOD = joint->getLOD();
|
|
|
|
if (found_lod || jointLOD == DEFAULT_AVATAR_JOINT_LOD)
|
|
{
|
|
// we've already found a joint to enable, so enable the rest as alternatives
|
|
lod_changed |= joint->updateLOD(pixel_area, TRUE);
|
|
}
|
|
else
|
|
{
|
|
if (pixel_area >= jointLOD || sDisableLOD)
|
|
{
|
|
lod_changed |= joint->updateLOD(pixel_area, TRUE);
|
|
found_lod = TRUE;
|
|
}
|
|
else
|
|
{
|
|
lod_changed |= joint->updateLOD(pixel_area, FALSE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return lod_changed;
|
|
}
|
|
|
|
void LLAvatarJoint::dump()
|
|
{
|
|
for (child_list_t::iterator iter = mChildren.begin();
|
|
iter != mChildren.end(); ++iter)
|
|
{
|
|
LLAvatarJoint* joint = dynamic_cast<LLAvatarJoint*>(*iter);
|
|
if (joint)
|
|
joint->dump();
|
|
}
|
|
}
|
|
|
|
|
|
void LLAvatarJoint::setMeshesToChildren()
|
|
{
|
|
removeAllChildren();
|
|
for (avatar_joint_mesh_list_t::iterator iter = mMeshParts.begin();
|
|
iter != mMeshParts.end(); ++iter)
|
|
{
|
|
addChild((*iter));
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------------
|
|
// LLAvatarJointCollisionVolume()
|
|
//-----------------------------------------------------------------------------
|
|
|
|
LLAvatarJointCollisionVolume::LLAvatarJointCollisionVolume()
|
|
{
|
|
mUpdateXform = FALSE;
|
|
}
|
|
|
|
/*virtual*/
|
|
U32 LLAvatarJointCollisionVolume::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy )
|
|
{
|
|
LL_ERRS() << "Cannot call render() on LLAvatarJointCollisionVolume" << LL_ENDL;
|
|
return 0;
|
|
}
|
|
|
|
LLVector3 LLAvatarJointCollisionVolume::getVolumePos(LLVector3 &offset)
|
|
{
|
|
mUpdateXform = TRUE;
|
|
|
|
LLVector3 result = offset;
|
|
result.scaleVec(getScale());
|
|
result.rotVec(getWorldRotation());
|
|
result += getWorldPosition();
|
|
|
|
return result;
|
|
}
|
|
|
|
void LLAvatarJointCollisionVolume::renderCollision()
|
|
{
|
|
updateWorldMatrix();
|
|
|
|
gGL.pushMatrix();
|
|
gGL.multMatrix( mXform.getWorldMatrix() );
|
|
|
|
gGL.diffuseColor3f( 0.f, 0.f, 1.f );
|
|
|
|
gGL.begin(LLRender::LINES);
|
|
|
|
LLVector3 v[] =
|
|
{
|
|
LLVector3(1,0,0),
|
|
LLVector3(-1,0,0),
|
|
LLVector3(0,1,0),
|
|
LLVector3(0,-1,0),
|
|
|
|
LLVector3(0,0,-1),
|
|
LLVector3(0,0,1),
|
|
};
|
|
|
|
//sides
|
|
gGL.vertex3fv(v[0].mV);
|
|
gGL.vertex3fv(v[2].mV);
|
|
|
|
gGL.vertex3fv(v[0].mV);
|
|
gGL.vertex3fv(v[3].mV);
|
|
|
|
gGL.vertex3fv(v[1].mV);
|
|
gGL.vertex3fv(v[2].mV);
|
|
|
|
gGL.vertex3fv(v[1].mV);
|
|
gGL.vertex3fv(v[3].mV);
|
|
|
|
|
|
//top
|
|
gGL.vertex3fv(v[0].mV);
|
|
gGL.vertex3fv(v[4].mV);
|
|
|
|
gGL.vertex3fv(v[1].mV);
|
|
gGL.vertex3fv(v[4].mV);
|
|
|
|
gGL.vertex3fv(v[2].mV);
|
|
gGL.vertex3fv(v[4].mV);
|
|
|
|
gGL.vertex3fv(v[3].mV);
|
|
gGL.vertex3fv(v[4].mV);
|
|
|
|
|
|
//bottom
|
|
gGL.vertex3fv(v[0].mV);
|
|
gGL.vertex3fv(v[5].mV);
|
|
|
|
gGL.vertex3fv(v[1].mV);
|
|
gGL.vertex3fv(v[5].mV);
|
|
|
|
gGL.vertex3fv(v[2].mV);
|
|
gGL.vertex3fv(v[5].mV);
|
|
|
|
gGL.vertex3fv(v[3].mV);
|
|
gGL.vertex3fv(v[5].mV);
|
|
|
|
gGL.end();
|
|
|
|
gGL.popMatrix();
|
|
}
|
|
|
|
|
|
// End
|