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SingularityViewer/indra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml
2010-04-02 02:48:44 -03:00

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Grafik" name="Display panel">
<button label="?" name="GraphicsPreferencesHelpButton"/>
<check_box label="Second Life&apos;ı pencerede çalıştır" name="windowed mode"/>
<text_editor length="1" name="FullScreenInfo" type="string">
Eğer işaretlenmezse,görüntüleyici tam ekrana dönüşecektir.
</text_editor>
<text length="1" name="WindowSizeLabel" type="string">
Pencere boyutu:
</text>
<combo_box name="windowsize combo">
<combo_item length="1" name="640x480" type="string">
640x480
</combo_item>
<combo_item length="1" name="800x600" type="string">
800x600
</combo_item>
<combo_item length="1" name="720x480" type="string">
720x480 (NTSC)
</combo_item>
<combo_item length="1" name="768x576" type="string">
768x576 (PAL)
</combo_item>
<combo_item length="1" name="1024x768" type="string">
1024x768
</combo_item>
</combo_box>
<text length="1" name="DisplayResLabel" type="string">
Görüntü çözünürlüğü:
</text>
<text length="1" name="AspectRatioLabel1" tool_tip="genişlik / uzunluk" type="string">
Görüntü oranı:
</text>
<combo_box name="aspect_ratio" tool_tip="width / height">
<combo_item length="1" name="4:3(StandardCRT)" type="string">
4:3 (Standart CRT)
</combo_item>
<combo_item length="1" name="5:4(1280x1024LCD)" type="string">
5:4 (1280x1024 LCD)
</combo_item>
<combo_item length="1" name="8:5(Widescreen)" type="string">
8:5 (Geniş ekran)
</combo_item>
<combo_item length="1" name="16:9(Widescreen)" type="string">
16:9 (Geniş ekran)
</combo_item>
</combo_box>
<check_box label="Oranı otomatik tanımla" name="aspect_auto_detect"/>
<text length="1" name="HigherText" type="string">
Kalite ve
</text>
<text length="1" name="QualityText" type="string">
performans:
</text>
<text length="1" name="FasterText" type="string">
Daha hızlı
</text>
<text length="1" name="ShadersPrefText" type="string">
Düşük
</text>
<text length="1" name="ShadersPrefText2" type="string">
Orta
</text>
<text length="1" name="ShadersPrefText3" type="string">
Yüksek
</text>
<text length="1" name="ShadersPrefText4" type="string">
Ultra
</text>
<text length="1" name="HigherText2" type="string">
Daha yüksek
</text>
<text length="1" name="QualityText2" type="string">
kalite
</text>
<slider label="" name="QualityPerformanceSelection"/>
<check_box label="Özel" name="CustomSettings" left="410"/>
<text length="1" name="ShadersText" type="string">
Gölgelendiriciler:
</text>
<check_box label="Kartografi ve parlaklığı çarpıştır" name="BumpShiny"/>
<check_box label="Temel gölgelendiriciler" name="BasicShaders" tool_tip="Bu seçeneği devre dışı bırakmak bazı ekran kartı sürücülerinden doğan çakışmaları engelleyebilir."/>
<check_box label="Atmosferik gölgelendiriciler" name="WindLightUseAtmosShaders"/>
<check_box label="Su yansımaları" name="Reflections"/>
<text length="1" name="ReflectionDetailText" type="string">
Yansıma detayı:
</text>
<radio_group name="ReflectionDetailRadio">
<radio_item length="1" name="0" type="string">
Zemin ve ağaçlar
</radio_item>
<radio_item length="1" name="1" type="string">
Tüm statik objeler
</radio_item>
<radio_item length="1" name="2" type="string">
Tüm karakterler ve objeler
</radio_item>
<radio_item length="1" name="3" type="string">
Herşey
</radio_item>
</radio_group>
<text length="1" name="AvatarRenderingText" type="string">
Karakter dokuması:
</text>
<check_box label="Avatar Impostors" name="AvatarImpostors"/>
<check_box label="Donanım süzmesi" name="AvatarVertexProgram"/>
<check_box label="Karakter giyimi" name="AvatarCloth"/>
<text length="1" name="DrawDistanceMeterText1" type="string">
m
</text>
<text length="1" name="DrawDistanceMeterText2" type="string">
m
</text>
<slider label="Çizim uzaklığı:" name="DrawDistance"/>
<slider label="Maksimum tanecik sayısı:" name="MaxParticleCount"/>
<slider label="Sonraki işlem kalitesi:" name="RenderPostProcess"/>
<text length="1" name="MeshDetailText" type="string">
Göz detayı:
</text>
<slider label=" Objeler:" name="ObjectMeshDetail"/>
<slider label=" Esnek primler:" name="FlexibleMeshDetail"/>
<slider label=" Ağaçlar:" name="TreeMeshDetail"/>
<slider label=" Karakterler:" name="AvatarMeshDetail"/>
<slider label=" Zemin:" name="TerrainMeshDetail"/>
<slider label=" Hava:" name="SkyMeshDetail"/>
<text length="1" name="PostProcessText" type="string">
Low
</text>
<text length="1" name="ObjectMeshDetailText" type="string">
Low
</text>
<text length="1" name="FlexibleMeshDetailText" type="string">
Low
</text>
<text length="1" name="TreeMeshDetailText" type="string">
Low
</text>
<text length="1" name="AvatarMeshDetailText" type="string">
Low
</text>
<text length="1" name="TerrainMeshDetailText" type="string">
Low
</text>
<text length="1" name="SkyMeshDetailText" type="string">
Low
</text>
<text length="1" name="LightingDetailText" type="string">
Aydınlatma detayı:
</text>
<radio_group name="LightingDetailRadio">
<radio_item length="1" name="SunMoon" type="string">
Sadece Güneş ve Ay
</radio_item>
<radio_item length="1" name="LocalLights" type="string">
Yakındaki lokal ışıklar
</radio_item>
</radio_group>
<text length="1" name="TerrainDetailText" type="string">
Zemin detayı:
</text>
<radio_group name="TerrainDetailRadio">
<radio_item length="1" name="0" type="string">
Düşük
</radio_item>
<radio_item length="1" name="2" type="string">
Yüksek
</radio_item>
</radio_group>
<button label="Önerilen ayarlar" name="Defaults"/>
<button label="Donanım ayarları" label_selected="Donanım ayarları" name="GraphicsHardwareButton"/>
<string name="resolution_format">
[RES_X] x [RES_Y]
</string>
<string name="aspect_ratio_text">
[NUM]:[DEN]
</string>
</panel>