21 lines
486 B
GLSL
21 lines
486 B
GLSL
/**
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* @file impostorF.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $License$
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*/
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uniform sampler2D diffuseMap;
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uniform sampler2D normalMap;
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uniform sampler2D specularMap;
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varying vec4 vary_position;
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void main()
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{
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gl_FragData[0] = texture2D(diffuseMap, gl_TexCoord[0].xy);
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gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy);
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gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, vary_position.z);
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gl_FragData[3] = vary_position;
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}
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