165 lines
4.6 KiB
C++
165 lines
4.6 KiB
C++
/**
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* @file llmoveview.cpp
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* @brief Container for movement buttons like forward, left, fly
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llmoveview.h"
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// Library includes
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#include "indra_constants.h"
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// Viewer includes
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewercontrol.h"
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#include "llbutton.h"
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#include "llviewerwindow.h"
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#include "lljoystickbutton.h"
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#include "lluictrlfactory.h"
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//
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// Constants
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//
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const F32 MOVE_BUTTON_DELAY = 0.0f;
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const F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed
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const F32 NUDGE_TIME = 0.25f; // in seconds
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//
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// Member functions
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//
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// protected
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LLFloaterMove::LLFloaterMove(const LLSD& key)
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: LLFloater(std::string("move floater"))
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{
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setIsChrome(TRUE);
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const BOOL DONT_OPEN = FALSE;
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LLUICtrlFactory::getInstance()->buildFloater(this,"floater_moveview.xml", NULL, DONT_OPEN);
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mForwardButton = getChild<LLJoystickAgentTurn>("forward btn");
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mForwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mBackwardButton = getChild<LLJoystickAgentTurn>("backward btn");
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mBackwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mSlideLeftButton = getChild<LLJoystickAgentSlide>("slide left btn");
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mSlideLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mSlideRightButton = getChild<LLJoystickAgentSlide>("slide right btn");
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mSlideRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mTurnLeftButton = getChild<LLButton>("turn left btn");
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mTurnLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mTurnLeftButton->setHeldDownCallback( boost::bind(&LLFloaterMove::turnLeft, this) );
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mTurnRightButton = getChild<LLButton>("turn right btn");
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mTurnRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mTurnRightButton->setHeldDownCallback( boost::bind(&LLFloaterMove::turnRight, this) );
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mMoveUpButton = getChild<LLButton>("move up btn");
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childSetAction("move up btn",moveUp,NULL);
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mMoveUpButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mMoveUpButton->setHeldDownCallback( boost::bind(&LLFloaterMove::moveUp, this) );
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mMoveDownButton = getChild<LLButton>("move down btn");
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childSetAction("move down btn",moveDown,NULL);
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mMoveDownButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
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mMoveDownButton->setHeldDownCallback( boost::bind(&LLFloaterMove::moveDown, this) );
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}
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// virtual
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void LLFloaterMove::onClose(bool app_quitting)
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{
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LLFloater::onClose(app_quitting);
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if (!app_quitting)
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{
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gSavedSettings.setBOOL("ShowMovementControls", FALSE);
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}
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}
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//
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// Static member functions
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//
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void LLFloaterMove::onOpen()
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{
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LLFloater::onOpen();
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gSavedSettings.setBOOL("ShowMovementControls", TRUE);
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}
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// protected static
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F32 LLFloaterMove::getYawRate( F32 time )
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{
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if( time < NUDGE_TIME )
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{
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F32 rate = YAW_NUDGE_RATE + time * (1 - YAW_NUDGE_RATE)/ NUDGE_TIME;
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return rate;
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}
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else
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{
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return 1.f;
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}
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}
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// protected static
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void LLFloaterMove::turnLeft(void *)
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{
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F32 time = getInstance()->mTurnLeftButton->getHeldDownTime();
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gAgent.moveYaw( getYawRate( time ) );
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}
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// protected static
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void LLFloaterMove::turnRight(void *)
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{
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F32 time = getInstance()->mTurnRightButton->getHeldDownTime();
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gAgent.moveYaw( -getYawRate( time ) );
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}
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// protected static
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void LLFloaterMove::moveUp(void *)
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{
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// Jumps or flys up, depending on fly state
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gAgent.moveUp(1);
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}
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// protected static
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void LLFloaterMove::moveDown(void *)
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{
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// Crouches or flys down, depending on fly state
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gAgent.moveUp(-1);
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}
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// EOF
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