Files
SingularityViewer/indra/llinventory/llparcelflags.h
Inusaito Sayori 36b75b2398 A Massive Experience Tools (and Unstable Branch) Merge
[XP Tools] Initial merge Cherry Pick

Also modernize llfloaterauction internally, but leave the ui the same for now.
Breaks out script_question_mute() in llviewermessage.cpp to better sync with upstream
Adds support for UnknownScriptQuestion notification (translators need to translate this one~)
RLVa note: Rewrote RLVa permissions handling block just a bit.
Added 13 new capabilities from the XP Tools, I doubt all of them really exist.
Minor update to LLComboBox, decided against implementing LLIconsComboBox for now.
Modified LLExperienceLog::notify to lookup names and display them along with the slurls since our editors don't do that automatically.
Experience tweak: Changed a few notify's to notifytips so that we can click the links to experience profiles from chat instead of via hacked in buttons
Migrated LLFloaterCompileQueue to a proper Instance Tracker so we can call getKey
Modernized LLSD, gives us reverse iterators and the new debugging impl. We needed the reverse iterators.
Experience tweak: Added virtual destructors to responders.
Updated llhandle.h to allow calling getDerivedHandle in public.
Updated LLScrollContainer and LLScrollBar to be more modern.
Added LLFlatListView/flat_list_view from upstream - these don't seem work though?
Added some newer login/logout strings to strings.xml
Thanks for the default timeout policies, Aleric~
To avoid needing to scroll through tabs, about land tabs now are as big as they need to be to display their labels, same on groups
Group Members and Roles has been renamed to just Members because this allows the new Experiences tab enough room to display.
Thanks to Henri Beauchamp (Cool VL Viewer) for the setupList augmentation. (without it, I'd still be stuck)
Thanks to Shyotl for the helpsies~
Added the LSL constants, events, and functions that LL neglected to put in.
Added click callbacks and name lookups for profile linky texts~

Merge is up to 22b4cdc
Old TODO: Get the uis looking nice (profiles? Experiences... floater) - done
Old TODO: Make sure flatlistviews look okay... - Not using
Old TODO: Fix LLFloaterExperiencePicker, right now the panel does not show. - unsure
Old TODO: Remove the llfloaterabout.cpp change. - done

Merges llexperiencecache with upstream and unstable
Introduces LLCoroResponder, TODO: Make everything use this.
Updates Reporter floater to the latest, supports the new cap thingy

Also adds these commits/changes:
[XPTools] Double clicking experiences in namelists should open the profile
Add List.CopyNames support for Experiences
[XP Tools] Some UI work, I'll do more later
[XPTools] More UI Stuff, Later is now!
Allow getSLURL for experiences
WIP Experience list menu
Also make EXPERIENCE > OBJECT, because mainline started OBJECT already
[XPTools] Add Experience support to Name UI
[XPTools] Fix experience profile UI 9c3067e843265587e91c659200a8d783acf2d9b2
[XPTools] Fix experience location showing "last" and getting set to "last"
[XPTools] Move Experiences floater from view menu to world menu
[XPTools] Fix up more UI
[XPTools] Fix experiences panels
[XPTools] Hide pieces of the Experiences menu when they're not usable
[XPTools] More UI work, mostly to get the menus working
[XPTools] The events list is for events, not experiences, remove menu

# Conflicts:
#	indra/llcommon/llsd.cpp - merge with unstable branch
#	indra/llmessage/message_prehash.cpp
#	indra/llmessage/message_prehash.h
#	indra/llui/llscrollbar.cpp
#	indra/llui/llscrollcontainer.cpp
#	indra/llui/llurlentry.cpp
#	indra/llui/llurlregistry.cpp
#	indra/newview/app_settings/keywords.ini
#	indra/newview/app_settings/settings.xml
#	indra/newview/llappviewer.cpp
#	indra/newview/llappviewer.h
#	indra/newview/llassetuploadresponders.cpp
#	indra/newview/llcompilequeue.* - merge stable
#	indra/newview/llfloaterabout.cpp
#	indra/newview/llfloaterland.* - merge unstable
#	indra/newview/llfloaterproperties.cpp
#	indra/newview/llfloaterregioninfo.* - merge unstable
#	indra/newview/llmenucommands.cpp - merge unstable
#	indra/newview/llpreviewscript.cpp - merge unstable
#	indra/newview/llviewermessage.cpp - merge unstable
#	indra/newview/llviewerregion.cpp - merge unstable
#	indra/newview/skins/default/textures/textures.xml - merge unstable
#	indra/newview/skins/default/xui/en-us/strings.xml - merge unstable
2020-02-04 21:18:47 -05:00

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5.5 KiB
C

/**
* @file llparcelflags.h
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPARCEL_FLAGS_H
#define LL_LLPARCEL_FLAGS_H
//---------------------------------------------------------------------------
// Parcel Flags (PF) constants
//---------------------------------------------------------------------------
const U32 PF_ALLOW_FLY = 1 << 0;// Can start flying
const U32 PF_ALLOW_OTHER_SCRIPTS= 1 << 1;// Scripts by others can run.
const U32 PF_FOR_SALE = 1 << 2;// Can buy this land
const U32 PF_FOR_SALE_OBJECTS = 1 << 7;// Can buy all objects on this land
const U32 PF_ALLOW_LANDMARK = 1 << 3;
const U32 PF_ALLOW_TERRAFORM = 1 << 4;
const U32 PF_ALLOW_DAMAGE = 1 << 5;
const U32 PF_CREATE_OBJECTS = 1 << 6;
// 7 is moved above
const U32 PF_USE_ACCESS_GROUP = 1 << 8;
const U32 PF_USE_ACCESS_LIST = 1 << 9;
const U32 PF_USE_BAN_LIST = 1 << 10;
const U32 PF_USE_PASS_LIST = 1 << 11;
const U32 PF_SHOW_DIRECTORY = 1 << 12;
const U32 PF_ALLOW_DEED_TO_GROUP = 1 << 13;
const U32 PF_CONTRIBUTE_WITH_DEED = 1 << 14;
const U32 PF_SOUND_LOCAL = 1 << 15; // Hear sounds in this parcel only
const U32 PF_SELL_PARCEL_OBJECTS = 1 << 16; // Objects on land are included as part of the land when the land is sold
const U32 PF_ALLOW_PUBLISH = 1 << 17; // Allow publishing of parcel information on the web
const U32 PF_MATURE_PUBLISH = 1 << 18; // The information on this parcel is mature
const U32 PF_URL_WEB_PAGE = 1 << 19; // The "media URL" is an HTML page
const U32 PF_URL_RAW_HTML = 1 << 20; // The "media URL" is a raw HTML string like <H1>Foo</H1>
const U32 PF_RESTRICT_PUSHOBJECT = 1 << 21; // Restrict push object to either on agent or on scripts owned by parcel owner
const U32 PF_DENY_ANONYMOUS = 1 << 22; // Deny all non identified/transacted accounts
const U32 PF_GAMING = 1 << 23; // Denotes a gaming parcel on certain grids
// const U32 PF_DENY_IDENTIFIED = 1 << 23; // Deny identified accounts
// const U32 PF_DENY_TRANSACTED = 1 << 24; // Deny identified accounts
const U32 PF_ALLOW_GROUP_SCRIPTS = 1 << 25; // Allow scripts owned by group
const U32 PF_CREATE_GROUP_OBJECTS = 1 << 26; // Allow object creation by group members or objects
const U32 PF_ALLOW_ALL_OBJECT_ENTRY = 1 << 27; // Allow all objects to enter a parcel
const U32 PF_ALLOW_GROUP_OBJECT_ENTRY = 1 << 28; // Only allow group (and owner) objects to enter the parcel
const U32 PF_ALLOW_VOICE_CHAT = 1 << 29; // Allow residents to use voice chat on this parcel
const U32 PF_USE_ESTATE_VOICE_CHAN = 1 << 30;
const U32 PF_DENY_AGEUNVERIFIED = 1U << 31; // Prevent residents who aren't age-verified
// NOTE: At one point we have used all of the bits.
// We have deprecated two of them in 1.19.0 which *could* be reused,
// but only after we are certain there are no simstates using those bits.
//const U32 PF_RESERVED = 1U << 31;
// If any of these are true the parcel is restricting access in some maner.
const U32 PF_USE_RESTRICTED_ACCESS = PF_USE_ACCESS_GROUP
| PF_USE_ACCESS_LIST
| PF_USE_BAN_LIST
| PF_USE_PASS_LIST
| PF_DENY_ANONYMOUS
| PF_DENY_AGEUNVERIFIED;
const U32 PF_NONE = 0x00000000;
const U32 PF_ALL = 0xFFFFFFFF;
const U32 PF_DEFAULT = PF_ALLOW_FLY
| PF_ALLOW_OTHER_SCRIPTS
| PF_ALLOW_GROUP_SCRIPTS
| PF_ALLOW_LANDMARK
| PF_CREATE_OBJECTS
| PF_CREATE_GROUP_OBJECTS
| PF_USE_BAN_LIST
| PF_ALLOW_ALL_OBJECT_ENTRY
| PF_ALLOW_GROUP_OBJECT_ENTRY
| PF_ALLOW_VOICE_CHAT
| PF_USE_ESTATE_VOICE_CHAN;
// Access list flags
const U32 AL_ACCESS = (1 << 0);
const U32 AL_BAN = (1 << 1);
const U32 AL_ALLOW_EXPERIENCE = (1 << 3);
const U32 AL_BLOCK_EXPERIENCE = (1 << 4);
//const U32 AL_RENTER = (1 << 2);
// Block access return values. BA_ALLOWED is the only success case
// since some code in the simulator relies on that assumption. All
// other BA_ values should be reasons why you are not allowed.
const S32 BA_ALLOWED = 0;
const S32 BA_NOT_IN_GROUP = 1;
const S32 BA_NOT_ON_LIST = 2;
const S32 BA_BANNED = 3;
const S32 BA_NO_ACCESS_LEVEL = 4;
const S32 BA_NOT_AGE_VERIFIED = 5;
// ParcelRelease flags
const U32 PR_NONE = 0x0;
const U32 PR_GOD_FORCE = (1 << 0);
enum EObjectCategory
{
OC_INVALID = -1,
OC_NONE = 0,
OC_TOTAL = 0, // yes zero, like OC_NONE
OC_OWNER,
OC_GROUP,
OC_OTHER,
OC_SELECTED,
OC_TEMP,
OC_COUNT
};
const S32 PARCEL_DETAILS_NAME = 0;
const S32 PARCEL_DETAILS_DESC = 1;
const S32 PARCEL_DETAILS_OWNER = 2;
const S32 PARCEL_DETAILS_GROUP = 3;
const S32 PARCEL_DETAILS_AREA = 4;
const S32 PARCEL_DETAILS_ID = 5;
const S32 PARCEL_DETAILS_SEE_AVATARS = 6;
#endif