Conflicts: indra/llcommon/llhash.h indra/newview/CMakeLists.txt indra/newview/llfloatermodelpreview.cpp indra/newview/llfloatermodelpreview.h indra/newview/llpanelprofile.h
502 lines
12 KiB
C++
502 lines
12 KiB
C++
/**
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* @file llthread.cpp
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*
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* $LicenseInfo:firstyear=2004&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifdef __GNUC__
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// Generate code for inlines from llthread.h (needed for is_main_thread()).
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#pragma implementation "llthread.h"
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#endif
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#include "linden_common.h"
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#include "llapr.h"
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#include "apr_portable.h"
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#include "llthread.h"
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#include "lltimer.h"
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#if LL_LINUX || LL_SOLARIS
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#include <sched.h>
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#endif
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//----------------------------------------------------------------------------
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// Usage:
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// void run_func(LLThread* thread)
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// {
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// }
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// LLThread* thread = new LLThread();
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// thread->run(run_func);
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// ...
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// thread->setQuitting();
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// while(!timeout)
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// {
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// if (thread->isStopped())
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// {
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// delete thread;
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// break;
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// }
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// }
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//
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//----------------------------------------------------------------------------
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LLAtomicS32 LLThread::sCount = 0;
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LLAtomicS32 LLThread::sRunning = 0;
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LL_COMMON_API void assert_main_thread()
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{
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if (!AIThreadID::in_main_thread_inline())
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{
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llerrs << "Illegal execution outside main thread." << llendl;
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}
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}
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//
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// Handed to the APR thread creation function
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//
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void *APR_THREAD_FUNC LLThread::staticRun(apr_thread_t *apr_threadp, void *datap)
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{
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#ifdef CWDEBUG
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debug::init_thread();
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#endif
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LLThread *threadp = (LLThread *)datap;
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// Initialize thread-local cache of current thread ID (if supported).
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AIThreadID::set_current_thread_id();
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// Create a thread local data.
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LLThreadLocalData::create(threadp);
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// Run the user supplied function
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threadp->run();
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// Setting mStatus to STOPPED is done non-thread-safe, so it's
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// possible that the thread is deleted by another thread at
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// the moment it happens... therefore make a copy here.
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char const* volatile name = threadp->mName.c_str();
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// Always make sure that sRunning <= number of threads with status RUNNING,
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// so do this before changing mStatus (meaning that once we see that we
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// are STOPPED, then sRunning is also up to date).
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--sRunning;
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// We're done with the run function, this thread is done executing now.
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threadp->terminated();
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// Only now print this info [doing that before setting mStatus
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// to STOPPED makes it much more likely that another thread runs
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// after the AICurlPrivate::curlthread::AICurlThread::run() function
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// exits and we actually change this variable (which really SHOULD
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// have been inside the critical area of the mSignal lock)].
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lldebugs << "LLThread::staticRun() Exiting: " << name << llendl;
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return NULL;
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}
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LLThread::LLThread(std::string const& name) :
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mPaused(false),
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mName(name),
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mAPRThreadp(NULL),
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mStatus(STOPPED),
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mThreadLocalData(NULL)
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{
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sCount++;
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llassert(sCount <= 50);
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mRunCondition = new LLCondition;
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}
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LLThread::~LLThread()
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{
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shutdown();
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}
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void LLThread::shutdown()
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{
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// Warning! If you somehow call the thread destructor from itself,
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// the thread will die in an unclean fashion!
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if (mAPRThreadp)
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{
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if (!isStopped())
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{
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// The thread isn't already stopped
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// First, set the flag that indicates that we're ready to die
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setQuitting();
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llinfos << "LLThread::shutdown() Killing thread " << mName << " Status: " << mStatus << llendl;
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// Now wait a bit for the thread to exit
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// It's unclear whether I should even bother doing this - this destructor
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// should netver get called unless we're already stopped, really...
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S32 counter = 0;
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const S32 MAX_WAIT = 600;
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while (counter < MAX_WAIT)
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{
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if (isStopped())
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{
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break;
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}
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// Sleep for a tenth of a second
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ms_sleep(100);
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yield();
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counter++;
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}
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}
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if (!isStopped())
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{
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// This thread just wouldn't stop, even though we gave it time
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llwarns << "LLThread::shutdown() exiting thread before clean exit!" << llendl;
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// Put a stake in its heart.
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apr_thread_exit(mAPRThreadp, -1);
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return;
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}
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mAPRThreadp = NULL;
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}
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--sCount;
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delete mRunCondition;
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mRunCondition = 0;
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}
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void LLThread::start()
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{
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llassert(isStopped());
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// Set thread state to running
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mStatus = RUNNING;
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sRunning++;
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apr_status_t status =
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apr_thread_create(&mAPRThreadp, NULL, staticRun, (void *)this, tldata().mRootPool());
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if(status == APR_SUCCESS)
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{
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// We won't bother joining
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apr_thread_detach(mAPRThreadp);
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}
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else
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{
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--sRunning;
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mStatus = STOPPED;
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llwarns << "failed to start thread " << mName << llendl;
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ll_apr_warn_status(status);
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}
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}
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//============================================================================
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// Called from MAIN THREAD.
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// Request that the thread pause/resume.
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// The thread will pause when (and if) it calls checkPause()
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void LLThread::pause()
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{
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if (!mPaused)
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{
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// this will cause the thread to stop execution as soon as checkPause() is called
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mPaused = true; // Does not need to be atomic since this is only set/unset from the main thread
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}
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}
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void LLThread::unpause()
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{
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if (mPaused)
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{
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mPaused = false;
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}
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wake(); // wake up the thread if necessary
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}
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// virtual predicate function -- returns true if the thread should wake up, false if it should sleep.
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bool LLThread::runCondition(void)
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{
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// by default, always run. Handling of pause/unpause is done regardless of this function's result.
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return true;
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}
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//============================================================================
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// Called from run() (CHILD THREAD).
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// Stop thread execution if requested until unpaused.
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void LLThread::checkPause()
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{
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mRunCondition->lock();
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// This is in a while loop because the pthread API allows for spurious wakeups.
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while(shouldSleep())
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{
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mRunCondition->wait(); // unlocks mRunCondition
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// mRunCondition is locked when the thread wakes up
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}
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mRunCondition->unlock();
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}
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//============================================================================
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void LLThread::setQuitting()
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{
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mRunCondition->lock();
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if (mStatus == RUNNING)
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{
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mStatus = QUITTING;
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}
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mRunCondition->unlock();
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wake();
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}
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// static
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void LLThread::yield()
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{
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#if LL_LINUX || LL_SOLARIS
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sched_yield(); // annoyingly, apr_thread_yield is a noop on linux...
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#else
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apr_thread_yield();
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#endif
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}
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void LLThread::wake()
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{
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mRunCondition->lock();
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if(!shouldSleep())
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{
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mRunCondition->signal();
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}
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mRunCondition->unlock();
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}
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void LLThread::wakeLocked()
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{
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if(!shouldSleep())
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{
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mRunCondition->signal();
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}
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}
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// The thread private handle to access the LLThreadLocalData instance.
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apr_threadkey_t* LLThreadLocalData::sThreadLocalDataKey;
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LLThreadLocalData::LLThreadLocalData(char const* name) : mCurlMultiHandle(NULL), mCurlErrorBuffer(NULL), mName(name)
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{
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}
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LLThreadLocalData::~LLThreadLocalData()
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{
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delete mCurlMultiHandle;
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delete [] mCurlErrorBuffer;
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}
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//static
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void LLThreadLocalData::init(void)
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{
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// Only do this once.
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if (sThreadLocalDataKey)
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{
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return;
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}
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// This function is called by the main thread (these values are also needed in the next line).
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AIThreadID::set_main_thread_id();
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AIThreadID::set_current_thread_id();
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apr_status_t status = apr_threadkey_private_create(&sThreadLocalDataKey, &LLThreadLocalData::destroy, LLAPRRootPool::get()());
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ll_apr_assert_status(status); // Or out of memory, or system-imposed limit on the
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// total number of keys per process {PTHREAD_KEYS_MAX}
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// has been exceeded.
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// Create the thread-local data for the main thread (this function is called by the main thread).
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LLThreadLocalData::create(NULL);
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}
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// This is called once for every thread when the thread is destructed.
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//static
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void LLThreadLocalData::destroy(void* thread_local_data)
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{
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delete static_cast<LLThreadLocalData*>(thread_local_data);
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}
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//static
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void LLThreadLocalData::create(LLThread* threadp)
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{
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LLThreadLocalData* new_tld = new LLThreadLocalData(threadp ? threadp->mName.c_str() : "main thread");
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if (threadp)
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{
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threadp->mThreadLocalData = new_tld;
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}
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apr_status_t status = apr_threadkey_private_set(new_tld, sThreadLocalDataKey);
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llassert_always(status == APR_SUCCESS);
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}
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//static
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LLThreadLocalData& LLThreadLocalData::tldata(void)
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{
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if (!sThreadLocalDataKey)
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{
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LLThreadLocalData::init();
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}
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void* data;
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apr_status_t status = apr_threadkey_private_get(&data, sThreadLocalDataKey);
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llassert_always(status == APR_SUCCESS);
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return *static_cast<LLThreadLocalData*>(data);
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}
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//============================================================================
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LLCondition::LLCondition(LLAPRPool& parent) : LLMutex(parent)
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{
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apr_thread_cond_create(&mAPRCondp, mPool());
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}
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LLCondition::~LLCondition()
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{
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apr_thread_cond_destroy(mAPRCondp);
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mAPRCondp = NULL;
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}
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LLFastTimer::DeclareTimer FT_WAIT_FOR_CONDITION("LLCondition::wait()");
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void LLCondition::wait()
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{
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if (AIThreadID::in_main_thread_inline())
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{
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LLFastTimer ft1(FT_WAIT_FOR_CONDITION);
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apr_thread_cond_wait(mAPRCondp, mAPRMutexp);
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}
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else
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{
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apr_thread_cond_wait(mAPRCondp, mAPRMutexp);
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}
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}
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void LLCondition::signal()
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{
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apr_thread_cond_signal(mAPRCondp);
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}
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void LLCondition::broadcast()
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{
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apr_thread_cond_broadcast(mAPRCondp);
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}
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//============================================================================
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LLMutexBase::LLMutexBase() :
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mLockingThread(AIThreadID::sNone),
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mCount(0)
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{
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}
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bool LLMutexBase::isSelfLocked() const
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{
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return mLockingThread.equals_current_thread_inline();
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}
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LLFastTimer::DeclareTimer FT_WAIT_FOR_MUTEX("LLMutexBase::lock()");
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void LLMutexBase::lock()
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{
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if (mLockingThread.equals_current_thread_inline())
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{ //redundant lock
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mCount++;
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return;
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}
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if (APR_STATUS_IS_EBUSY(apr_thread_mutex_trylock(mAPRMutexp)))
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{
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if (AIThreadID::in_main_thread_inline())
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{
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LLFastTimer ft1(FT_WAIT_FOR_MUTEX);
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apr_thread_mutex_lock(mAPRMutexp);
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}
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else
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{
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apr_thread_mutex_lock(mAPRMutexp);
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}
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}
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mLockingThread.reset_inline();
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}
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bool LLMutexBase::tryLock()
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{
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if (mLockingThread.equals_current_thread_inline())
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{ //redundant lock
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mCount++;
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return true;
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}
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bool success = !APR_STATUS_IS_EBUSY(apr_thread_mutex_trylock(mAPRMutexp));
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if (success)
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{
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mLockingThread.reset_inline();
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}
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return success;
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}
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// non-blocking, but does do a lock/unlock so not free
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bool LLMutexBase::isLocked() const
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{
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if (mLockingThread.equals_current_thread_inline())
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return false; // A call to lock() won't block.
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if (APR_STATUS_IS_EBUSY(apr_thread_mutex_trylock(mAPRMutexp)))
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return true;
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apr_thread_mutex_unlock(mAPRMutexp);
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return false;
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}
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void LLMutexBase::unlock()
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{
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if (mCount > 0)
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{ //not the root unlock
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mCount--;
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return;
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}
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mLockingThread = AIThreadID::sNone;
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apr_thread_mutex_unlock(mAPRMutexp);
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}
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//----------------------------------------------------------------------------
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LLThreadSafeRefCount::LLThreadSafeRefCount() :
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mRef(0)
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{
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}
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LLThreadSafeRefCount::~LLThreadSafeRefCount()
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{
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if (mRef != 0)
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{
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llerrs << "deleting non-zero reference" << llendl;
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}
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}
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//============================================================================
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LLResponder::~LLResponder()
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{
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}
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//============================================================================
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