Files
SingularityViewer/indra/newview/llviewertexturelist.h
Shyotl e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00

267 lines
9.2 KiB
C++

/**
* @file llviewertexturelist.h
* @brief Object for managing the list of images within a region
*
* $LicenseInfo:firstyear=2000&license=viewergpl$
*
* Copyright (c) 2000-2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*
*/
#ifndef LL_LLVIEWERTEXTURELIST_H
#define LL_LLVIEWERTEXTURELIST_H
#include "lluuid.h"
//#include "message.h"
#include "llgl.h"
#include "llstat.h"
#include "llviewertexture.h"
#include "llui.h"
#include <list>
#include <set>
const U32 LL_IMAGE_REZ_LOSSLESS_CUTOFF = 128;
const BOOL MIPMAP_YES = TRUE;
const BOOL MIPMAP_NO = FALSE;
const BOOL GL_TEXTURE_YES = TRUE;
const BOOL GL_TEXTURE_NO = FALSE;
const BOOL IMMEDIATE_YES = TRUE;
const BOOL IMMEDIATE_NO = FALSE;
class LLImageJ2C;
class LLMessageSystem;
class LLTextureView;
typedef void (*LLImageCallback)(BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* src_aux,
S32 discard_level,
BOOL final,
void* userdata);
class LLViewerTextureList
{
LOG_CLASS(LLViewerTextureList);
friend class LLTextureView;
friend class LLViewerTextureManager;
public:
static BOOL createUploadFile(const std::string& filename, const std::string& out_filename, const U8 codec);
static LLPointer<LLImageJ2C> convertToUploadFile(LLPointer<LLImageRaw> raw_image);
static void processImageNotInDatabase( LLMessageSystem *msg, void **user_data );
static S32 calcMaxTextureRAM();
static void receiveImageHeader(LLMessageSystem *msg, void **user_data);
static void receiveImagePacket(LLMessageSystem *msg, void **user_data);
public:
LLViewerTextureList();
~LLViewerTextureList();
void init();
void shutdown();
void dump();
void destroyGL(BOOL save_state = TRUE);
void restoreGL();
LLViewerFetchedTexture *findImage(const LLUUID &image_id);
void dirtyImage(LLViewerFetchedTexture *image);
// Using image stats, determine what images are necessary, and perform image updates.
void updateImages(F32 max_time);
void forceImmediateUpdate(LLViewerFetchedTexture* imagep) ;
// Decode and create textures for all images currently in list.
void decodeAllImages(F32 max_decode_time);
void handleIRCallback(void **data, const S32 number);
void setUpdateStats(BOOL b) { mUpdateStats = b; }
S32 getMaxResidentTexMem() const { return mMaxResidentTexMemInMegaBytes; }
S32 getMaxTotalTextureMem() const { return mMaxTotalTextureMemInMegaBytes;}
S32 getNumImages() { return mImageList.size(); }
void updateMaxResidentTexMem(S32 mem);
void doPreloadImages();
void doPrefetchImages();
static S32 getMinVideoRamSetting();
static S32 getMaxVideoRamSetting(bool get_recommended = false);
private:
void updateImagesDecodePriorities();
F32 updateImagesCreateTextures(F32 max_time);
F32 updateImagesFetchTextures(F32 max_time);
void updateImagesUpdateStats();
public:
void addImage(LLViewerFetchedTexture *image);
void deleteImage(LLViewerFetchedTexture *image);
private:
void addImageToList(LLViewerFetchedTexture *image);
void removeImageFromList(LLViewerFetchedTexture *image);
LLViewerFetchedTexture * getImage(const LLUUID &image_id,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
LLViewerFetchedTexture * getImageFromFile(const std::string& filename,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
LLViewerFetchedTexture* getImageFromUrl(const std::string& url,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
const LLUUID& force_id = LLUUID::null
);
LLViewerFetchedTexture* createImage(const LLUUID &image_id,
BOOL usemipmap = TRUE,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_NONE, // Get the requested level immediately upon creation.
S8 texture_type = LLViewerTexture::FETCHED_TEXTURE,
LLGLint internal_format = 0,
LLGLenum primary_format = 0,
LLHost request_from_host = LLHost()
);
// Request image from a specific host, used for baked avatar textures.
// Implemented in header in case someone changes default params above. JC
LLViewerFetchedTexture* getImageFromHost(const LLUUID& image_id, LLHost host)
{ return getImage(image_id, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE, 0, 0, host); }
public:
typedef std::set<LLPointer<LLViewerFetchedTexture> > image_list_t;
image_list_t mLoadingStreamList;
image_list_t mCreateTextureList;
image_list_t mCallbackList;
// Note: just raw pointers because they are never referenced, just compared against
std::set<LLViewerFetchedTexture*> mDirtyTextureList;
BOOL mForceResetTextureStats;
private:
typedef std::map< LLUUID, LLPointer<LLViewerFetchedTexture> > uuid_map_t;
uuid_map_t mUUIDMap;
LLUUID mLastUpdateUUID;
LLUUID mLastFetchUUID;
typedef std::set<LLPointer<LLViewerFetchedTexture>, LLViewerFetchedTexture::Compare> image_priority_list_t;
image_priority_list_t mImageList;
// simply holds on to LLViewerFetchedTexture references to stop them from being purged too soon
std::set<LLPointer<LLViewerFetchedTexture> > mImagePreloads;
BOOL mUpdateStats;
S32 mMaxResidentTexMemInMegaBytes;
S32 mMaxTotalTextureMemInMegaBytes;
LLFrameTimer mForceDecodeTimer;
public:
static U32 sTextureBits;
static U32 sTexturePackets;
static LLStat sNumImagesStat;
static LLStat sNumRawImagesStat;
static LLStat sGLTexMemStat;
static LLStat sGLBoundMemStat;
static LLStat sRawMemStat;
static LLStat sFormattedMemStat;
private:
static S32 sNumImages;
static void (*sUUIDCallback)(void**, const LLUUID &);
};
class LLUIImageList : public LLImageProviderInterface, public LLSingleton<LLUIImageList>
{
public:
// LLImageProviderInterface
/*virtual*/ LLUIImagePtr getUIImageByID(const LLUUID& id, S32 priority);
/*virtual*/ LLUIImagePtr getUIImage(const std::string& name, S32 priority);
void cleanUp();
bool initFromFile();
LLUIImagePtr preloadUIImage(const std::string& name, const std::string& filename, BOOL use_mips, const LLRect& scale_rect);
static void onUIImageLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata );
private:
LLUIImagePtr loadUIImageByName(const std::string& name, const std::string& filename,
BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI);
LLUIImagePtr loadUIImageByID(const LLUUID& id,
BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null,
LLViewerTexture::EBoostLevel boost_priority = LLViewerTexture::BOOST_UI);
LLUIImagePtr loadUIImage(LLViewerFetchedTexture* imagep, const std::string& name, BOOL use_mips = FALSE, const LLRect& scale_rect = LLRect::null);
struct LLUIImageLoadData
{
std::string mImageName;
LLRect mImageScaleRegion;
};
typedef std::map< std::string, LLPointer<LLUIImage> > uuid_ui_image_map_t;
uuid_ui_image_map_t mUIImages;
//
//keep a copy of UI textures to prevent them to be deleted.
//mGLTexturep of each UI texture equals to some LLUIImage.mImage.
std::list< LLPointer<LLViewerFetchedTexture> > mUITextureList ;
};
const BOOL GLTEXTURE_TRUE = TRUE;
const BOOL GLTEXTURE_FALSE = FALSE;
const BOOL MIPMAP_TRUE = TRUE;
const BOOL MIPMAP_FALSE = FALSE;
extern LLViewerTextureList gTextureList;
#endif