131 lines
3.8 KiB
C++
131 lines
3.8 KiB
C++
/**
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* @file lldrawpoolavatar.h
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* @brief LLDrawPoolAvatar class definition
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDRAWPOOLAVATAR_H
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#define LL_LLDRAWPOOLAVATAR_H
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#include "lldrawpool.h"
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class LLVOAvatar;
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class LLDrawPoolAvatar : public LLFacePool
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{
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public:
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enum
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{
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SHADER_LEVEL_BUMP = 2,
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SHADER_LEVEL_CLOTH = 3
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};
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enum
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{
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VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
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LLVertexBuffer::MAP_NORMAL |
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LLVertexBuffer::MAP_TEXCOORD0 |
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LLVertexBuffer::MAP_WEIGHT |
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LLVertexBuffer::MAP_CLOTHWEIGHT
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};
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virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
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virtual S32 getVertexShaderLevel() const;
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LLDrawPoolAvatar();
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static LLMatrix4& getModelView();
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/*virtual*/ LLDrawPool *instancePool();
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/*virtual*/ S32 getNumPasses();
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/*virtual*/ void beginRenderPass(S32 pass);
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/*virtual*/ void endRenderPass(S32 pass);
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/*virtual*/ void prerender();
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/*virtual*/ void render(S32 pass = 0);
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/*virtual*/ void renderForSelect();
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/*virtual*/ S32 getNumDeferredPasses();
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/*virtual*/ void beginDeferredPass(S32 pass);
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/*virtual*/ void endDeferredPass(S32 pass);
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/*virtual*/ void renderDeferred(S32 pass);
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/*virtual*/ S32 getNumPostDeferredPasses();
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/*virtual*/ void beginPostDeferredPass(S32 pass);
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/*virtual*/ void endPostDeferredPass(S32 pass);
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/*virtual*/ void renderPostDeferred(S32 pass);
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/*virtual*/ S32 getNumShadowPasses();
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/*virtual*/ void beginShadowPass(S32 pass);
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/*virtual*/ void endShadowPass(S32 pass);
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/*virtual*/ void renderShadow(S32 pass);
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void beginRigid();
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void beginImpostor();
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void beginSkinned();
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void endRigid();
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void endImpostor();
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void endSkinned();
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void beginDeferredImpostor();
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void beginDeferredRigid();
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void beginDeferredSkinned();
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void endDeferredImpostor();
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void endDeferredRigid();
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void endDeferredSkinned();
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/*virtual*/ LLViewerTexture *getDebugTexture();
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/*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display
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void renderAvatars(LLVOAvatar *single_avatar, S32 pass = -1); // renders only one avatar if single_avatar is not null.
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static BOOL sSkipOpaque;
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static BOOL sSkipTransparent;
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};
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class LLVertexBufferAvatar : public LLVertexBuffer
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{
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public:
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LLVertexBufferAvatar();
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virtual void setupVertexBuffer(U32 data_mask) const;
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};
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extern S32 AVATAR_OFFSET_POS;
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extern S32 AVATAR_OFFSET_NORMAL;
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extern S32 AVATAR_OFFSET_TEX0;
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extern S32 AVATAR_OFFSET_TEX1;
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extern S32 AVATAR_VERTEX_BYTES;
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const S32 AVATAR_BUFFER_ELEMENTS = 8192; // Needs to be enough to store all avatar vertices.
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extern BOOL gAvatarEmbossBumpMap;
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#endif // LL_LLDRAWPOOLAVATAR_H
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