22 lines
393 B
GLSL
22 lines
393 B
GLSL
/**
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* @file diffuseV.glsl
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*
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* Copyright (c) 2007-$CurrentYear$, Linden Research, Inc.
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* $/LicenseInfo$
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*/
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#version 120
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varying vec3 vary_normal;
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void main()
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{
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//transform vertex
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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vary_normal = normalize(gl_NormalMatrix * gl_Normal);
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gl_FrontColor = gl_Color;
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}
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