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SingularityViewer/indra/newview/llinventoryobserver.h

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/**
* @file llinventoryobserver.h
* @brief LLInventoryObserver class header file
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYOBSERVERS_H
#define LL_LLINVENTORYOBSERVERS_H
#include "lluuid.h"
#include "llmd5.h"
#include <string>
#include <vector>
class LLViewerInventoryCategory;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryObserver
//
// A simple abstract base class that can relay messages when the inventory
// changes.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryObserver
{
public:
// This enumeration is a way to refer to what changed in a more
// human readable format. You can mask the value provided by
// chaged() to see if the observer is interested in the change.
enum
{
NONE = 0,
LABEL = 1, // name changed
INTERNAL = 2, // internal change, eg, asset uuid different
ADD = 4, // something added
REMOVE = 8, // something deleted
STRUCTURE = 16, // structural change, eg, item or folder moved
CALLING_CARD = 32, // online, grant status, cancel, etc change
GESTURE = 64,
ALL = 0xffffffff
};
virtual ~LLInventoryObserver() {};
virtual void changed(U32 mask) = 0;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchObserver
//
// This class is much like the LLInventoryCompletionObserver, except
// that it handles all the the fetching necessary. Override the done()
// method to do the thing you want.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchObserver : public LLInventoryObserver
{
public:
LLInventoryFetchObserver() {}
virtual void changed(U32 mask);
bool isEverythingComplete() const;
void fetchItems(const uuid_vec_t& ids);
virtual void done() = 0;
protected:
uuid_vec_t mComplete;
uuid_vec_t mIncomplete;
};
class LLInventoryFetchItemsObserver : public LLInventoryObserver
{
public:
LLInventoryFetchItemsObserver(const LLUUID& item_id = LLUUID::null);
LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids);
BOOL isFinished() const;
virtual void startFetch();
virtual void changed(U32 mask);
virtual void done() {};
protected:
uuid_vec_t mComplete;
uuid_vec_t mIncomplete;
uuid_vec_t mIDs;
private:
LLTimer mFetchingPeriod;
/**
* Period of waiting a notification when requested items get added into inventory.
*/
static const F32 FETCH_TIMER_EXPIRY;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchDescendentsObserver
//
// This class is much like the LLInventoryCompletionObserver, except
// that it handles fetching based on category. Override the done()
// method to do the thing you want.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchDescendentsObserver : public LLInventoryObserver
{
public:
LLInventoryFetchDescendentsObserver() {}
virtual void changed(U32 mask);
typedef std::vector<LLUUID> folder_ref_t;
void fetchDescendents(const folder_ref_t& ids);
bool isEverythingComplete() const;
virtual void done() = 0;
protected:
bool isComplete(LLViewerInventoryCategory* cat);
folder_ref_t mIncompleteFolders;
folder_ref_t mCompleteFolders;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFetchComboObserver
//
// This class does an appropriate combination of fetch descendents and
// item fetches based on completion of categories and items. Much like
// the fetch and fetch descendents, this will call done() when everything
// has arrived.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFetchComboObserver : public LLInventoryObserver
{
public:
LLInventoryFetchComboObserver() : mDone(false) {}
virtual void changed(U32 mask);
typedef std::vector<LLUUID> folder_ref_t;
typedef std::vector<LLUUID> item_ref_t;
void fetch(const folder_ref_t& folder_ids, const item_ref_t& item_ids);
virtual void done() = 0;
protected:
bool mDone;
folder_ref_t mCompleteFolders;
folder_ref_t mIncompleteFolders;
item_ref_t mCompleteItems;
item_ref_t mIncompleteItems;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryExistenceObserver
//
// This class is used as a base class for doing somethign when all the
// observed item ids exist in the inventory somewhere. You can derive
// a class from this class and implement the done() method to do
// something useful.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryExistenceObserver : public LLInventoryObserver
{
public:
LLInventoryExistenceObserver() {}
virtual void changed(U32 mask);
void watchItem(const LLUUID& id);
protected:
virtual void done() = 0;
uuid_vec_t mExist;
uuid_vec_t mMIA;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryAddedObserver
//
// This class is used as a base class for doing something when
// a new item arrives in inventory.
// It does not watch for a certain UUID, rather it acts when anything is added
// Derive a class from this class and implement the done() method to do
// something useful.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryAddedObserver : public LLInventoryObserver
{
public:
LLInventoryAddedObserver() : mAdded() {}
virtual void changed(U32 mask);
protected:
virtual void done() = 0;
typedef std::vector<LLUUID> item_ref_t;
item_ref_t mAdded;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryTransactionObserver
//
// Class which can be used as a base class for doing something when an
// inventory transaction completes.
//
// *NOTE: This class is not quite complete. Avoid using unless you fix up it's
// functionality gaps.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryTransactionObserver : public LLInventoryObserver
{
public:
LLInventoryTransactionObserver(const LLTransactionID& transaction_id);
virtual void changed(U32 mask);
protected:
typedef std::vector<LLUUID> folder_ref_t;
typedef std::vector<LLUUID> item_ref_t;
virtual void done(const folder_ref_t& folders, const item_ref_t& items) = 0;
LLTransactionID mTransactionID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCompletionObserver
//
// Class which can be used as a base class for doing something when
// when all observed items are locally complete. This class implements
// the changed() method of LLInventoryObserver and declares a new
// method named done() which is called when all watched items have
// complete information in the inventory model.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCompletionObserver : public LLInventoryObserver
{
public:
LLInventoryCompletionObserver() {}
virtual void changed(U32 mask);
void watchItem(const LLUUID& id);
protected:
virtual void done() = 0;
uuid_vec_t mComplete;
uuid_vec_t mIncomplete;
};
#endif // LL_LLINVENTORYOBSERVERS_H