Like scripted AOs, this works whenever you type and AO is ON Even if the Linden typing animation is not playing.
104 lines
3.8 KiB
INI
104 lines
3.8 KiB
INI
############################################################
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############################################################
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##
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## IMPRUDENCE AO TEMPLATE
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##
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##
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## INSTRUCTIONS:
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##
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## 1. Detach any AO you are currently wearing or it will interfere.
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##
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## 2. Place all of the animations you want ot use into a folder in your inventory.
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##
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## 3. Place the notecard for the AO in the *SAME* folder.
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##
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## 4. Find the line that matches the animation you're changing.
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## For example, if you're adding a walk animation,
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## find the line that starts with [ Walking ]
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##
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## If the notecard already has walking animations, the line will look something like this:
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## [ Walking ]SexyWalk1|SexyWalk2
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##
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## 5. Type the name of the new animation at the end of this line.
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## If the line already contains some animations, type '|' before
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## typing the animation name. Once you're done, the line should look like this:
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## [ Walking ]NewWalkAnim
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## or
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## [ Walking ]SexyWalk1|SexyWalk2|NewWalkAnim
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##
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## 6. Once you're done, save the notecard.
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##
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## 7. Open the client AO window (CTRL-SHIFT-O) then drag the notecard onto the indicated spot.
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##
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## 8. Press the "Reload" button in the AO.
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##
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############################################################
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############################################################
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############################################################
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##
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## LIST YOUR ANIMATIONS HERE
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##
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############################################################
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############################################################
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[ Standing ]
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[ Walking ]
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[ Sitting ]
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[ Sitting On Ground ]
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[ Crouching ]
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[ Crouch Walking ]
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[ Landing ]
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[ Standing Up ]
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[ Falling ]
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[ Flying Down ]
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[ Flying Up ]
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[ Flying ]
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[ Flying Slow ]
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[ Hovering ]
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[ Jumping ]
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[ Pre Jumping ]
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[ Running ]
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[ Turning Right ]
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[ Turning Left ]
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[ Typing ]
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[ Floating ]
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[ Swimming Forward ]
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[ Swimming Up ]
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[ Swimming Down ]
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#############################################################
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#############################################################
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##
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## FOR ADVANCED USERS ONLY
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##
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#############################################################
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##
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## Lines starting with a # are treated as comments and ignored. Blank lines are ignored. Valid lines look like this:
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##
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## [ Walking ]SexyWalk1|SexyWalk2|SexyWalk3
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##
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## The token (in this case, [ Walking ] - note the spaces inside the [ ]) identifies the animation to be overridden. The rest is a list of
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## animations, separated by the '|' (pipe) character. You can specify multiple animations for Stands, Walks, Sits, and GroundSits.
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## Multiple animations on any other line are invalid. You can list as many animations as you want.
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##
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## You can repeat tokens, so you can split the Stands up across multiple lines. Use the [ Standing ] token in each line, and
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## the viewer will add the animation lists together.
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##
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## Each 'animation name' can be a comma-separated list of animations, which will be played together. For example:
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## [ Walking ]SexyWalk1UpperBody,SexyWalk1LowerBody|SexyWalk2|SexyWalk3
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##
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## Note the ',' between SexyWalk1UpperBody and SexyWalk1LowerBody - this tells AO to treat these as a single
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## 'animation' and play them together. The '|' between this 'animation' and SexyWalk2 tells AO to treat SexyWalk2 and
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## SexyWalk3 as separate walk animations. You can use this to layer animations on top of each other.
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##
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## Do not add any spaces around animation names!!!
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##
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## If you have read and understood these instructions, feel free to delete these lines.
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##
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## Imprudence's AO notecard system is based on the ZHAO-II HUD by Second Life resident Ziggy Puff.
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##
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############################################################ |