102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
/**
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* @file llvowater.h
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* @brief Description of LLVOWater class
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_VOWATER_H
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#define LL_VOWATER_H
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#include "llviewerobject.h"
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#include "llviewertexture.h"
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#include "pipeline.h"
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#include "v2math.h"
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const U32 N_RES = 16; //32 // number of subdivisions of wave tile
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const U8 WAVE_STEP = 8;
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class LLSurface;
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class LLHeavenBody;
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class LLVOSky;
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class LLFace;
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class LLVOWater : public LLStaticViewerObject
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{
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public:
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enum
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{
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VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) |
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(1 << LLVertexBuffer::TYPE_NORMAL) |
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(1 << LLVertexBuffer::TYPE_TEXCOORD0)
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};
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LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp);
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/*virtual*/ void markDead();
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// Initialize data that's only inited once per class.
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static void initClass();
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static void cleanupClass();
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/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
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/*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline);
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/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
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/*virtual*/ void updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax);
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/*virtual*/ void updateTextures();
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/*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area
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virtual U32 getPartitionType() const;
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/*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate.
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void setUseTexture(const BOOL use_texture);
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void setIsEdgePatch(const BOOL edge_patch);
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BOOL getUseTexture() const { return mUseTexture; }
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BOOL getIsEdgePatch() const { return mIsEdgePatch; }
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protected:
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BOOL mUseTexture;
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BOOL mIsEdgePatch;
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LLPipeline::LLRenderTypeMask mRenderType;
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};
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class LLVOVoidWater : public LLVOWater
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{
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public:
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LLVOVoidWater(LLUUID const& id, LLPCode pcode, LLViewerRegion* regionp) : LLVOWater(id, pcode, regionp)
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{
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mRenderType = LLPipeline::RENDER_TYPE_VOIDWATER;
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}
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/*virtual*/ U32 getPartitionType() const;
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};
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#endif // LL_VOSURFACEPATCH_H
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