Jus' want files to be nice to read, but then... a bunch of them are all messy.. so... Fixed~
129 lines
3.9 KiB
C++
129 lines
3.9 KiB
C++
/**
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* @file llpanelvolume.h
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* @brief Object editing (position, scale, etc.) in the tools floater
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELVOLUME_H
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#define LL_LLPANELVOLUME_H
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#include "v3math.h"
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#include "llpanel.h"
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#include "llmemory.h"
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#include "llvolume.h"
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class LLSpinCtrl;
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class LLCheckBoxCtrl;
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class LLTextBox;
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class LLUICtrl;
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class LLButton;
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class LLViewerObject;
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class LLComboBox;
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class LLPanelObjectInventory;
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class LLColorSwatchCtrl;
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class LLPanelVolume : public LLPanel
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{
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public:
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LLPanelVolume(const std::string& name);
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virtual ~LLPanelVolume();
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virtual void draw();
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virtual void clearCtrls();
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virtual BOOL postBuild();
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void refresh();
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void sendIsLight();
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void sendIsFlexible();
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static bool precommitValidate(const LLSD& data);
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static void onCommitIsLight( LLUICtrl* ctrl, void* userdata);
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static void onCommitLight( LLUICtrl* ctrl, void* userdata);
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void onCommitIsFlexible( LLUICtrl* ctrl, void* userdata);
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static void onCommitFlexible( LLUICtrl* ctrl, void* userdata);
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static void onCommitPhysicsParam( LLUICtrl* ctrl, void* userdata);
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static void onLightCancelColor(LLUICtrl* ctrl, void* userdata);
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static void onLightSelectColor(LLUICtrl* ctrl, void* userdata);
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static void onLightCancelTexture(LLUICtrl* ctrl, void* userdata);
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static void onLightSelectTexture(LLUICtrl* ctrl, void* userdata);
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protected:
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void getState();
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void refreshCost();
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protected:
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void sendPhysicsShapeType(LLUICtrl* ctrl, void* userdata);
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void sendPhysicsGravity(LLUICtrl* ctrl, void* userdata);
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void sendPhysicsFriction(LLUICtrl* ctrl, void* userdata);
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void sendPhysicsRestitution(LLUICtrl* ctrl, void* userdata);
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void sendPhysicsDensity(LLUICtrl* ctrl, void* userdata);
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void handleResponseChangeToFlexible(const LLSD &pNotification, const LLSD &pResponse);
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/*
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LLTextBox* mLabelSelectSingleMessage;
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// Light
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LLCheckBoxCtrl* mCheckLight;
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LLCheckBoxCtrl* mCheckFlexible1D;
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LLTextBox* mLabelColor;
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LLColorSwatchCtrl* mLightColorSwatch;
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LLSpinCtrl* mLightIntensity;
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LLSpinCtrl* mLightRadius;
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LLSpinCtrl* mLightFalloff;
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LLSpinCtrl* mLightCutoff;
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// Flexibile
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LLSpinCtrl* mSpinSections;
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LLSpinCtrl* mSpinGravity;
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LLSpinCtrl* mSpinTension;
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LLSpinCtrl* mSpinFriction;
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LLSpinCtrl* mSpinWind;
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LLSpinCtrl* mSpinForce[3];
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*/
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LLColor4 mLightSavedColor;
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LLUUID mLightSavedTexture;
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LLPointer<LLViewerObject> mObject;
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LLPointer<LLViewerObject> mRootObject;
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LLTextBox* mComboPhysicsShapeLabel;
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LLComboBox* mComboPhysicsShapeType;
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LLSpinCtrl* mSpinPhysicsGravity;
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LLSpinCtrl* mSpinPhysicsFriction;
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LLSpinCtrl* mSpinPhysicsDensity;
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LLSpinCtrl* mSpinPhysicsRestitution;
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};
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#endif
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