-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges... -VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
103 lines
2.8 KiB
C++
103 lines
2.8 KiB
C++
/**
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* @file llinventoryfunctions.h
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* @brief Miscellaneous inventory-related functions and classes
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* class definition
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*
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* $LicenseInfo:firstyear=2001&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLINVENTORYICON_H
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#define LL_LLINVENTORYICON_H
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#include "llassettype.h"
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#include "llinventorytype.h"
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#include "lluiimage.h"
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class LLInventoryIcon
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{
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public:
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enum EIconName
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{
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ICONNAME_TEXTURE,
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ICONNAME_SOUND,
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ICONNAME_CALLINGCARD_ONLINE,
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ICONNAME_CALLINGCARD_OFFLINE,
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ICONNAME_LANDMARK,
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ICONNAME_LANDMARK_VISITED,
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ICONNAME_SCRIPT,
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ICONNAME_CLOTHING,
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ICONNAME_OBJECT,
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ICONNAME_OBJECT_MULTI,
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ICONNAME_NOTECARD,
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ICONNAME_BODYPART,
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ICONNAME_SNAPSHOT,
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ICONNAME_BODYPART_SHAPE,
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ICONNAME_BODYPART_SKIN,
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ICONNAME_BODYPART_HAIR,
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ICONNAME_BODYPART_EYES,
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ICONNAME_CLOTHING_SHIRT,
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ICONNAME_CLOTHING_PANTS,
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ICONNAME_CLOTHING_SHOES,
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ICONNAME_CLOTHING_SOCKS,
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ICONNAME_CLOTHING_JACKET,
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ICONNAME_CLOTHING_GLOVES,
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ICONNAME_CLOTHING_UNDERSHIRT,
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ICONNAME_CLOTHING_UNDERPANTS,
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ICONNAME_CLOTHING_SKIRT,
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ICONNAME_CLOTHING_ALPHA,
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ICONNAME_CLOTHING_TATTOO,
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ICONNAME_ANIMATION,
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ICONNAME_GESTURE,
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ICONNAME_CLOTHING_PHYSICS,
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ICONNAME_LINKITEM,
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ICONNAME_LINKFOLDER,
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ICONNAME_MESH,
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ICONNAME_INVALID,
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ICONNAME_COUNT,
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ICONNAME_NONE = -1
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};
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static const std::string& getIconName(LLAssetType::EType asset_type,
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LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE,
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U32 misc_flag = 0, // different meanings depending on item type
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BOOL item_is_multi = FALSE);
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static const std::string& getIconName(EIconName idx);
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static LLUIImagePtr getIcon(LLAssetType::EType asset_type,
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LLInventoryType::EType inventory_type = LLInventoryType::IT_NONE,
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U32 misc_flag = 0, // different meanings depending on item type
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BOOL item_is_multi = FALSE);
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static LLUIImagePtr getIcon(EIconName idx);
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protected:
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static EIconName assignWearableIcon(U32 misc_flag);
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};
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#endif // LL_LLINVENTORYICON_H
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