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SingularityViewer/indra/newview/llfloateropenobject.cpp

248 lines
6.6 KiB
C++

/**
* @file llfloateropenobject.cpp
* @brief LLFloaterOpenObject class implementation
*
* $LicenseInfo:firstyear=2004&license=viewergpl$
*
* Copyright (c) 2004-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
/*
* Shows the contents of an object.
* A floater wrapper for llpanelinventory
*/
#include "llviewerprecompiledheaders.h"
#include "llfloateropenobject.h"
#include "llcachename.h"
#include "llbutton.h"
#include "llnotificationsutil.h"
#include "lltextbox.h"
#include "llagent.h" // for agent id
#include "llalertdialog.h"
#include "llfloaterinventory.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llinventorypanel.h"
#include "llpanelobjectinventory.h"
#include "llselectmgr.h"
#include "lluiconstants.h"
#include "llviewerobject.h"
#include "lluictrlfactory.h"
#include "llviewerwindow.h"
LLFloaterOpenObject* LLFloaterOpenObject::sInstance = NULL;
LLFloaterOpenObject::LLFloaterOpenObject()
: LLFloater(std::string("object_contents")),
mPanelInventory(NULL),
mDirty(TRUE)
{
LLCallbackMap::map_t factory_map;
factory_map["object_contents"] = LLCallbackMap(createPanelInventory, this);
LLUICtrlFactory::getInstance()->buildFloater(this,"floater_openobject.xml",&factory_map);
childSetAction("copy_to_inventory_button", onClickMoveToInventory, this);
childSetAction("copy_and_wear_button", onClickMoveAndWear, this);
childSetTextArg("object_name", "[DESC]", std::string("Object") ); // *Note: probably do not want to translate this
}
LLFloaterOpenObject::~LLFloaterOpenObject()
{
sInstance = NULL;
}
// static
void LLFloaterOpenObject::show()
{
LLObjectSelectionHandle object_selection = LLSelectMgr::getInstance()->getSelection();
if (object_selection->getRootObjectCount() != 1)
{
LLNotificationsUtil::add("UnableToViewContentsMoreThanOne");
return;
}
// Create a new instance only if needed
if (!sInstance)
{
sInstance = new LLFloaterOpenObject();
sInstance->center();
}
sInstance->open(); /* Flawfinder: ignore */
sInstance->setFocus(TRUE);
sInstance->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
}
void LLFloaterOpenObject::refresh()
{
mPanelInventory->refresh();
LLSelectNode* node = mObjectSelection->getFirstRootNode();
if (node)
{
std::string name = node->mName;
childSetTextArg("object_name", "[DESC]", name);
}
}
void LLFloaterOpenObject::draw()
{
if (mDirty)
{
refresh();
mDirty = FALSE;
}
LLFloater::draw();
}
// static
void LLFloaterOpenObject::dirty()
{
if (sInstance) sInstance->mDirty = TRUE;
}
void LLFloaterOpenObject::moveToInventory(bool wear)
{
if (mObjectSelection->getRootObjectCount() != 1)
{
LLNotificationsUtil::add("OnlyCopyContentsOfSingleItem");
return;
}
LLSelectNode* node = mObjectSelection->getFirstRootNode();
if (!node) return;
LLViewerObject* object = node->getObject();
if (!object) return;
LLUUID object_id = object->getID();
std::string name = node->mName;
// Either create a sub-folder of clothing, or of the root folder.
LLUUID parent_category_id;
if (wear)
{
parent_category_id = gInventory.findCategoryUUIDForType(
LLFolderType::FT_CLOTHING);
}
else
{
parent_category_id = gInventory.getRootFolderID();
}
LLCategoryCreate* cat_data = new LLCategoryCreate(object_id, wear);
LLUUID category_id = gInventory.createNewCategory(parent_category_id,
LLFolderType::FT_NONE,
name,
callbackCreateInventoryCategory,
(void*)cat_data);
//If we get a null category ID, we are using a capability in createNewCategory and we will
//handle the following in the callbackCreateInventoryCategory routine.
if ( category_id.notNull() )
{
LLSD result;
result["folder_id"] = category_id;
//Reduce redundant code by just calling the callback. Dur.
callbackCreateInventoryCategory(result,cat_data);
}
}
// static
void LLFloaterOpenObject::callbackCreateInventoryCategory(const LLSD& result, void* data)
{
LLCategoryCreate* cat_data = (LLCategoryCreate*)data;
LLUUID category_id = result["folder_id"].asUUID();
LLCatAndWear* wear_data = new LLCatAndWear;
wear_data->mCatID = category_id;
wear_data->mWear = cat_data->mWear;
wear_data->mFolderResponded = true;
// Copy and/or move the items into the newly created folder.
// Ignore any "you're going to break this item" messages.
BOOL success = move_inv_category_world_to_agent(cat_data->mObjectID, category_id, TRUE,
callbackMoveInventory,
(void*)wear_data);
if (!success)
{
delete wear_data;
wear_data = NULL;
LLNotificationsUtil::add("OpenObjectCannotCopy");
}
delete cat_data;
}
// static
void LLFloaterOpenObject::callbackMoveInventory(S32 result, void* data)
{
LLCatAndWear* cat = (LLCatAndWear*)data;
if (result == 0)
{
LLInventoryPanel *active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (active_panel)
{
active_panel->setSelection(cat->mCatID, TAKE_FOCUS_NO);
}
}
delete cat;
}
// static
void LLFloaterOpenObject::onClickMoveToInventory(void* data)
{
LLFloaterOpenObject* self = (LLFloaterOpenObject*)data;
self->moveToInventory(false);
self->close();
}
// static
void LLFloaterOpenObject::onClickMoveAndWear(void* data)
{
LLFloaterOpenObject* self = (LLFloaterOpenObject*)data;
self->moveToInventory(true);
self->close();
}
//static
void* LLFloaterOpenObject::createPanelInventory(void* data)
{
LLFloaterOpenObject* floater = (LLFloaterOpenObject*)data;
floater->mPanelInventory = new LLPanelObjectInventory(std::string("Object Contents"), LLRect());
return floater->mPanelInventory;
}