152 lines
5.2 KiB
CMake
152 lines
5.2 KiB
CMake
# -*- cmake -*-
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#
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# Definitions of variables used throughout the Second Life build
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# process.
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#
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# Platform variables:
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#
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# DARWIN - Mac OS X
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# LINUX - Linux
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# WINDOWS - Windows
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#
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# What to build:
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#
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# VIEWER - viewer and other viewer-side components
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# SERVER - simulator and other server-side bits
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# Relative and absolute paths to subtrees.
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set(LIBS_CLOSED_PREFIX)
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set(LIBS_OPEN_PREFIX)
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set(LIBS_SERVER_PREFIX)
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set(SCRIPTS_PREFIX ../scripts)
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set(SERVER_PREFIX)
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set(VIEWER_PREFIX)
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set(LIBS_CLOSED_DIR ${CMAKE_SOURCE_DIR}/${LIBS_CLOSED_PREFIX})
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set(LIBS_OPEN_DIR ${CMAKE_SOURCE_DIR}/${LIBS_OPEN_PREFIX})
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set(LIBS_SERVER_DIR ${CMAKE_SOURCE_DIR}/${LIBS_SERVER_PREFIX})
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set(SCRIPTS_DIR ${CMAKE_SOURCE_DIR}/${SCRIPTS_PREFIX})
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set(SERVER_DIR ${CMAKE_SOURCE_DIR}/${SERVER_PREFIX})
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set(VIEWER_DIR ${CMAKE_SOURCE_DIR}/${VIEWER_PREFIX})
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set(DISABLE_TCMALLOC OFF CACHE BOOL "Disable linkage of TCMalloc. (64bit builds automatically disable TCMalloc)")
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set(LL_TESTS OFF CACHE BOOL "Build and run unit and integration tests (disable for build timing runs to reduce variation)")
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set(VISTA_ICON OFF CACHE BOOL "Allow vista icon with pre 2008 Visual Studio IDEs. (Assumes replacement old rcdll.dll with new rcdll.dll from win sdk 7.0 or later)")
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set(LIBS_PREBUILT_DIR ${CMAKE_SOURCE_DIR}/../libraries CACHE PATH
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"Location of prebuilt libraries.")
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if (EXISTS ${CMAKE_SOURCE_DIR}/Server.cmake)
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# We use this as a marker that you can try to use the proprietary libraries.
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set(INSTALL_PROPRIETARY ON CACHE BOOL "Install proprietary binaries")
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endif (EXISTS ${CMAKE_SOURCE_DIR}/Server.cmake)
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if (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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set(WINDOWS ON BOOL FORCE)
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set(ARCH i686)
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set(LL_ARCH ${ARCH}_win32)
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set(LL_ARCH_DIR ${ARCH}-win32)
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set(WORD_SIZE 32)
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endif (${CMAKE_SYSTEM_NAME} MATCHES "Windows")
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if (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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set(LINUX ON BOOl FORCE)
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# If someone has specified a word size, use that to determine the
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# architecture. Otherwise, let the architecture specify the word size.
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if (WORD_SIZE EQUAL 32)
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set(ARCH i686)
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elseif (WORD_SIZE EQUAL 64)
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set(ARCH x86_64)
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else (WORD_SIZE EQUAL 32)
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if(CMAKE_SIZEOF_VOID_P MATCHES 4)
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set(ARCH i686)
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set(WORD_SIZE 32)
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else(CMAKE_SIZEOF_VOID_P MATCHES 4)
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set(ARCH x86_64)
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set(WORD_SIZE 64)
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endif(CMAKE_SIZEOF_VOID_P MATCHES 4)
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endif (WORD_SIZE EQUAL 32)
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set(LL_ARCH ${ARCH}_linux)
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set(LL_ARCH_DIR ${ARCH}-linux)
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endif (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
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if (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(DARWIN 1)
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if(${CMAKE_GENERATOR} MATCHES Xcode)
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#SDK Compiler and Deployment targets for XCode
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if (${XCODE_VERSION} VERSION_LESS 4.0.0)
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.5)
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set(CMAKE_XCODE_ATTIBUTE_GCC_VERSION "4.2")
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else (${XCODE_VERSION} VERSION_LESS 4.0.0)
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.6.sdk)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.6)
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set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvmgcc42")
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endif (${XCODE_VERSION} VERSION_LESS 4.0.0)
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else()
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set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.6.sdk)
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set(CMAKE_OSX_DEPLOYMENT_TARGET 10.6)
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set(CMAKE_XCODE_ATTRIBUTE_GCC_VERSION "com.apple.compilers.llvmgcc42")
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endif(${CMAKE_GENERATOR} MATCHES Xcode)
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## We currently support only 32-bit i386 builds, so use these:
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set(CMAKE_OSX_ARCHITECTURES i386)
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set(ARCH i386)
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set(WORD_SIZE 32)
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## But if you want to compile for mixed 32/64 bit, try these:
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# set(CMAKE_OSX_ARCHITECTURES i386;x86_64)
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# set(ARCH universal)
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# set(WORD_SIZE 64)
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## Finally, set up the build output directories
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set(LL_ARCH ${ARCH}_darwin)
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set(LL_ARCH_DIR universal-darwin)
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endif (${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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if (WINDOWS)
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set(PREBUILT_TYPE windows)
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elseif(DARWIN)
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set(PREBUILT_TYPE darwin)
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elseif(LINUX AND WORD_SIZE EQUAL 32)
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set(PREBUILT_TYPE linux)
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elseif(LINUX AND WORD_SIZE EQUAL 64)
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set(PREBUILT_TYPE linux64)
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endif(WINDOWS)
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# Default deploy grid
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set(GRID agni CACHE STRING "Target Grid")
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set(VIEWER ON CACHE BOOL "Build Second Life viewer.")
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set(VIEWER_CHANNEL "Singularity" CACHE STRING "Viewer Channel Name")
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set(VIEWER_LOGIN_CHANNEL ${VIEWER_CHANNEL} CACHE STRING "Fake login channel for A/B Testing")
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set(VIEWER_BRANDING_ID "singularity" CACHE STRING "Viewer branding id (currently secondlife|snowglobe)")
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# *TODO: break out proper Branding-secondlife.cmake, Branding-snowglobe.cmake, etc
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set(VIEWER_BRANDING_NAME "Singularity")
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set(VIEWER_BRANDING_NAME_CAMELCASE "Singularity")
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set(STANDALONE OFF CACHE BOOL "Do not use Linden-supplied prebuilt libraries.")
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if (NOT STANDALONE AND EXISTS ${CMAKE_SOURCE_DIR}/llphysics)
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set(SERVER ON CACHE BOOL "Build Second Life server software.")
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endif (NOT STANDALONE AND EXISTS ${CMAKE_SOURCE_DIR}/llphysics)
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if (LINUX AND SERVER AND VIEWER)
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MESSAGE(FATAL_ERROR "
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The indra source does not currently support building SERVER and VIEWER at the same time.
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Please set one of these values to OFF in your CMake cache file.
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(either by running ccmake or by editing CMakeCache.txt by hand)
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For more information, please see JIRA DEV-14943 - Cmake Linux cannot build both VIEWER and SERVER in one build environment
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")
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endif (LINUX AND SERVER AND VIEWER)
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source_group("CMake Rules" FILES CMakeLists.txt)
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