Files
SingularityViewer/indra/newview/lldebugview.cpp
Shyotl 6e437d4188 Fixed texture console showing invalid values...
Improved texture console progress bar visibility.
Shoehorned sgblacklist for server response status 499
Restored stat recording for LLViewerTextureList
Cleaned up lltexturefetch by excluding more unused code via #if
2011-04-01 17:19:23 -05:00

141 lines
4.7 KiB
C++

/**
* @file lldebugview.cpp
* @brief A view containing UI elements only visible in build mode.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lldebugview.h"
// library includes
#include "llframestatview.h"
#include "llfasttimerview.h"
#include "llmemoryview.h"
#include "llconsole.h"
#include "lltextureview.h"
#include "llresmgr.h"
#include "imageids.h"
#include "llvelocitybar.h"
#include "llviewerwindow.h"
#include "llfloaterstats.h"
//
// Globals
//
LLDebugView* gDebugView = NULL;
//
// Methods
//
LLDebugView::LLDebugView(const std::string& name, const LLRect &rect)
: LLView(name, rect, FALSE)
{
LLRect r;
r.set(10, rect.getHeight() - 100, rect.getWidth()/2, 100);
mDebugConsolep = new LLConsole("debug console", r, -1, 0.f );
mDebugConsolep->setFollowsBottom();
mDebugConsolep->setFollowsLeft();
mDebugConsolep->setVisible( FALSE );
addChild(mDebugConsolep);
r.set(150 - 25, rect.getHeight() - 50, rect.getWidth()/2 - 25, rect.getHeight() - 450);
mFrameStatView = new LLFrameStatView("frame stat", r);
mFrameStatView->setFollowsTop();
mFrameStatView->setFollowsLeft();
mFrameStatView->setVisible(FALSE); // start invisible
addChild(mFrameStatView);
r.set(25, rect.getHeight() - 50, (S32) (gViewerWindow->getVirtualWindowRect().getWidth() * 0.75f),
(S32) (gViewerWindow->getVirtualWindowRect().getHeight() * 0.75f));
mFastTimerView = new LLFastTimerView("fast timers", r);
mFastTimerView->setFollowsTop();
mFastTimerView->setFollowsLeft();
mFastTimerView->setVisible(FALSE); // start invisible
addChild(mFastTimerView);
r.set(25, rect.getHeight() - 50, rect.getWidth()/2, rect.getHeight() - 450);
mMemoryView = new LLMemoryView("memory", r);
mMemoryView->setFollowsTop();
mMemoryView->setFollowsLeft();
mMemoryView->setVisible(FALSE); // start invisible
addChild(mMemoryView);
r.set(150, rect.getHeight() - 50, 870, 100);
gTextureView = new LLTextureView("gTextureView", r);
gTextureView->setRect(r);
gTextureView->setFollowsBottom();
gTextureView->setFollowsLeft();
addChild(gTextureView);
//gTextureView->reshape(r.getWidth(), r.getHeight(), TRUE);
if(gAuditTexture)
{
r.set(150, rect.getHeight() - 50, 900 + LLImageGL::sTextureLoadedCounter.size() * 30, 100);
gTextureSizeView = new LLTextureSizeView("gTextureSizeView");
gTextureSizeView->setRect(r);
gTextureSizeView->setFollowsBottom();
gTextureSizeView->setFollowsLeft();
gTextureSizeView->setType(LLTextureSizeView::TEXTURE_MEM_OVER_SIZE) ;
addChild(gTextureSizeView);
r.set(150, rect.getHeight() - 50, 900 + LLImageGL::sTextureMemByCategory.size() * 30, 100);
gTextureCategoryView = new LLTextureSizeView("gTextureCategoryView");
gTextureCategoryView->setRect(r);
gTextureCategoryView->setFollowsBottom();
gTextureCategoryView->setFollowsLeft();
gTextureCategoryView->setType(LLTextureSizeView::TEXTURE_MEM_OVER_CATEGORY);
addChild(gTextureCategoryView);
}
const S32 VELOCITY_LEFT = 10; // 370;
const S32 VELOCITY_WIDTH = 500;
const S32 VELOCITY_TOP = 140;
const S32 VELOCITY_HEIGHT = 45;
r.setLeftTopAndSize( VELOCITY_LEFT, VELOCITY_TOP, VELOCITY_WIDTH, VELOCITY_HEIGHT );
gVelocityBar = new LLVelocityBar("Velocity Bar", r);
gVelocityBar->setFollowsBottom();
gVelocityBar->setFollowsLeft();
addChild(gVelocityBar);
}
LLDebugView::~LLDebugView()
{
// These have already been deleted. Fix the globals appropriately.
gDebugView = NULL;
gTextureView = NULL;
gTextureSizeView = NULL;
gTextureCategoryView = NULL;
}