166 lines
4.7 KiB
C++
166 lines
4.7 KiB
C++
/**
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* @file llheartbeat.cpp
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* @brief Class encapsulating logic for telling a watchdog that we live.
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*
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* $LicenseInfo:firstyear=2008&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#include <errno.h>
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#include <signal.h>
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#include "linden_common.h"
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#include "llapp.h"
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#include "llheartbeat.h"
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LLHeartbeat::LLHeartbeat(F32 secs_between_heartbeat,
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F32 aggressive_heartbeat_panic_secs,
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F32 aggressive_heartbeat_max_blocking_secs)
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: mSecsBetweenHeartbeat(secs_between_heartbeat),
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mAggressiveHeartbeatPanicSecs(aggressive_heartbeat_panic_secs),
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mAggressiveHeartbeatMaxBlockingSecs(aggressive_heartbeat_max_blocking_secs),
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mSuppressed(false)
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{
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mBeatTimer.reset();
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mBeatTimer.setTimerExpirySec(mSecsBetweenHeartbeat);
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mPanicTimer.reset();
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mPanicTimer.setTimerExpirySec(mAggressiveHeartbeatPanicSecs);
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}
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LLHeartbeat::~LLHeartbeat()
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{
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// do nothing.
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}
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void
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LLHeartbeat::setSuppressed(bool is_suppressed)
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{
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mSuppressed = is_suppressed;
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}
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// returns 0 on success, -1 on permanent failure, 1 on temporary failure
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int
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LLHeartbeat::rawSend()
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{
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#if LL_WINDOWS
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return 0; // Pretend we succeeded.
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#else
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if (mSuppressed)
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return 0; // Pretend we succeeded.
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int result;
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#ifndef LL_DARWIN
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static union sigval dummy;
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result = sigqueue(getppid(), LL_HEARTBEAT_SIGNAL, dummy);
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#else
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result = kill(getppid(), LL_HEARTBEAT_SIGNAL);
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#endif
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if (result == 0)
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return 0; // success
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int err = errno;
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if (err == EAGAIN)
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return 1; // failed to queue, try again
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return -1; // other failure.
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#endif
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}
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int
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LLHeartbeat::rawSendWithTimeout(F32 timeout_sec)
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{
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int result = 0;
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// Spin tightly until our heartbeat is digested by the watchdog
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// or we time-out. We don't really want to sleep because our
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// wake-up time might be undesirably synchronised to a hidden
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// clock by the system's scheduler.
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mTimeoutTimer.reset();
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mTimeoutTimer.setTimerExpirySec(timeout_sec);
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do {
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result = rawSend();
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//LL_INFOS() << " HEARTSENDc=" << result << LL_ENDL;
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} while (result==1 && !mTimeoutTimer.hasExpired());
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return result;
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}
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bool
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LLHeartbeat::send(F32 timeout_sec)
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{
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bool total_success = false;
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int result = 1;
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if (timeout_sec > 0.f) {
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// force a spin until success or timeout
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result = rawSendWithTimeout(timeout_sec);
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} else {
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if (mBeatTimer.hasExpired()) {
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// zero-timeout; we don't care too much whether our
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// heartbeat was digested.
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result = rawSend();
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//LL_INFOS() << " HEARTSENDb=" << result << LL_ENDL;
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}
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}
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if (result == -1) {
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// big failure.
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} else if (result == 0) {
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total_success = true;
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} else {
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// need to retry at some point
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}
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if (total_success) {
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mBeatTimer.reset();
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mBeatTimer.setTimerExpirySec(mSecsBetweenHeartbeat);
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// reset the time until we start panicking about lost
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// heartbeats again.
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mPanicTimer.reset();
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mPanicTimer.setTimerExpirySec(mAggressiveHeartbeatPanicSecs);
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} else {
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// leave mBeatTimer as expired so we'll lazily poke the
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// watchdog again next time through.
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}
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if (mPanicTimer.hasExpired()) {
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// It's been ages since we successfully had a heartbeat
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// digested by the watchdog. Sit here and spin a while
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// in the hope that we can force it through.
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LL_WARNS() << "Unable to deliver heartbeat to launcher for " << mPanicTimer.getElapsedTimeF32() << " seconds. Going to try very hard for up to " << mAggressiveHeartbeatMaxBlockingSecs << " seconds." << LL_ENDL;
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result = rawSendWithTimeout(mAggressiveHeartbeatMaxBlockingSecs);
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if (result == 0) {
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total_success = true;
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} else {
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// we couldn't even force it through. That's bad,
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// but we'll try again in a while.
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LL_WARNS() << "Could not deliver heartbeat to launcher even after trying very hard for " << mAggressiveHeartbeatMaxBlockingSecs << " seconds." << LL_ENDL;
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}
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// in any case, reset the panic timer.
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mPanicTimer.reset();
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mPanicTimer.setTimerExpirySec(mAggressiveHeartbeatPanicSecs);
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}
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return total_success;
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}
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