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SingularityViewer/indra/llcommon/llframetimer.h

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/**
* @file llframetimer.h
* @brief A lightweight timer that measures seconds and is only
* updated once per frame.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFRAMETIMER_H
#define LL_LLFRAMETIMER_H
/**
* *NOTE: Because of limitations on linux which we do not really have
* time to explore, the total time is derived from the frame time
* and is recsynchronized on every frame.
*/
#include "lltimer.h"
#include "timing.h"
#include <apr_thread_mutex.h>
#ifdef SHOW_ASSERT
#include "aithreadid.h" // is_main_thread()
#endif
class LL_COMMON_API LLFrameTimer
{
public:
// Create an LLFrameTimer and start it. After creation it is running and in the state expired (hasExpired will return true).
LLFrameTimer(void) : mExpiry(0), mRunning(true), mPaused(false) { if (!sGlobalMutex) global_initialization(); setAge(0.0); }
// Atomic reads of static variables.
// Return the number of seconds since the start of the application.
static F64 getElapsedSeconds(void)
{
// Loses msec precision after ~4.5 hours...
apr_thread_mutex_lock(sGlobalMutex);
F64 res = sFrameTime;
apr_thread_mutex_unlock(sGlobalMutex);
return res;
}
// Return a low precision usec since epoch.
static U64 getTotalTime(void)
{
// sTotalTime is only accessed by the main thread, so no locking is necessary.
llassert(is_main_thread());
//apr_thread_mutex_lock(sGlobalMutex);
U64 res = sTotalTime;
//apr_thread_mutex_unlock(sGlobalMutex);
llassert(res);
return res;
}
// Return a low precision seconds since epoch.
static F64 getTotalSeconds(void)
{
// sTotalSeconds is only accessed by the main thread, so no locking is necessary.
llassert(is_main_thread());
//apr_thread_mutex_lock(sGlobalMutex);
F64 res = sTotalSeconds;
//apr_thread_mutex_unlock(sGlobalMutex);
return res;
}
// Return current frame number (the number of frames since application start).
static U32 getFrameCount(void)
{
// sFrameCount is only accessed by the main thread, so no locking is necessary.
llassert(is_main_thread());
//apr_thread_mutex_lock(sGlobalMutex);
U32 res = sFrameCount;
//apr_thread_mutex_unlock(sGlobalMutex);
return res;
}
// Call this method once per frame to update the current frame time.
// This is actually called at some other times as well.
static void updateFrameTime(void);
// Call this method once, and only once, per frame to update the current frame count and sFrameDeltaTime.
static void updateFrameTimeAndCount(void);
// Return duration of last frame in seconds.
static F32 getFrameDeltaTimeF32(void);
// Return seconds since the current frame started
static F32 getCurrentFrameTime(void);
// MANIPULATORS
void reset(F32 expiration = 0.f) // Same as start() but leaves mRunning off when called after stop().
{
llassert(!mPaused);
mStartTime = getElapsedSeconds();
mExpiry = mStartTime + expiration;
}
void start(F32 expiration = 0.f) // Reset and (re)start with expiration.
{
reset(expiration);
mRunning = true; // Start, if not already started.
}
void stop(void) // Stop running.
{
llassert(!mPaused);
mRunning = false;
}
void pause(); // Mark elapsed time so far.
void unpause(); // Move 'start' time in order to decrement time between pause and unpause from ElapsedTime.
void setTimerExpirySec(F32 expiration) { llassert(!mPaused); mExpiry = mStartTime + expiration; }
void setExpiryAt(F64 seconds_since_epoch);
bool checkExpirationAndReset(F32 expiration); // Returns true when expired. Only resets if expired.
F32 getElapsedTimeAndResetF32(void);
void setAge(const F64 age) { llassert(!mPaused); mStartTime = getElapsedSeconds() - age; }
// ACCESSORS
bool hasExpired() const { return getElapsedSeconds() >= mExpiry; }
F32 getElapsedTimeF32() const { llassert(mRunning); return mPaused ? (F32)mStartTime : (F32)(getElapsedSeconds() - mStartTime); }
bool getStarted() const { return mRunning; }
// return the seconds since epoch when this timer will expire.
F64 expiresAt() const;
public:
// Do one-time initialization of the static members.
static void global_initialization(void);
protected:
//
// Application constants
//
// Application start in microseconds since epoch.
static U64 const sStartTotalTime;
//
// Global data.
//
// More than one thread are accessing (some of) these variables, therefore we need locking.
static apr_thread_mutex_t* sGlobalMutex;
// Current time in seconds since application start, updated together with sTotalTime.
static F64 sFrameTime;
// Microseconds between last two calls to updateFrameTimeAndCount (time between last two frames).
static U64 sFrameDeltaTime;
// Current time in microseconds since epoch, updated at least once per frame.
static U64 sTotalTime;
// Previous (frame) time in microseconds since epoch, updated once per frame.
static U64 sPrevTotalTime;
// Current time in seconds since epoch, updated together with sTotalTime.
static F64 sTotalSeconds;
// Current frame number (number of frames since application start).
static S32 sFrameCount;
//
// Member data
//
// When not paused (mPaused is false): number of seconds since application start,
// otherwise this value is equal to the accumulated run time (ElapsedTime).
// Set equal to sFrameTime when reset.
F64 mStartTime;
// Timer expires when sFrameTime reaches this value (in seconds since application start).
F64 mExpiry;
// True when running, merely a boolean return by getStarted(). The timer always runs.
bool mRunning;
// True when accumulating ElapsedTime. If false mStartTime has a different meaning
// and really unpause() should be called before anything else.
bool mPaused;
};
// Glue code for Havok (or anything else that doesn't want the full .h files)
extern F32 getCurrentFrameTime();
#endif // LL_LLFRAMETIMER_H