Sync light state, bound shader, and various gl context states similarly to render matrices. Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this) Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions. Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.) Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame. There's probably other stuff I forgot that is in this changeset, too. Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
199 lines
6.3 KiB
C++
199 lines
6.3 KiB
C++
/**
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* @file llglviewertexture.h
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* @brief Object for managing opengl textures
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*
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* $LicenseInfo:firstyear=2012&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_GL_TEXTURE_H
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#define LL_GL_TEXTURE_H
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#include "lltexture.h"
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#include "llgl.h"
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class LLImageRaw;
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//
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//this the parent for the class LLViewerTexture
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//through the following virtual functions, the class LLViewerTexture can be reached from /llrender.
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//
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class LLGLTexture : public LLTexture
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{
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public:
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enum
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{
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MAX_IMAGE_SIZE_DEFAULT = 1024,
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INVALID_DISCARD_LEVEL = 0x7fff
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};
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enum EBoostLevel
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{
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BOOST_NONE = 0,
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BOOST_AVATAR_BAKED ,
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BOOST_AVATAR ,
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BOOST_CLOUDS ,
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BOOST_SCULPTED ,
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BOOST_HIGH = 10,
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BOOST_BUMP ,
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BOOST_TERRAIN , // has to be high priority for minimap / low detail
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BOOST_SELECTED ,
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BOOST_AVATAR_BAKED_SELF ,
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BOOST_AVATAR_SELF , // needed for baking avatar
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BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay.
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BOOST_HUD ,
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BOOST_ICON ,
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BOOST_UI ,
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BOOST_PREVIEW ,
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BOOST_MAP ,
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BOOST_MAP_VISIBLE ,
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BOOST_MAX_LEVEL,
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//other texture Categories
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LOCAL = BOOST_MAX_LEVEL,
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AVATAR_SCRATCH_TEX,
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DYNAMIC_TEX,
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MEDIA,
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//ATLAS,
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OTHER,
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MAX_GL_IMAGE_CATEGORY
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};
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typedef enum
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{
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DELETED = 0, //removed from memory
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DELETION_CANDIDATE, //ready to be removed from memory
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INACTIVE, //not be used for the last certain period (i.e., 30 seconds).
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ACTIVE, //just being used, can become inactive if not being used for a certain time (10 seconds).
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NO_DELETE = 99 //stay in memory, can not be removed.
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} LLGLTextureState;
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static S32 getTotalNumOfCategories() ;
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static S32 getIndexFromCategory(S32 category) ;
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static S32 getCategoryFromIndex(S32 index) ;
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protected:
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virtual ~LLGLTexture();
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LOG_CLASS(LLGLTexture);
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public:
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LLGLTexture(BOOL usemipmaps = TRUE);
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LLGLTexture(const LLImageRaw* raw, BOOL usemipmaps) ;
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LLGLTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) ;
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virtual void dump(); // debug info to llinfos
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virtual const LLUUID& getID() const = 0;
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void setBoostLevel(S32 level);
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S32 getBoostLevel() { return mBoostLevel; }
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S32 getFullWidth() const { return mFullWidth; }
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S32 getFullHeight() const { return mFullHeight; }
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void generateGLTexture() ;
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void destroyGLTexture() ;
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//---------------------------------------------------------------------------------------------
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//functions to access LLImageGL
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//---------------------------------------------------------------------------------------------
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/*virtual*/S32 getWidth(S32 discard_level = -1) const;
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/*virtual*/S32 getHeight(S32 discard_level = -1) const;
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BOOL hasGLTexture() const ;
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LLGLuint getTexName() const ;
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BOOL createGLTexture() ;
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BOOL createGLTexture(S32 discard_level, const LLImageRaw* imageraw, LLImageGL::GLTextureName& usename = LLImageGL::GLTextureName(), BOOL to_create = TRUE, S32 category = LLGLTexture::OTHER);
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void setFilteringOption(LLTexUnit::eTextureFilterOptions option);
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void setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format = 0, BOOL swap_bytes = FALSE);
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void setAddressMode(LLTexUnit::eTextureAddressMode mode);
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BOOL setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool fast_update = false);
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BOOL setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool fast_update = false);
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void setGLTextureCreated (bool initialized);
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void setCategory(S32 category) ;
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LLTexUnit::eTextureAddressMode getAddressMode(void) const ;
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S32 getMaxDiscardLevel() const;
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S32 getDiscardLevel() const;
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S8 getComponents() const;
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BOOL getBoundRecently() const;
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S32Bytes getTextureMemory() const ;
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LLGLenum getPrimaryFormat() const;
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BOOL getIsAlphaMask(const F32 max_rmse, const F32 max_mid) const ;
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LLTexUnit::eTextureType getTarget(void) const ;
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BOOL getMask(const LLVector2 &tc);
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F32 getTimePassedSinceLastBound();
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BOOL getMissed() const ;
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BOOL isJustBound()const ;
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void forceUpdateBindStats(void) const;
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/*U32 getTexelsInAtlas() const ;
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U32 getTexelsInGLTexture() const ;
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BOOL isGLTextureCreated() const ;
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S32 getDiscardLevelInAtlas() const ;*/
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LLGLTextureState getTextureState() const { return mTextureState; }
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//---------------------------------------------------------------------------------------------
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//end of functions to access LLImageGL
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//---------------------------------------------------------------------------------------------
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//-----------------
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/*virtual*/ void setActive() ;
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void forceActive() ;
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void setNoDelete() ;
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void dontDiscard() { mDontDiscard = 1; mTextureState = NO_DELETE; }
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BOOL getDontDiscard() const { return mDontDiscard; }
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//-----------------
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private:
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void cleanup();
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void init();
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protected:
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void setTexelsPerImage();
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//note: do not make this function public.
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/*virtual*/ LLImageGL* getGLTexture() const ;
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protected:
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S32 mBoostLevel; // enum describing priority level
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S32 mFullWidth;
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S32 mFullHeight;
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BOOL mUseMipMaps ;
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S8 mComponents;
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F32 mTexelsPerImage; // Texels per image.
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mutable S8 mNeedsGLTexture;
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//GL texture
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LLPointer<LLImageGL> mGLTexturep ;
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S8 mDontDiscard; // Keep full res version of this image (for UI, etc)
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protected:
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LLGLTextureState mTextureState ;
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};
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#endif // LL_GL_TEXTURE_H
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