These includes are needed. The current code includes them in .cpp files *before* including these include files, but that is not very clean, and not useful. Actually including what a header file needs makes it more clear what it drags in, it doesn't drag in more then before. It also allows to include these headers without having to includes needed for the included header file in a specific order, in every .cpp file.
242 lines
6.8 KiB
C++
242 lines
6.8 KiB
C++
/**
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* @file llsingleton.h
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LLSINGLETON_H
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#define LLSINGLETON_H
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#include "llerror.h" // *TODO: eliminate this
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#include <map>
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#include <typeinfo>
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#include <boost/noncopyable.hpp>
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/// @brief A global registry of all singletons to prevent duplicate allocations
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/// across shared library boundaries
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class LL_COMMON_API LLSingletonRegistry {
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private:
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typedef std::map<std::string, void *> TypeMap;
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static TypeMap * sSingletonMap;
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static void checkInit()
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{
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if(sSingletonMap == NULL)
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{
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sSingletonMap = new TypeMap();
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}
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}
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public:
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template<typename T> static void * & get()
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{
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std::string name(typeid(T).name());
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checkInit();
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// the first entry of the pair returned by insert will be either the existing
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// iterator matching our key, or the newly inserted NULL initialized entry
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// see "Insert element" in http://www.sgi.com/tech/stl/UniqueAssociativeContainer.html
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TypeMap::iterator result =
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sSingletonMap->insert(std::make_pair(name, (void*)NULL)).first;
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return result->second;
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}
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};
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// LLSingleton implements the getInstance() method part of the Singleton
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// pattern. It can't make the derived class constructors protected, though, so
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// you have to do that yourself.
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//
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// There are two ways to use LLSingleton. The first way is to inherit from it
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// while using the typename that you'd like to be static as the template
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// parameter, like so:
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//
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// class Foo: public LLSingleton<Foo>{};
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//
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// Foo& instance = Foo::instance();
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//
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// The second way is to use the singleton class directly, without inheritance:
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//
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// typedef LLSingleton<Foo> FooSingleton;
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//
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// Foo& instance = FooSingleton::instance();
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//
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// In this case, the class being managed as a singleton needs to provide an
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// initSingleton() method since the LLSingleton virtual method won't be
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// available
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//
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// As currently written, it is not thread-safe.
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template <typename DERIVED_TYPE>
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class LLSingleton : private boost::noncopyable
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{
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private:
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typedef enum e_init_state
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{
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UNINITIALIZED,
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CONSTRUCTING,
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INITIALIZING,
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INITIALIZED,
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DELETED
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} EInitState;
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// stores pointer to singleton instance
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// and tracks initialization state of singleton
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struct SingletonInstanceData
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{
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EInitState mInitState;
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DERIVED_TYPE* mSingletonInstance;
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SingletonInstanceData()
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: mSingletonInstance(NULL),
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mInitState(UNINITIALIZED)
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{}
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~SingletonInstanceData()
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{
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if (mInitState != DELETED)
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{
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deleteSingleton();
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}
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}
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};
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public:
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virtual ~LLSingleton()
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{
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SingletonInstanceData& data = getData();
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data.mSingletonInstance = NULL;
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data.mInitState = DELETED;
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}
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/**
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* @brief Immediately delete the singleton.
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*
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* A subsequent call to LLProxy::getInstance() will construct a new
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* instance of the class.
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*
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* LLSingletons are normally destroyed after main() has exited and the C++
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* runtime is cleaning up statically-constructed objects. Some classes
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* derived from LLSingleton have objects that are part of a runtime system
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* that is terminated before main() exits. Calling the destructor of those
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* objects after the termination of their respective systems can cause
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* crashes and other problems during termination of the project. Using this
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* method to destroy the singleton early can prevent these crashes.
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*
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* An example where this is needed is for a LLSingleton that has an APR
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* object as a member that makes APR calls on destruction. The APR system is
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* shut down explicitly before main() exits. This causes a crash on exit.
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* Using this method before the call to apr_terminate() and NOT calling
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* getInstance() again will prevent the crash.
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*/
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static void deleteSingleton()
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{
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DERIVED_TYPE* instance = getData().mSingletonInstance;
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getData().mInitState = DELETED;
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getData().mSingletonInstance = NULL;
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delete instance;
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}
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static SingletonInstanceData& getData()
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{
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// this is static to cache the lookup results
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static void * & registry = LLSingletonRegistry::get<DERIVED_TYPE>();
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// *TODO - look into making this threadsafe
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if(NULL == registry)
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{
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static SingletonInstanceData data;
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registry = &data;
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}
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return *static_cast<SingletonInstanceData *>(registry);
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}
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static DERIVED_TYPE* getInstance()
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{
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SingletonInstanceData& data = getData();
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if (data.mInitState != INITIALIZED)
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{
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createInstance(data);
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}
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return data.mSingletonInstance;
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}
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// Reference version of getInstance()
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// Preferred over getInstance() as it disallows checking for NULL
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static DERIVED_TYPE& instance()
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{
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return *getInstance();
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}
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// Has this singleton been created uet?
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// Use this to avoid accessing singletons before the can safely be constructed
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static bool instanceExists()
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{
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return getData().mInitState == INITIALIZED;
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}
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// Has this singleton already been deleted?
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// Use this to avoid accessing singletons from a static object's destructor
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static bool destroyed()
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{
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return getData().mInitState == DELETED;
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}
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private:
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static void createInstance(SingletonInstanceData& data);
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virtual void initSingleton() {}
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};
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// Moved this here cause it's too big to be inlined --Aleric.
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template<typename DERIVED_TYPE>
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void LLSingleton<DERIVED_TYPE>::createInstance(SingletonInstanceData& data)
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{
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if (data.mInitState == CONSTRUCTING)
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{
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llerrs << "Tried to access singleton " << typeid(DERIVED_TYPE).name() << " from singleton constructor!" << llendl;
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}
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if (data.mInitState == DELETED)
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{
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llwarns << "Trying to access deleted singleton " << typeid(DERIVED_TYPE).name() << " creating new instance" << llendl;
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}
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if (data.mInitState == INITIALIZING)
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{
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llerrs << "Tried to access singleton " << typeid(DERIVED_TYPE).name() << " from initSingleton(), using half-initialized object" << llendl;
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return;
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}
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data.mInitState = CONSTRUCTING;
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data.mSingletonInstance = new DERIVED_TYPE();
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data.mInitState = INITIALIZING;
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data.mSingletonInstance->initSingleton();
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data.mInitState = INITIALIZED;
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}
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#endif
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