Files
SingularityViewer/indra/newview/llnameeditor.cpp
Liru Færs 463151c830 Fix crash and generaly wrong duplicate attribute name
NameUI "type" is now "id_type"
Thanks for the help, Router!
2020-01-07 06:19:24 -05:00

164 lines
5.0 KiB
C++

/**
* @file llnameeditor.cpp
* @brief Name Editor to refresh a name.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llnameeditor.h"
#include "llmenugl.h"
#include "lluictrlfactory.h"
#include "llwindow.h"
static LLRegisterWidget<LLNameEditor> r("name_editor");
LLNameEditor::LLNameEditor(const std::string& name, const LLRect& rect,
const LLUUID& name_id,
const Type& type,
const std::string& loading,
bool rlv_sensitive,
const std::string& name_system,
bool click_for_profile,
const LLFontGL* glfont,
S32 max_text_length)
: LLNameUI(loading, rlv_sensitive, name_id, type, name_system)
, LLLineEditor(name, rect, LLStringUtil::null, glfont, max_text_length)
, mClickForProfile(click_for_profile)
{
if (!name_id.isNull())
{
setNameID(name_id, type);
}
else setText(mInitialValue);
}
// virtual
BOOL LLNameEditor::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (mClickForProfile && mAllowInteract)
{
showProfile();
return true;
}
else return LLLineEditor::handleMouseDown(x, y, mask);
}
// virtual
BOOL LLNameEditor::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
bool simple_menu = mContextMenuHandle.get()->getName() == "rclickmenu";
std::string new_menu;
bool needs_simple = !mAllowInteract || mNameID.isNull(); // Need simple if no ID or blocking interaction
if (!simple_menu && needs_simple) // Switch to simple menu
{
new_menu = "menu_texteditor.xml";
}
else // TODO: This is lazy, but I cannot recall a name editor that switches between group and avatar, so logic is not needed yet.
{
new_menu = mType == GROUP ? "menu_nameeditor_group.xml" : "menu_nameeditor_avatar.xml";
}
if (!new_menu.empty()) setContextMenu(LLUICtrlFactory::instance().buildMenu(new_menu, LLMenuGL::sMenuContainer));
setActive();
return LLLineEditor::handleRightMouseDown(x, y, mask);
}
// virtual
BOOL LLNameEditor::handleHover(S32 x, S32 y, MASK mask)
{
auto handled = LLLineEditor::handleHover(x, y, mask);
if (mAllowInteract && mClickForProfile && !mIsSelecting)
{
getWindow()->setCursor(UI_CURSOR_HAND);
handled = true;
}
return handled;
}
void LLNameEditor::displayAsLink(bool link)
{
static const LLUICachedControl<LLColor4> color("HTMLAgentColor");
setReadOnlyFgColor(link ? color : LLUI::sColorsGroup->getColor("TextFgReadOnlyColor"));
}
void LLNameEditor::setText(const std::string& text)
{
setToolTip(text);
LLLineEditor::setText(text);
}
// virtual
LLXMLNodePtr LLNameEditor::getXML(bool save_children) const
{
LLXMLNodePtr node = LLLineEditor::getXML();
node->setName(LL_NAME_EDITOR_TAG);
node->createChild("label", TRUE)->setStringValue(mInitialValue);
node->createChild("rlv_sensitive", TRUE)->setBoolValue(mRLVSensitive);
node->createChild("click_for_profile", TRUE)->setBoolValue(mClickForProfile);
node->createChild("name_system", TRUE)->setStringValue(mNameSystem);
return node;
}
LLView* LLNameEditor::fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory)
{
LLRect rect;
createRect(node, rect, parent, LLRect());
S32 max_text_length = 1024;
node->getAttributeS32("max_length", max_text_length);
S8 type = AVATAR;
node->getAttributeS8("id_type", type);
LLUUID id;
node->getAttributeUUID("id", id);
std::string loading;
node->getAttributeString("label", loading);
bool rlv_sensitive = false;
node->getAttribute_bool("rlv_sensitive", rlv_sensitive);
bool click_for_profile = true;
node->getAttribute_bool("click_for_profile", click_for_profile);
std::string name_system;
node->getAttributeString("name_system", name_system);
LLNameEditor* line_editor = new LLNameEditor("name_editor",
rect,
id, (Type)type, loading, rlv_sensitive, name_system,
click_for_profile,
LLView::selectFont(node),
max_text_length);
line_editor->setColorParameters(node);
line_editor->initFromXML(node, parent);
return line_editor;
}