210 lines
7.3 KiB
C++
210 lines
7.3 KiB
C++
/**
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* @file lltoolgun.cpp
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* @brief LLToolGun class implementation
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*
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* $LicenseInfo:firstyear=2001&license=viewergpl$
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*
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* Copyright (c) 2001-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "lltoolgun.h"
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#include "llviewerwindow.h"
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#include "llagent.h"
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#include "llagentcamera.h"
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#include "llviewercontrol.h"
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#include "llsky.h"
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#include "llappviewer.h"
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#include "llresmgr.h"
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#include "llfontgl.h"
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#include "llui.h"
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#include "llviewertexturelist.h"
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#include "llviewercamera.h"
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#include "llhudmanager.h"
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#include "lltoolmgr.h"
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#include "lltoolgrab.h"
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#include "lluiimage.h"
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// Linden library includes
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#include "llwindow.h" // setMouseClipping()
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bool getCustomColorRLV(const LLUUID& id, LLColor4& color, LLViewerRegion* parent_estate, bool name_restricted);
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#include "llavatarnamecache.h"
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#include "llworld.h"
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#include "rlvhandler.h"
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LLToolGun::LLToolGun( LLToolComposite* composite )
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: LLTool( std::string("gun"), composite ),
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mIsSelected(FALSE)
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{
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mCrosshairp = LLUI::getUIImage("UIImgCrosshairsUUID"); // <alchemy/> - UI Caching
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}
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void LLToolGun::handleSelect()
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{
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// [RLVa:KB] - Checked: 2014-02-24 (RLVa-1.4.10)
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if (gFocusMgr.getAppHasFocus())
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{
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// [/RLVa:KB]
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gViewerWindow->hideCursor();
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->getWindow()->setMouseClipping(TRUE);
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mIsSelected = TRUE;
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// [RLVa:KB] - Checked: 2014-02-24 (RLVa-1.4.10)
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}
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// [/RLVa:KB]
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}
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void LLToolGun::handleDeselect()
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{
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->showCursor();
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gViewerWindow->getWindow()->setMouseClipping(FALSE);
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mIsSelected = FALSE;
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}
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BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask)
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{
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gGrabTransientTool = this;
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LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() );
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return LLToolGrab::getInstance()->handleMouseDown(x, y, mask);
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}
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BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask)
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{
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if( gAgentCamera.cameraMouselook() && mIsSelected )
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{
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const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f;
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static LLCachedControl<F32> mouse_sensitivity_setting(gSavedSettings, "MouseSensitivity");
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F32 mouse_sensitivity = clamp_rescale(mouse_sensitivity_setting, 0.f, 15.f, 0.5f, 2.75f) * NOMINAL_MOUSE_SENSITIVITY;
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// ...move the view with the mouse
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// get mouse movement delta
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S32 dx = -gViewerWindow->getCurrentMouseDX();
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S32 dy = -gViewerWindow->getCurrentMouseDY();
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if (dx != 0 || dy != 0)
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{
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// ...actually moved off center
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const F32 fov = LLViewerCamera::getInstance()->getView() / DEFAULT_FIELD_OF_VIEW;
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static LLCachedControl<bool> invert_mouse(gSavedSettings, "InvertMouse");
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if (invert_mouse)
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{
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gAgent.pitch(mouse_sensitivity * fov * -dy);
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}
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else
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{
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gAgent.pitch(mouse_sensitivity * fov * dy);
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}
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LLVector3 skyward = gAgent.getReferenceUpVector();
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gAgent.rotate(mouse_sensitivity * fov * dx, skyward.mV[VX], skyward.mV[VY], skyward.mV[VZ]);
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static LLCachedControl<bool> mouse_sun(gSavedSettings, "MouseSun");
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if (mouse_sun)
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{
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gSky.setSunDirection(LLViewerCamera::getInstance()->getAtAxis(), LLVector3(0.f, 0.f, 0.f));
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gSky.setOverrideSun(TRUE);
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gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis());
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}
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gViewerWindow->moveCursorToCenter();
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gViewerWindow->hideCursor();
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}
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LL_DEBUGS("UserInput") << "hover handled by LLToolGun (mouselook)" << LL_ENDL;
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}
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else
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{
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LL_DEBUGS("UserInput") << "hover handled by LLToolGun (not mouselook)" << LL_ENDL;
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}
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// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
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gViewerWindow->setCursor(UI_CURSOR_ARROW);
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return TRUE;
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}
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void LLToolGun::draw()
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{
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static LLCachedControl<bool> show_crosshairs(gSavedSettings, "ShowCrosshairs");
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static LLCachedControl<bool> show_iff(gSavedSettings, "AlchemyMouselookIFF", true);
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static LLCachedControl<F32> iff_range(gSavedSettings, "AlchemyMouselookIFFRange", 380.f);
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if (show_crosshairs)
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{
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const S32 windowWidth = gViewerWindow->getWorldViewRectScaled().getWidth();
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const S32 windowHeight = gViewerWindow->getWorldViewRectScaled().getHeight();
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static const LLCachedControl<LLColor4> color("LiruCrosshairColor");
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LLColor4 targetColor = color;
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targetColor.mV[VALPHA] = 0.5f;
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if (show_iff)
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{
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LLVector3d myPosition = gAgentCamera.getCameraPositionGlobal();
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LLQuaternion myRotation = LLViewerCamera::getInstance()->getQuaternion();
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myRotation.set(-myRotation.mQ[VX], -myRotation.mQ[VY], -myRotation.mQ[VZ], myRotation.mQ[VW]);
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LLWorld::pos_map_t positions;
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LLWorld& world(LLWorld::instance());
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world.getAvatars(&positions, gAgent.getPositionGlobal(), iff_range);
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for (LLWorld::pos_map_t::const_iterator iter = positions.cbegin(), iter_end = positions.cend(); iter != iter_end; ++iter)
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{
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const LLUUID& id = iter->first;
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const LLVector3d& targetPosition = iter->second;
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if (id == gAgentID || targetPosition.isNull())
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{
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continue;
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}
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LLVector3d magicVector = (targetPosition - myPosition) * myRotation;
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magicVector.setVec(-magicVector.mdV[VY], magicVector.mdV[VZ], magicVector.mdV[VX]);
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if (magicVector.mdV[VX] > -0.75 && magicVector.mdV[VX] < 0.75 && magicVector.mdV[VZ] > 0.0 && magicVector.mdV[VY] > -1.5 && magicVector.mdV[VY] < 1.5) // Do not fuck with these, cheater. :(
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{
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LLAvatarName avatarName;
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LLAvatarNameCache::get(id, &avatarName);
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bool name_restricted = gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES);
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getCustomColorRLV(id, targetColor, world.getRegionFromPosGlobal(targetPosition), name_restricted);
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const std::string name(name_restricted ? RlvStrings::getAnonym(avatarName) : avatarName.getNSName());
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targetColor.mV[VALPHA] = 0.5f;
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LLFontGL::getFontSansSerifBold()->renderUTF8(
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gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC) ? name : llformat("%s : %.2fm", name.c_str(), (targetPosition - myPosition).magVec()),
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0, (windowWidth / 2.f), (windowHeight / 2.f) - 25.f, targetColor,
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LLFontGL::HCENTER, LLFontGL::TOP, LLFontGL::BOLD, LLFontGL::NO_SHADOW
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);
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break;
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}
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}
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}
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mCrosshairp->draw(
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(windowWidth - mCrosshairp->getWidth() ) / 2,
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(windowHeight - mCrosshairp->getHeight() ) / 2, targetColor);
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}
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}
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