Files
SingularityViewer/indra/newview/lltoolgun.cpp
2015-03-19 00:04:12 -04:00

210 lines
7.3 KiB
C++

/**
* @file lltoolgun.cpp
* @brief LLToolGun class implementation
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lltoolgun.h"
#include "llviewerwindow.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "llviewercontrol.h"
#include "llsky.h"
#include "llappviewer.h"
#include "llresmgr.h"
#include "llfontgl.h"
#include "llui.h"
#include "llviewertexturelist.h"
#include "llviewercamera.h"
#include "llhudmanager.h"
#include "lltoolmgr.h"
#include "lltoolgrab.h"
#include "lluiimage.h"
// Linden library includes
#include "llwindow.h" // setMouseClipping()
bool getCustomColorRLV(const LLUUID& id, LLColor4& color, LLViewerRegion* parent_estate, bool name_restricted);
#include "llavatarnamecache.h"
#include "llworld.h"
#include "rlvhandler.h"
LLToolGun::LLToolGun( LLToolComposite* composite )
: LLTool( std::string("gun"), composite ),
mIsSelected(FALSE)
{
mCrosshairp = LLUI::getUIImage("UIImgCrosshairsUUID"); // <alchemy/> - UI Caching
}
void LLToolGun::handleSelect()
{
// [RLVa:KB] - Checked: 2014-02-24 (RLVa-1.4.10)
if (gFocusMgr.getAppHasFocus())
{
// [/RLVa:KB]
gViewerWindow->hideCursor();
gViewerWindow->moveCursorToCenter();
gViewerWindow->getWindow()->setMouseClipping(TRUE);
mIsSelected = TRUE;
// [RLVa:KB] - Checked: 2014-02-24 (RLVa-1.4.10)
}
// [/RLVa:KB]
}
void LLToolGun::handleDeselect()
{
gViewerWindow->moveCursorToCenter();
gViewerWindow->showCursor();
gViewerWindow->getWindow()->setMouseClipping(FALSE);
mIsSelected = FALSE;
}
BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask)
{
gGrabTransientTool = this;
LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() );
return LLToolGrab::getInstance()->handleMouseDown(x, y, mask);
}
BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask)
{
if( gAgentCamera.cameraMouselook() && mIsSelected )
{
const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f;
static LLCachedControl<F32> mouse_sensitivity_setting(gSavedSettings, "MouseSensitivity");
F32 mouse_sensitivity = clamp_rescale(mouse_sensitivity_setting, 0.f, 15.f, 0.5f, 2.75f) * NOMINAL_MOUSE_SENSITIVITY;
// ...move the view with the mouse
// get mouse movement delta
S32 dx = -gViewerWindow->getCurrentMouseDX();
S32 dy = -gViewerWindow->getCurrentMouseDY();
if (dx != 0 || dy != 0)
{
// ...actually moved off center
const F32 fov = LLViewerCamera::getInstance()->getView() / DEFAULT_FIELD_OF_VIEW;
static LLCachedControl<bool> invert_mouse(gSavedSettings, "InvertMouse");
if (invert_mouse)
{
gAgent.pitch(mouse_sensitivity * fov * -dy);
}
else
{
gAgent.pitch(mouse_sensitivity * fov * dy);
}
LLVector3 skyward = gAgent.getReferenceUpVector();
gAgent.rotate(mouse_sensitivity * fov * dx, skyward.mV[VX], skyward.mV[VY], skyward.mV[VZ]);
static LLCachedControl<bool> mouse_sun(gSavedSettings, "MouseSun");
if (mouse_sun)
{
gSky.setSunDirection(LLViewerCamera::getInstance()->getAtAxis(), LLVector3(0.f, 0.f, 0.f));
gSky.setOverrideSun(TRUE);
gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis());
}
gViewerWindow->moveCursorToCenter();
gViewerWindow->hideCursor();
}
LL_DEBUGS("UserInput") << "hover handled by LLToolGun (mouselook)" << LL_ENDL;
}
else
{
LL_DEBUGS("UserInput") << "hover handled by LLToolGun (not mouselook)" << LL_ENDL;
}
// HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden.
gViewerWindow->setCursor(UI_CURSOR_ARROW);
return TRUE;
}
void LLToolGun::draw()
{
static LLCachedControl<bool> show_crosshairs(gSavedSettings, "ShowCrosshairs");
static LLCachedControl<bool> show_iff(gSavedSettings, "AlchemyMouselookIFF", true);
static LLCachedControl<F32> iff_range(gSavedSettings, "AlchemyMouselookIFFRange", 380.f);
if (show_crosshairs)
{
const S32 windowWidth = gViewerWindow->getWorldViewRectScaled().getWidth();
const S32 windowHeight = gViewerWindow->getWorldViewRectScaled().getHeight();
static const LLCachedControl<LLColor4> color("LiruCrosshairColor");
LLColor4 targetColor = color;
targetColor.mV[VALPHA] = 0.5f;
if (show_iff)
{
LLVector3d myPosition = gAgentCamera.getCameraPositionGlobal();
LLQuaternion myRotation = LLViewerCamera::getInstance()->getQuaternion();
myRotation.set(-myRotation.mQ[VX], -myRotation.mQ[VY], -myRotation.mQ[VZ], myRotation.mQ[VW]);
LLWorld::pos_map_t positions;
LLWorld& world(LLWorld::instance());
world.getAvatars(&positions, gAgent.getPositionGlobal(), iff_range);
for (LLWorld::pos_map_t::const_iterator iter = positions.cbegin(), iter_end = positions.cend(); iter != iter_end; ++iter)
{
const LLUUID& id = iter->first;
const LLVector3d& targetPosition = iter->second;
if (id == gAgentID || targetPosition.isNull())
{
continue;
}
LLVector3d magicVector = (targetPosition - myPosition) * myRotation;
magicVector.setVec(-magicVector.mdV[VY], magicVector.mdV[VZ], magicVector.mdV[VX]);
if (magicVector.mdV[VX] > -0.75 && magicVector.mdV[VX] < 0.75 && magicVector.mdV[VZ] > 0.0 && magicVector.mdV[VY] > -1.5 && magicVector.mdV[VY] < 1.5) // Do not fuck with these, cheater. :(
{
LLAvatarName avatarName;
LLAvatarNameCache::get(id, &avatarName);
bool name_restricted = gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES);
getCustomColorRLV(id, targetColor, world.getRegionFromPosGlobal(targetPosition), name_restricted);
const std::string name(name_restricted ? RlvStrings::getAnonym(avatarName) : avatarName.getNSName());
targetColor.mV[VALPHA] = 0.5f;
LLFontGL::getFontSansSerifBold()->renderUTF8(
gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC) ? name : llformat("%s : %.2fm", name.c_str(), (targetPosition - myPosition).magVec()),
0, (windowWidth / 2.f), (windowHeight / 2.f) - 25.f, targetColor,
LLFontGL::HCENTER, LLFontGL::TOP, LLFontGL::BOLD, LLFontGL::NO_SHADOW
);
break;
}
}
}
mCrosshairp->draw(
(windowWidth - mCrosshairp->getWidth() ) / 2,
(windowHeight - mCrosshairp->getHeight() ) / 2, targetColor);
}
}