Fairly certain this adds the feature in which the user may click the online notification to open a chat with the user coming online. Translators may want to look at the xml changes of this change to see what to update Removes old LegacyMultiAttachmentSupport patch Moves LLAvatarName-centric functions into LLAvatarName from elsewhere. Adds boost::signals2::connections to name polling places. Removes more old icky static callbacks Merge from Alchemy, credit where due~ Update notifications.xml to have a bunch of the tags from upstream to ease diffing
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/**
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* @file llpanelgroupbulk.h
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* @brief Header file for llpanelgroupbulk
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* @author Baker@lindenlab.com
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*
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* $LicenseInfo:firstyear=2013&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2013, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLPANELGROUPBULK_H
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#define LL_LLPANELGROUPBULK_H
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#include "llpanel.h"
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#include "lluuid.h"
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class LLAvatarName;
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class LLGroupMgrGroupData;
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class LLPanelGroupBulkImpl;
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// Base panel class for bulk group invite / ban floaters
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class LLPanelGroupBulk : public LLPanel
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{
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public:
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LLPanelGroupBulk(const LLUUID& group_id);
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/*virtual*/ ~LLPanelGroupBulk();
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public:
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static void callbackClickSubmit(void* userdata) {}
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virtual void submit() = 0;
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public:
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virtual void clear();
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virtual void update();
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virtual void draw();
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protected:
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virtual void updateGroupName();
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virtual void updateGroupData();
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public:
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// this callback is being used to add a user whose fullname isn't been loaded before invoking of addUsers().
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virtual void addUserCallback(const LLUUID& id, const LLAvatarName& av_name);
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virtual void setCloseCallback(void (*close_callback)(void*), void* data);
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virtual void addUsers(uuid_vec_t& agent_ids);
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public:
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LLPanelGroupBulkImpl* mImplementation;
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protected:
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bool mPendingGroupPropertiesUpdate;
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bool mPendingRoleDataUpdate;
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bool mPendingMemberDataUpdate;
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};
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#endif // LL_LLPANELGROUPBULK_H
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