Updated inventory filter classes. LLInventoryView renamed to LLPanelMainInventory for easier diffing.
612 lines
23 KiB
C++
612 lines
23 KiB
C++
/**
|
|
*
|
|
* Copyright (c) 2009-2011, Kitty Barnett
|
|
*
|
|
* The source code in this file is provided to you under the terms of the
|
|
* GNU Lesser General Public License, version 2.1, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
|
|
* PARTICULAR PURPOSE. Terms of the LGPL can be found in doc/LGPL-licence.txt
|
|
* in this distribution, or online at http://www.gnu.org/licenses/lgpl-2.1.txt
|
|
*
|
|
* By copying, modifying or distributing this software, you acknowledge that
|
|
* you have read and understood your obligations described above, and agree to
|
|
* abide by those obligations.
|
|
*
|
|
*/
|
|
|
|
#include "llviewerprecompiledheaders.h"
|
|
#include "llagent.h"
|
|
#include "llavataractions.h" // LLAvatarActions::profileVisible()
|
|
#include "llavatarnamecache.h"
|
|
#include "llenvmanager.h"
|
|
#include "llhudtext.h" // LLHUDText::refreshAllObjectText()
|
|
#include "llimview.h" // LLIMMgr::computeSessionID()
|
|
#include "llmoveview.h" // Movement panel (contains "Stand" and "Stop Flying" buttons)
|
|
#include "llparcel.h"
|
|
#include "lltabcontainer.h"
|
|
#include "lltoolmgr.h"
|
|
#include "llviewerparcelmgr.h"
|
|
#include "llvoavatar.h"
|
|
#include "roles_constants.h" // Group "powers"
|
|
|
|
#include "lffloaterinvpanel.h"
|
|
#include "llfloaterbeacons.h"
|
|
#include "llfloatertools.h"
|
|
#include "llfloaterenvsettings.h"
|
|
#include "llfloaterwindlight.h"
|
|
#include "llfloaterwater.h"
|
|
#include "llfloaterdaycycle.h"
|
|
#include "llagentcamera.h"
|
|
#include "llviewerwindow.h"
|
|
#include "llpanelmaininventory.h"
|
|
#include "llappviewer.h"
|
|
#include "llfloaterland.h"
|
|
#include "llfloatergodtools.h"
|
|
#include "llfloaterregioninfo.h"
|
|
#include "llfloatermap.h"
|
|
#include "llfloaterchat.h"
|
|
#include "llfloateravatarlist.h"
|
|
#include "llfloaterworldmap.h"
|
|
#include "llmenugl.h"
|
|
#include "lltoolbar.h"
|
|
#include "lluictrlfactory.h"
|
|
#include "llviewerregion.h"
|
|
|
|
#include "rlvui.h"
|
|
#include "rlvhandler.h"
|
|
#include "rlvextensions.h"
|
|
|
|
// ============================================================================
|
|
|
|
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
|
|
RlvUIEnabler::RlvUIEnabler()
|
|
{
|
|
// Connect us to the behaviour toggle signal
|
|
gRlvHandler.setBehaviourToggleCallback(boost::bind(&RlvUIEnabler::onBehaviourToggle, this, _1, _2));
|
|
|
|
// onRefreshHoverText()
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWLOC, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMES, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMETAGS, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWHOVERTEXTALL, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWHOVERTEXTWORLD, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWHOVERTEXTHUD, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
|
|
|
|
// onToggleMovement
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_FLY, boost::bind(&RlvUIEnabler::onToggleMovement, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_ALWAYSRUN, boost::bind(&RlvUIEnabler::onToggleMovement, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TEMPRUN, boost::bind(&RlvUIEnabler::onToggleMovement, this)));
|
|
|
|
// onToggleViewXXX
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_VIEWNOTE, boost::bind(&RlvUIEnabler::onToggleViewXXX, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_VIEWSCRIPT, boost::bind(&RlvUIEnabler::onToggleViewXXX, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_VIEWTEXTURE, boost::bind(&RlvUIEnabler::onToggleViewXXX, this)));
|
|
|
|
// onToggleXXX
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_EDIT, boost::bind(&RlvUIEnabler::onToggleEdit, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SENDIM, boost::bind(&RlvUIEnabler::onToggleSendIM, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SETDEBUG, boost::bind(&RlvUIEnabler::onToggleSetDebug, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SETENV, boost::bind(&RlvUIEnabler::onToggleSetEnv, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWINV, boost::bind(&RlvUIEnabler::onToggleShowInv, this, _1)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWLOC, boost::bind(&RlvUIEnabler::onToggleShowLoc, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWMINIMAP, boost::bind(&RlvUIEnabler::onToggleShowMinimap, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMES, boost::bind(&RlvUIEnabler::onToggleShowNames, this, _1)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMETAGS, boost::bind(&RlvUIEnabler::onToggleShowNameTags, this, _1)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWWORLDMAP, boost::bind(&RlvUIEnabler::onToggleShowWorldMap, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_UNSIT, boost::bind(&RlvUIEnabler::onToggleUnsit, this)));
|
|
|
|
// onToggleCamXXX
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMUNLOCK, boost::bind(&RlvUIEnabler::onToggleCamUnlock, this)));
|
|
void onToggleCamZoom(const ERlvBehaviour& eBhvr);
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMZOOMMAX, boost::bind(onToggleCamZoom, RLV_BHVR_CAMZOOMMAX)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMZOOMMIN, boost::bind(onToggleCamZoom, RLV_BHVR_CAMZOOMMIN)));
|
|
void onToggleCamDist(const ERlvBehaviour& eBhvr);
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMDISTMAX, boost::bind(onToggleCamDist, RLV_BHVR_CAMDISTMAX)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMDISTMIN, boost::bind(onToggleCamDist, RLV_BHVR_CAMDISTMIN)));
|
|
|
|
// onToggleTp
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TPLOC, boost::bind(&RlvUIEnabler::onToggleTp, this)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TPLM, boost::bind(&RlvUIEnabler::onToggleTp, this)));
|
|
|
|
// onUpdateLoginLastLocation
|
|
#ifdef RLV_EXTENSION_STARTLOCATION
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TPLOC, boost::bind(&RlvUIEnabler::onUpdateLoginLastLocation, this, _1)));
|
|
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_UNSIT, boost::bind(&RlvUIEnabler::onUpdateLoginLastLocation, this, _1)));
|
|
#endif // RLV_EXTENSION_STARTLOCATION
|
|
}
|
|
|
|
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
|
|
void RlvUIEnabler::onBehaviourToggle(ERlvBehaviour eBhvr, ERlvParamType eType)
|
|
{
|
|
bool fQuitting = LLApp::isQuitting();
|
|
for (behaviour_handler_map_t::const_iterator itHandler = m_Handlers.lower_bound(eBhvr), endHandler = m_Handlers.upper_bound(eBhvr);
|
|
itHandler != endHandler; ++itHandler)
|
|
{
|
|
itHandler->second(fQuitting);
|
|
}
|
|
}
|
|
|
|
// ============================================================================
|
|
|
|
// Checked: 2010-03-02 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
|
|
void RlvUIEnabler::onRefreshHoverText()
|
|
{
|
|
// Refresh all hover text each time any of the monitored behaviours get set or unset
|
|
LLHUDText::refreshAllObjectText();
|
|
}
|
|
|
|
// Checked: 2010-03-17 (RLVa-1.2.0a) | Added: RLVa-1.2.0a
|
|
void RlvUIEnabler::onToggleEdit()
|
|
{
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_EDIT);
|
|
|
|
if (!fEnable)
|
|
{
|
|
// Turn off "View / Highlight Transparent"
|
|
LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
|
|
|
|
// Hide the Beacons floater if it's currently visible
|
|
if (LLFloaterBeacons::instanceVisible())
|
|
LLFloaterBeacons::toggleInstance();
|
|
|
|
// Get rid of the build floater if it's open [copy/paste from toggle_build_mode()]
|
|
if (gFloaterTools->getVisible())
|
|
{
|
|
gAgentCamera.resetView(FALSE);
|
|
gFloaterTools->close();
|
|
gViewerWindow->showCursor();
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
// Checked: 2010-03-02 (RLVa-1.4.0a) | Modified: RLVa-1.4.0a
|
|
void RlvUIEnabler::onToggleMovement()
|
|
{
|
|
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_FLY)) && (gAgent.getFlying()) )
|
|
gAgent.setFlying(FALSE);
|
|
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_ALWAYSRUN)) && (gAgent.getAlwaysRun()) )
|
|
gAgent.clearAlwaysRun();
|
|
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_TEMPRUN)) && (gAgent.getTempRun()) )
|
|
gAgent.clearTempRun();
|
|
}
|
|
|
|
// Checked: 2013-05-11 (RLVa-1.4.9)
|
|
void RlvUIEnabler::onToggleSendIM()
|
|
{
|
|
/* Singu Note: Don't hide settings just because they won't be used, that's just wrong.
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SENDIM);
|
|
gSavedPerAccountSettings.getControl("BusyModeResponse")->setHiddenFromSettingsEditor(!fEnable);
|
|
*/
|
|
}
|
|
|
|
// Checked: 2011-05-28 (RLVa-1.4.0a) | Added: RLVa-1.4.0a
|
|
void RlvUIEnabler::onToggleSetDebug()
|
|
{
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SETDEBUG);
|
|
for (std::map<std::string, S16>::const_iterator itSetting = RlvExtGetSet::m_DbgAllowed.begin();
|
|
itSetting != RlvExtGetSet::m_DbgAllowed.end(); ++itSetting)
|
|
{
|
|
if (itSetting->second & RlvExtGetSet::DBG_WRITE)
|
|
gSavedSettings.getControl(itSetting->first)->setHiddenFromSettingsEditor(!fEnable);
|
|
}
|
|
}
|
|
|
|
// Checked: 2011-09-04 (RLVa-1.4.1a) | Modified: RLVa-1.4.1a
|
|
void RlvUIEnabler::onToggleSetEnv()
|
|
{
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SETENV);
|
|
|
|
if (!fEnable)
|
|
{
|
|
// Only close the floaters if their instance exists and they're actually visible
|
|
if ( (LLFloaterEnvSettings::isOpen()) )
|
|
LLFloaterEnvSettings::instance()->close();
|
|
if ( (LLFloaterWindLight::isOpen()) )
|
|
LLFloaterWindLight::instance()->close();
|
|
if ( (LLFloaterWater::isOpen()) )
|
|
LLFloaterWater::instance()->close();
|
|
if ( (LLFloaterDayCycle::isOpen()) )
|
|
LLFloaterDayCycle::instance()->close();
|
|
}
|
|
|
|
// Don't allow toggling "Basic Shaders" and/or "Atmopsheric Shaders" through the debug settings under @setenv=n
|
|
gSavedSettings.getControl("VertexShaderEnable")->setHiddenFromSettingsEditor(!fEnable);
|
|
gSavedSettings.getControl("WindLightUseAtmosShaders")->setHiddenFromSettingsEditor(!fEnable);
|
|
|
|
// Restore the user's WindLight preferences when releasing
|
|
if (fEnable)
|
|
LLEnvManagerNew::instance().usePrefs();
|
|
}
|
|
|
|
// Checked: 2011-11-04 (RLVa-1.4.4a) | Modified: RLVa-1.4.4a
|
|
void RlvUIEnabler::onToggleShowInv(bool fQuitting)
|
|
{
|
|
if (fQuitting)
|
|
return; // Nothing to do if the viewer is shutting down
|
|
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWINV);
|
|
|
|
//
|
|
// When disabling, close any inventory floaters that may be open
|
|
//
|
|
if (!fEnable)
|
|
{
|
|
LLPanelMainInventory::closeAll();
|
|
LFFloaterInvPanel::closeAll();
|
|
|
|
// Singu Note: Hide our standalone inventory favorites floater if present
|
|
if (LLFloater* floater = LLUICtrlFactory::getInstance()->getBuiltFloater("floater_inventory_favs.xml"))
|
|
floater->close();
|
|
}
|
|
|
|
//
|
|
// Enable/disable the "My Outfits" panel on the "My Appearance" sidebar tab
|
|
//
|
|
LLFloater* pAppearancePanel = LLUICtrlFactory::getInstance()->getBuiltFloater("floater_my_outfits.xml");
|
|
if (pAppearancePanel)
|
|
{
|
|
// Singu Note: No RLV_ASSERTs. This is all a lie about our standalone My Outfits floater anyway.
|
|
if (!fEnable) pAppearancePanel->close();
|
|
}
|
|
|
|
//
|
|
// Filter (or stop filtering) opening new inventory floaters
|
|
//
|
|
if (!fEnable)
|
|
{
|
|
LLMenuGL::sMenuContainer->childSetEnabled("My Outfits", false);
|
|
LLMenuGL::sMenuContainer->childSetEnabled("Favorites", false);
|
|
}
|
|
else
|
|
{
|
|
LLMenuGL::sMenuContainer->childSetEnabled("My Outfits", true);
|
|
LLMenuGL::sMenuContainer->childSetEnabled("Favorites", true);
|
|
}
|
|
gToolBar->childSetEnabled("outfits_btn", fEnable);
|
|
gToolBar->childSetEnabled("favs_btn", fEnable);
|
|
}
|
|
|
|
// Checked: 2010-04-22 (RLVa-1.2.0f) | Modified: RLVa-1.2.0f
|
|
void RlvUIEnabler::onToggleShowLoc()
|
|
{
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
|
|
|
|
/* Singu TODO: LLNavigationBar
|
|
if (LLNavigationBar::instanceExists())
|
|
LLNavigationBar::instance().refreshLocationCtrl();
|
|
if (LLPanelTopInfoBar::instanceExists())
|
|
LLPanelTopInfoBar::instance().update();
|
|
*/
|
|
|
|
if (!fEnable)
|
|
{
|
|
// Hide the "About Land" floater if it's currently visible
|
|
if (LLFloaterLand::instanceVisible())
|
|
LLFloaterLand::hideInstance();
|
|
|
|
// Hide the "Region / Estate" floater if it's currently visible
|
|
if (LLFloaterRegionInfo::instanceVisible())
|
|
LLFloaterRegionInfo::hideInstance();
|
|
// Hide the "God Tools" floater if it's currently visible
|
|
LLFloaterGodTools::hide();
|
|
}
|
|
}
|
|
|
|
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
|
|
void RlvUIEnabler::onToggleShowMinimap()
|
|
{
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWMINIMAP);
|
|
|
|
// Start or stop filtering showing the mini-map floater
|
|
if ((!fEnable) && LLFloaterMap::instanceVisible())
|
|
LLFloaterMap::hideInstance();
|
|
}
|
|
|
|
// Checked: 2010-12-08 (RLVa-1.4.0a) | Modified: RLVa-1.2.2c
|
|
void RlvUIEnabler::onToggleShowNames(bool fQuitting)
|
|
{
|
|
if (fQuitting)
|
|
return; // Nothing to do if the viewer is shutting down
|
|
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES);
|
|
|
|
// Force the use of the "display name" cache so we can filter both display and legacy names (or return back to the user's preference)
|
|
if (!fEnable)
|
|
{
|
|
// Close the "Active Speakers" panel if it's currently visible
|
|
LLFloaterChat::getInstance()->childSetVisible("active_speakers_panel", false);
|
|
|
|
LLAvatarNameCache::setForceDisplayNames(true);
|
|
}
|
|
else
|
|
{
|
|
LLAvatarNameCache::setForceDisplayNames(false);
|
|
const S32 namesys = gSavedSettings.getS32("PhoenixNameSystem");
|
|
LLAvatarNameCache::setUseDisplayNames(namesys > 0 && namesys < 4);
|
|
}
|
|
|
|
// Reset the names in radar, if it exists
|
|
if (LLFloaterAvatarList::instanceExists())
|
|
LLFloaterAvatarList::instance().resetAvatarNames();
|
|
|
|
LLVOAvatar::invalidateNameTags(); // See handleDisplayNamesOptionChanged()
|
|
}
|
|
|
|
// Checked: 2015-05-20 (RLVa:LF)
|
|
void RlvUIEnabler::onToggleShowNameTags(bool fQuitting)
|
|
{
|
|
if (fQuitting) return; // Nothing to do if the viewer is shutting down
|
|
|
|
// Reset the names in radar, if it exists
|
|
if (LLFloaterAvatarList::instanceExists())
|
|
LLFloaterAvatarList::instance().resetAvatarNames();
|
|
|
|
LLVOAvatar::invalidateNameTags(); // See handleDisplayNamesOptionChanged()
|
|
}
|
|
|
|
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
|
|
void RlvUIEnabler::onToggleShowWorldMap()
|
|
{
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWWORLDMAP);
|
|
|
|
// Simulate clicking the Map button [see LLToolBar::onClickMap()]
|
|
if ((!fEnable) && gFloaterWorldMap->getVisible())
|
|
LLFloaterWorldMap::toggle();
|
|
}
|
|
|
|
// Checked: 2015-05-25 (RLVa:LF)
|
|
void RlvUIEnabler::onToggleCamUnlock()
|
|
{
|
|
if (gRlvHandler.hasBehaviour(RLV_BHVR_CAMUNLOCK))
|
|
gAgentCamera.resetView(true, true);
|
|
}
|
|
|
|
// Checked: 2015-06-04 (RLVa:LF)
|
|
void onToggleCamZoom(const ERlvBehaviour& eBhvr)
|
|
{
|
|
if (gRlvHandler.hasBehaviour(eBhvr))
|
|
{
|
|
LLViewerCamera& inst(LLViewerCamera::instance());
|
|
inst.mSavedFOVLoaded ? inst.loadDefaultFOV() : inst.setDefaultFOV(gSavedSettings.getF32("CameraAngle"));
|
|
}
|
|
}
|
|
|
|
// Checked: 2015-06-04 (RLVa:LF)
|
|
void onToggleCamDist(const ERlvBehaviour& eBhvr)
|
|
{
|
|
if (gRlvHandler.hasBehaviour(eBhvr))
|
|
{
|
|
if (eBhvr == RLV_BHVR_CAMDISTMAX && gRlvHandler.camPole(eBhvr) <= 0)
|
|
{
|
|
if (!gAgentCamera.cameraMouselook())
|
|
gAgentCamera.changeCameraToMouselook();
|
|
}
|
|
else
|
|
{
|
|
if (eBhvr == RLV_BHVR_CAMDISTMIN && gRlvHandler.camPole(eBhvr) > 0 && gAgentCamera.cameraMouselook())
|
|
gAgentCamera.changeCameraToDefault();
|
|
gAgentCamera.cameraPanUp(0); // Hacky, but meh, issues a proper call to calcCameraPositionTargetGlobal().
|
|
}
|
|
}
|
|
}
|
|
|
|
// Checked: 2010-08-22 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
|
|
void RlvUIEnabler::onToggleTp()
|
|
{
|
|
/* Singu TODO: LLNavigationBar
|
|
// Disable the navigation bar "Home" button if both @tplm=n *and* @tploc=n restricted
|
|
LLButton* pNavBarHomeBtn = LLNavigationBar::getInstance()->findChild<LLButton>("home_btn");
|
|
RLV_ASSERT(pNavBarHomeBtn);
|
|
if (pNavBarHomeBtn)
|
|
pNavBarHomeBtn->setEnabled(!(gRlvHandler.hasBehaviour(RLV_BHVR_TPLM) && gRlvHandler.hasBehaviour(RLV_BHVR_TPLOC)));
|
|
*/
|
|
}
|
|
|
|
// Checked: 2010-03-01 (RLVa-1.2.0c) | Added: RLVa-1.2.0a
|
|
void RlvUIEnabler::onToggleUnsit()
|
|
{
|
|
/* Singu TODO?
|
|
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_UNSIT);
|
|
|
|
LLPanelStandStopFlying* pPanelStand = LLPanelStandStopFlying::getInstance();
|
|
RLV_ASSERT(pPanelStand);
|
|
if (pPanelStand)
|
|
{
|
|
LLButton* pBtnStand = pPanelStand->findChild<LLButton>("stand_btn");
|
|
RLV_ASSERT(pBtnStand);
|
|
if (pBtnStand)
|
|
pBtnStand->setEnabled(fEnable);
|
|
}
|
|
*/
|
|
}
|
|
|
|
// Checked: 2010-03-01 (RLVa-1.2.0b) | Added: RLVa-1.2.0a
|
|
void RlvUIEnabler::onToggleViewXXX()
|
|
{
|
|
/* Singu TODO?
|
|
// If any of the three are still active then we keep filtering
|
|
bool fHasViewXXX = (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE)) ||
|
|
(gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT)) || (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE));
|
|
|
|
// Start or stop filtering opening the preview floaters
|
|
if ( (fHasViewXXX) && (!m_ConnFloaterViewXXX.connected()) )
|
|
m_ConnFloaterViewXXX = LLFloaterReg::setValidateCallback(boost::bind(&RlvUIEnabler::filterFloaterViewXXX, this, _1, _2));
|
|
else if ( (!fHasViewXXX) && (m_ConnFloaterViewXXX.connected()) )
|
|
m_ConnFloaterViewXXX.disconnect();
|
|
*/
|
|
}
|
|
|
|
// Checked: 2010-04-01 (RLVa-1.2.0c) | Added: RLVa-1.2.0c
|
|
void RlvUIEnabler::onUpdateLoginLastLocation(bool fQuitting)
|
|
{
|
|
if (!fQuitting)
|
|
RlvSettings::updateLoginLastLocation();
|
|
}
|
|
|
|
// ============================================================================
|
|
|
|
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
|
|
/*void RlvUIEnabler::addGenericFloaterFilter(const std::string& strFloaterName)
|
|
{
|
|
m_FilteredFloaters.insert(strFloaterName);
|
|
|
|
if (!m_ConnFloaterGeneric.connected())
|
|
m_ConnFloaterGeneric = LLFloaterReg::setValidateCallback(boost::bind(&RlvUIEnabler::filterFloaterGeneric, this, _1, _2));
|
|
}
|
|
|
|
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
|
|
void RlvUIEnabler::removeGenericFloaterFilter(const std::string& strFloaterName)
|
|
{
|
|
std::multiset<std::string>::iterator itFloater = m_FilteredFloaters.find(strFloaterName);
|
|
RLV_ASSERT_DBG(itFloater != m_FilteredFloaters.end());
|
|
m_FilteredFloaters.erase(itFloater);
|
|
|
|
RLV_ASSERT_DBG(m_ConnFloaterGeneric.connected());
|
|
if (m_FilteredFloaters.empty())
|
|
m_ConnFloaterGeneric.disconnect();
|
|
}
|
|
|
|
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
|
|
bool RlvUIEnabler::filterFloaterGeneric(const std::string& strName, const LLSD&)
|
|
{
|
|
return m_FilteredFloaters.end() == m_FilteredFloaters.find(strName);
|
|
}
|
|
|
|
// Checked: 2010-04-22 (RLVa-1.4.5) | Added: RLVa-1.2.0
|
|
bool RlvUIEnabler::filterFloaterShowLoc(const std::string& strName, const LLSD&)
|
|
{
|
|
if ("about_land" == strName)
|
|
return canViewParcelProperties();
|
|
else if ("region_info" == strName)
|
|
return canViewRegionProperties();
|
|
else if ("god_tools" == strName)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
// Checked: 2012-02-07 (RLVa-1.4.5) | Added: RLVa-1.4.5
|
|
bool RlvUIEnabler::filterPanelShowLoc(const std::string& strFloater, const std::string&, const LLSD& sdKey)
|
|
{
|
|
if ("places" == strFloater)
|
|
{
|
|
const std::string strType = sdKey["type"].asString();
|
|
if ("create_landmark" == strType)
|
|
return false;
|
|
else if ("agent" == strType)
|
|
return canViewParcelProperties();
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// Checked: 2010-03-01 (RLVa-1.2.0b) | Added: RLVa-1.2.0a
|
|
bool RlvUIEnabler::filterFloaterViewXXX(const std::string& strName, const LLSD&)
|
|
{
|
|
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE)) && ("preview_notecard" == strName) )
|
|
{
|
|
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_NOTECARD);
|
|
return false;
|
|
}
|
|
else if ( (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT)) && (("preview_script" == strName) || ("preview_scriptedit" == strName)) )
|
|
{
|
|
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_SCRIPT);
|
|
return false;
|
|
}
|
|
else if ( (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE)) && ("preview_texture" == strName) )
|
|
{
|
|
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_TEXTURE);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
*/
|
|
|
|
// ============================================================================
|
|
|
|
// Checked: 2012-02-09 (RLVa-1.4.5) | Modified: RLVa-1.4.5
|
|
bool RlvUIEnabler::canViewParcelProperties()
|
|
{
|
|
// We'll allow "About Land" as long as the user has the ability to return prims (through ownership or through group powers)
|
|
bool fShow = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
|
|
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC))
|
|
{
|
|
// RELEASE-RLVa: [SL-3.2] Check that opening the "About Land" floater still sets focus to the current parcel is none is selected
|
|
const LLParcel* pParcel = NULL;
|
|
if (LLViewerParcelMgr::getInstance()->selectionEmpty())
|
|
{
|
|
pParcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
|
|
}
|
|
else
|
|
{
|
|
LLParcelSelection* pParcelSel = LLViewerParcelMgr::getInstance()->getFloatingParcelSelection();
|
|
if (pParcelSel->hasOthersSelected())
|
|
return false;
|
|
pParcel = pParcelSel->getParcel();
|
|
}
|
|
|
|
// Ideally we could just use LLViewerParcelMgr::isParcelOwnedByAgent(), but that has that sneaky exemption for "god-like"
|
|
if (pParcel)
|
|
{
|
|
const LLUUID& idOwner = pParcel->getOwnerID();
|
|
if ( (idOwner != gAgent.getID()) )
|
|
{
|
|
S32 count = gAgent.mGroups.size();
|
|
for (S32 i = 0; i < count; ++i)
|
|
{
|
|
if (gAgent.mGroups[i].mID == idOwner)
|
|
{
|
|
fShow = ((gAgent.mGroups[i].mPowers & GP_LAND_RETURN) > 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
fShow = true;
|
|
}
|
|
}
|
|
}
|
|
return fShow;
|
|
}
|
|
|
|
// Checked: 2010-04-20 (RLVa-1.4.5) | Modified: RLVa-1.2.0
|
|
bool RlvUIEnabler::canViewRegionProperties()
|
|
{
|
|
// We'll allow "Region / Estate" if the user is either the region owner or an estate manager
|
|
bool fShow = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
|
|
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC))
|
|
{
|
|
// [See LLRegion::canManageEstate() but without the "god-like" exception]
|
|
const LLViewerRegion* pRegion = gAgent.getRegion();
|
|
if (pRegion)
|
|
fShow = (pRegion->isEstateManager()) || (pRegion->getOwner() == gAgent.getID());
|
|
}
|
|
return fShow;
|
|
}
|
|
|
|
// Checked: 2010-04-20 (RLVa-1.2.0f) | Added: RLVa-1.2.0f
|
|
bool RlvUIEnabler::hasOpenIM(const LLUUID& idAgent)
|
|
{
|
|
LLUUID idSession = LLIMMgr::computeSessionID(IM_NOTHING_SPECIAL, idAgent);
|
|
return gIMMgr->hasSession(idSession);
|
|
}
|
|
|
|
// Checked: 2011-11-04 (RLVa-1.4.4a) | Modified: RLVa-1.4.4a
|
|
bool RlvUIEnabler::hasOpenProfile(const LLUUID& idAgent)
|
|
{
|
|
// -> SL-2.1.0 added the ability to "share" inventory by dropping it on the avatar picker floater so we should check for that
|
|
// -> we can drag/drop inventory onto calling cards but probably noone knows about it and it would be too involved to check for that
|
|
// TODO-RLVa: [RLVa-1.2.1] Check the avatar picker as well
|
|
|
|
// Check if the user has the specified agent's profile open
|
|
return LLAvatarActions::profileVisible(idAgent);
|
|
}
|
|
|
|
// Checked: 2010-09-11 (RLVa-1.2.1d) | Added: RLVa-1.2.1d
|
|
bool RlvUIEnabler::isBuildEnabled()
|
|
{
|
|
return (gAgent.canEditParcel()) && ((!gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) || (!gRlvHandler.hasBehaviour(RLV_BHVR_REZ)));
|
|
}
|
|
|
|
// ============================================================================
|