Files
SingularityViewer/indra/newview/rlvui.cpp
Shyotl 899ba7fded Fixed folder collapse state not being properly restored after clearing search string.
Updated inventory filter classes.
LLInventoryView renamed to LLPanelMainInventory for easier diffing.
2016-05-26 02:22:19 -05:00

612 lines
23 KiB
C++

/**
*
* Copyright (c) 2009-2011, Kitty Barnett
*
* The source code in this file is provided to you under the terms of the
* GNU Lesser General Public License, version 2.1, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
* PARTICULAR PURPOSE. Terms of the LGPL can be found in doc/LGPL-licence.txt
* in this distribution, or online at http://www.gnu.org/licenses/lgpl-2.1.txt
*
* By copying, modifying or distributing this software, you acknowledge that
* you have read and understood your obligations described above, and agree to
* abide by those obligations.
*
*/
#include "llviewerprecompiledheaders.h"
#include "llagent.h"
#include "llavataractions.h" // LLAvatarActions::profileVisible()
#include "llavatarnamecache.h"
#include "llenvmanager.h"
#include "llhudtext.h" // LLHUDText::refreshAllObjectText()
#include "llimview.h" // LLIMMgr::computeSessionID()
#include "llmoveview.h" // Movement panel (contains "Stand" and "Stop Flying" buttons)
#include "llparcel.h"
#include "lltabcontainer.h"
#include "lltoolmgr.h"
#include "llviewerparcelmgr.h"
#include "llvoavatar.h"
#include "roles_constants.h" // Group "powers"
#include "lffloaterinvpanel.h"
#include "llfloaterbeacons.h"
#include "llfloatertools.h"
#include "llfloaterenvsettings.h"
#include "llfloaterwindlight.h"
#include "llfloaterwater.h"
#include "llfloaterdaycycle.h"
#include "llagentcamera.h"
#include "llviewerwindow.h"
#include "llpanelmaininventory.h"
#include "llappviewer.h"
#include "llfloaterland.h"
#include "llfloatergodtools.h"
#include "llfloaterregioninfo.h"
#include "llfloatermap.h"
#include "llfloaterchat.h"
#include "llfloateravatarlist.h"
#include "llfloaterworldmap.h"
#include "llmenugl.h"
#include "lltoolbar.h"
#include "lluictrlfactory.h"
#include "llviewerregion.h"
#include "rlvui.h"
#include "rlvhandler.h"
#include "rlvextensions.h"
// ============================================================================
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
RlvUIEnabler::RlvUIEnabler()
{
// Connect us to the behaviour toggle signal
gRlvHandler.setBehaviourToggleCallback(boost::bind(&RlvUIEnabler::onBehaviourToggle, this, _1, _2));
// onRefreshHoverText()
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWLOC, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMES, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMETAGS, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWHOVERTEXTALL, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWHOVERTEXTWORLD, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWHOVERTEXTHUD, boost::bind(&RlvUIEnabler::onRefreshHoverText, this)));
// onToggleMovement
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_FLY, boost::bind(&RlvUIEnabler::onToggleMovement, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_ALWAYSRUN, boost::bind(&RlvUIEnabler::onToggleMovement, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TEMPRUN, boost::bind(&RlvUIEnabler::onToggleMovement, this)));
// onToggleViewXXX
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_VIEWNOTE, boost::bind(&RlvUIEnabler::onToggleViewXXX, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_VIEWSCRIPT, boost::bind(&RlvUIEnabler::onToggleViewXXX, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_VIEWTEXTURE, boost::bind(&RlvUIEnabler::onToggleViewXXX, this)));
// onToggleXXX
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_EDIT, boost::bind(&RlvUIEnabler::onToggleEdit, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SENDIM, boost::bind(&RlvUIEnabler::onToggleSendIM, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SETDEBUG, boost::bind(&RlvUIEnabler::onToggleSetDebug, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SETENV, boost::bind(&RlvUIEnabler::onToggleSetEnv, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWINV, boost::bind(&RlvUIEnabler::onToggleShowInv, this, _1)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWLOC, boost::bind(&RlvUIEnabler::onToggleShowLoc, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWMINIMAP, boost::bind(&RlvUIEnabler::onToggleShowMinimap, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMES, boost::bind(&RlvUIEnabler::onToggleShowNames, this, _1)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWNAMETAGS, boost::bind(&RlvUIEnabler::onToggleShowNameTags, this, _1)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_SHOWWORLDMAP, boost::bind(&RlvUIEnabler::onToggleShowWorldMap, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_UNSIT, boost::bind(&RlvUIEnabler::onToggleUnsit, this)));
// onToggleCamXXX
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMUNLOCK, boost::bind(&RlvUIEnabler::onToggleCamUnlock, this)));
void onToggleCamZoom(const ERlvBehaviour& eBhvr);
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMZOOMMAX, boost::bind(onToggleCamZoom, RLV_BHVR_CAMZOOMMAX)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMZOOMMIN, boost::bind(onToggleCamZoom, RLV_BHVR_CAMZOOMMIN)));
void onToggleCamDist(const ERlvBehaviour& eBhvr);
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMDISTMAX, boost::bind(onToggleCamDist, RLV_BHVR_CAMDISTMAX)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_CAMDISTMIN, boost::bind(onToggleCamDist, RLV_BHVR_CAMDISTMIN)));
// onToggleTp
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TPLOC, boost::bind(&RlvUIEnabler::onToggleTp, this)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TPLM, boost::bind(&RlvUIEnabler::onToggleTp, this)));
// onUpdateLoginLastLocation
#ifdef RLV_EXTENSION_STARTLOCATION
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_TPLOC, boost::bind(&RlvUIEnabler::onUpdateLoginLastLocation, this, _1)));
m_Handlers.insert(std::pair<ERlvBehaviour, behaviour_handler_t>(RLV_BHVR_UNSIT, boost::bind(&RlvUIEnabler::onUpdateLoginLastLocation, this, _1)));
#endif // RLV_EXTENSION_STARTLOCATION
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onBehaviourToggle(ERlvBehaviour eBhvr, ERlvParamType eType)
{
bool fQuitting = LLApp::isQuitting();
for (behaviour_handler_map_t::const_iterator itHandler = m_Handlers.lower_bound(eBhvr), endHandler = m_Handlers.upper_bound(eBhvr);
itHandler != endHandler; ++itHandler)
{
itHandler->second(fQuitting);
}
}
// ============================================================================
// Checked: 2010-03-02 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onRefreshHoverText()
{
// Refresh all hover text each time any of the monitored behaviours get set or unset
LLHUDText::refreshAllObjectText();
}
// Checked: 2010-03-17 (RLVa-1.2.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleEdit()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_EDIT);
if (!fEnable)
{
// Turn off "View / Highlight Transparent"
LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
// Hide the Beacons floater if it's currently visible
if (LLFloaterBeacons::instanceVisible())
LLFloaterBeacons::toggleInstance();
// Get rid of the build floater if it's open [copy/paste from toggle_build_mode()]
if (gFloaterTools->getVisible())
{
gAgentCamera.resetView(FALSE);
gFloaterTools->close();
gViewerWindow->showCursor();
}
}
}
// Checked: 2010-03-02 (RLVa-1.4.0a) | Modified: RLVa-1.4.0a
void RlvUIEnabler::onToggleMovement()
{
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_FLY)) && (gAgent.getFlying()) )
gAgent.setFlying(FALSE);
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_ALWAYSRUN)) && (gAgent.getAlwaysRun()) )
gAgent.clearAlwaysRun();
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_TEMPRUN)) && (gAgent.getTempRun()) )
gAgent.clearTempRun();
}
// Checked: 2013-05-11 (RLVa-1.4.9)
void RlvUIEnabler::onToggleSendIM()
{
/* Singu Note: Don't hide settings just because they won't be used, that's just wrong.
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SENDIM);
gSavedPerAccountSettings.getControl("BusyModeResponse")->setHiddenFromSettingsEditor(!fEnable);
*/
}
// Checked: 2011-05-28 (RLVa-1.4.0a) | Added: RLVa-1.4.0a
void RlvUIEnabler::onToggleSetDebug()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SETDEBUG);
for (std::map<std::string, S16>::const_iterator itSetting = RlvExtGetSet::m_DbgAllowed.begin();
itSetting != RlvExtGetSet::m_DbgAllowed.end(); ++itSetting)
{
if (itSetting->second & RlvExtGetSet::DBG_WRITE)
gSavedSettings.getControl(itSetting->first)->setHiddenFromSettingsEditor(!fEnable);
}
}
// Checked: 2011-09-04 (RLVa-1.4.1a) | Modified: RLVa-1.4.1a
void RlvUIEnabler::onToggleSetEnv()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SETENV);
if (!fEnable)
{
// Only close the floaters if their instance exists and they're actually visible
if ( (LLFloaterEnvSettings::isOpen()) )
LLFloaterEnvSettings::instance()->close();
if ( (LLFloaterWindLight::isOpen()) )
LLFloaterWindLight::instance()->close();
if ( (LLFloaterWater::isOpen()) )
LLFloaterWater::instance()->close();
if ( (LLFloaterDayCycle::isOpen()) )
LLFloaterDayCycle::instance()->close();
}
// Don't allow toggling "Basic Shaders" and/or "Atmopsheric Shaders" through the debug settings under @setenv=n
gSavedSettings.getControl("VertexShaderEnable")->setHiddenFromSettingsEditor(!fEnable);
gSavedSettings.getControl("WindLightUseAtmosShaders")->setHiddenFromSettingsEditor(!fEnable);
// Restore the user's WindLight preferences when releasing
if (fEnable)
LLEnvManagerNew::instance().usePrefs();
}
// Checked: 2011-11-04 (RLVa-1.4.4a) | Modified: RLVa-1.4.4a
void RlvUIEnabler::onToggleShowInv(bool fQuitting)
{
if (fQuitting)
return; // Nothing to do if the viewer is shutting down
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWINV);
//
// When disabling, close any inventory floaters that may be open
//
if (!fEnable)
{
LLPanelMainInventory::closeAll();
LFFloaterInvPanel::closeAll();
// Singu Note: Hide our standalone inventory favorites floater if present
if (LLFloater* floater = LLUICtrlFactory::getInstance()->getBuiltFloater("floater_inventory_favs.xml"))
floater->close();
}
//
// Enable/disable the "My Outfits" panel on the "My Appearance" sidebar tab
//
LLFloater* pAppearancePanel = LLUICtrlFactory::getInstance()->getBuiltFloater("floater_my_outfits.xml");
if (pAppearancePanel)
{
// Singu Note: No RLV_ASSERTs. This is all a lie about our standalone My Outfits floater anyway.
if (!fEnable) pAppearancePanel->close();
}
//
// Filter (or stop filtering) opening new inventory floaters
//
if (!fEnable)
{
LLMenuGL::sMenuContainer->childSetEnabled("My Outfits", false);
LLMenuGL::sMenuContainer->childSetEnabled("Favorites", false);
}
else
{
LLMenuGL::sMenuContainer->childSetEnabled("My Outfits", true);
LLMenuGL::sMenuContainer->childSetEnabled("Favorites", true);
}
gToolBar->childSetEnabled("outfits_btn", fEnable);
gToolBar->childSetEnabled("favs_btn", fEnable);
}
// Checked: 2010-04-22 (RLVa-1.2.0f) | Modified: RLVa-1.2.0f
void RlvUIEnabler::onToggleShowLoc()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
/* Singu TODO: LLNavigationBar
if (LLNavigationBar::instanceExists())
LLNavigationBar::instance().refreshLocationCtrl();
if (LLPanelTopInfoBar::instanceExists())
LLPanelTopInfoBar::instance().update();
*/
if (!fEnable)
{
// Hide the "About Land" floater if it's currently visible
if (LLFloaterLand::instanceVisible())
LLFloaterLand::hideInstance();
// Hide the "Region / Estate" floater if it's currently visible
if (LLFloaterRegionInfo::instanceVisible())
LLFloaterRegionInfo::hideInstance();
// Hide the "God Tools" floater if it's currently visible
LLFloaterGodTools::hide();
}
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleShowMinimap()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWMINIMAP);
// Start or stop filtering showing the mini-map floater
if ((!fEnable) && LLFloaterMap::instanceVisible())
LLFloaterMap::hideInstance();
}
// Checked: 2010-12-08 (RLVa-1.4.0a) | Modified: RLVa-1.2.2c
void RlvUIEnabler::onToggleShowNames(bool fQuitting)
{
if (fQuitting)
return; // Nothing to do if the viewer is shutting down
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES);
// Force the use of the "display name" cache so we can filter both display and legacy names (or return back to the user's preference)
if (!fEnable)
{
// Close the "Active Speakers" panel if it's currently visible
LLFloaterChat::getInstance()->childSetVisible("active_speakers_panel", false);
LLAvatarNameCache::setForceDisplayNames(true);
}
else
{
LLAvatarNameCache::setForceDisplayNames(false);
const S32 namesys = gSavedSettings.getS32("PhoenixNameSystem");
LLAvatarNameCache::setUseDisplayNames(namesys > 0 && namesys < 4);
}
// Reset the names in radar, if it exists
if (LLFloaterAvatarList::instanceExists())
LLFloaterAvatarList::instance().resetAvatarNames();
LLVOAvatar::invalidateNameTags(); // See handleDisplayNamesOptionChanged()
}
// Checked: 2015-05-20 (RLVa:LF)
void RlvUIEnabler::onToggleShowNameTags(bool fQuitting)
{
if (fQuitting) return; // Nothing to do if the viewer is shutting down
// Reset the names in radar, if it exists
if (LLFloaterAvatarList::instanceExists())
LLFloaterAvatarList::instance().resetAvatarNames();
LLVOAvatar::invalidateNameTags(); // See handleDisplayNamesOptionChanged()
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleShowWorldMap()
{
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWWORLDMAP);
// Simulate clicking the Map button [see LLToolBar::onClickMap()]
if ((!fEnable) && gFloaterWorldMap->getVisible())
LLFloaterWorldMap::toggle();
}
// Checked: 2015-05-25 (RLVa:LF)
void RlvUIEnabler::onToggleCamUnlock()
{
if (gRlvHandler.hasBehaviour(RLV_BHVR_CAMUNLOCK))
gAgentCamera.resetView(true, true);
}
// Checked: 2015-06-04 (RLVa:LF)
void onToggleCamZoom(const ERlvBehaviour& eBhvr)
{
if (gRlvHandler.hasBehaviour(eBhvr))
{
LLViewerCamera& inst(LLViewerCamera::instance());
inst.mSavedFOVLoaded ? inst.loadDefaultFOV() : inst.setDefaultFOV(gSavedSettings.getF32("CameraAngle"));
}
}
// Checked: 2015-06-04 (RLVa:LF)
void onToggleCamDist(const ERlvBehaviour& eBhvr)
{
if (gRlvHandler.hasBehaviour(eBhvr))
{
if (eBhvr == RLV_BHVR_CAMDISTMAX && gRlvHandler.camPole(eBhvr) <= 0)
{
if (!gAgentCamera.cameraMouselook())
gAgentCamera.changeCameraToMouselook();
}
else
{
if (eBhvr == RLV_BHVR_CAMDISTMIN && gRlvHandler.camPole(eBhvr) > 0 && gAgentCamera.cameraMouselook())
gAgentCamera.changeCameraToDefault();
gAgentCamera.cameraPanUp(0); // Hacky, but meh, issues a proper call to calcCameraPositionTargetGlobal().
}
}
}
// Checked: 2010-08-22 (RLVa-1.2.1a) | Added: RLVa-1.2.1a
void RlvUIEnabler::onToggleTp()
{
/* Singu TODO: LLNavigationBar
// Disable the navigation bar "Home" button if both @tplm=n *and* @tploc=n restricted
LLButton* pNavBarHomeBtn = LLNavigationBar::getInstance()->findChild<LLButton>("home_btn");
RLV_ASSERT(pNavBarHomeBtn);
if (pNavBarHomeBtn)
pNavBarHomeBtn->setEnabled(!(gRlvHandler.hasBehaviour(RLV_BHVR_TPLM) && gRlvHandler.hasBehaviour(RLV_BHVR_TPLOC)));
*/
}
// Checked: 2010-03-01 (RLVa-1.2.0c) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleUnsit()
{
/* Singu TODO?
bool fEnable = !gRlvHandler.hasBehaviour(RLV_BHVR_UNSIT);
LLPanelStandStopFlying* pPanelStand = LLPanelStandStopFlying::getInstance();
RLV_ASSERT(pPanelStand);
if (pPanelStand)
{
LLButton* pBtnStand = pPanelStand->findChild<LLButton>("stand_btn");
RLV_ASSERT(pBtnStand);
if (pBtnStand)
pBtnStand->setEnabled(fEnable);
}
*/
}
// Checked: 2010-03-01 (RLVa-1.2.0b) | Added: RLVa-1.2.0a
void RlvUIEnabler::onToggleViewXXX()
{
/* Singu TODO?
// If any of the three are still active then we keep filtering
bool fHasViewXXX = (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE)) ||
(gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT)) || (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE));
// Start or stop filtering opening the preview floaters
if ( (fHasViewXXX) && (!m_ConnFloaterViewXXX.connected()) )
m_ConnFloaterViewXXX = LLFloaterReg::setValidateCallback(boost::bind(&RlvUIEnabler::filterFloaterViewXXX, this, _1, _2));
else if ( (!fHasViewXXX) && (m_ConnFloaterViewXXX.connected()) )
m_ConnFloaterViewXXX.disconnect();
*/
}
// Checked: 2010-04-01 (RLVa-1.2.0c) | Added: RLVa-1.2.0c
void RlvUIEnabler::onUpdateLoginLastLocation(bool fQuitting)
{
if (!fQuitting)
RlvSettings::updateLoginLastLocation();
}
// ============================================================================
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
/*void RlvUIEnabler::addGenericFloaterFilter(const std::string& strFloaterName)
{
m_FilteredFloaters.insert(strFloaterName);
if (!m_ConnFloaterGeneric.connected())
m_ConnFloaterGeneric = LLFloaterReg::setValidateCallback(boost::bind(&RlvUIEnabler::filterFloaterGeneric, this, _1, _2));
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
void RlvUIEnabler::removeGenericFloaterFilter(const std::string& strFloaterName)
{
std::multiset<std::string>::iterator itFloater = m_FilteredFloaters.find(strFloaterName);
RLV_ASSERT_DBG(itFloater != m_FilteredFloaters.end());
m_FilteredFloaters.erase(itFloater);
RLV_ASSERT_DBG(m_ConnFloaterGeneric.connected());
if (m_FilteredFloaters.empty())
m_ConnFloaterGeneric.disconnect();
}
// Checked: 2010-02-28 (RLVa-1.4.0a) | Added: RLVa-1.2.0a
bool RlvUIEnabler::filterFloaterGeneric(const std::string& strName, const LLSD&)
{
return m_FilteredFloaters.end() == m_FilteredFloaters.find(strName);
}
// Checked: 2010-04-22 (RLVa-1.4.5) | Added: RLVa-1.2.0
bool RlvUIEnabler::filterFloaterShowLoc(const std::string& strName, const LLSD&)
{
if ("about_land" == strName)
return canViewParcelProperties();
else if ("region_info" == strName)
return canViewRegionProperties();
else if ("god_tools" == strName)
return false;
return true;
}
// Checked: 2012-02-07 (RLVa-1.4.5) | Added: RLVa-1.4.5
bool RlvUIEnabler::filterPanelShowLoc(const std::string& strFloater, const std::string&, const LLSD& sdKey)
{
if ("places" == strFloater)
{
const std::string strType = sdKey["type"].asString();
if ("create_landmark" == strType)
return false;
else if ("agent" == strType)
return canViewParcelProperties();
}
return true;
}
// Checked: 2010-03-01 (RLVa-1.2.0b) | Added: RLVa-1.2.0a
bool RlvUIEnabler::filterFloaterViewXXX(const std::string& strName, const LLSD&)
{
if ( (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWNOTE)) && ("preview_notecard" == strName) )
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_NOTECARD);
return false;
}
else if ( (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWSCRIPT)) && (("preview_script" == strName) || ("preview_scriptedit" == strName)) )
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_SCRIPT);
return false;
}
else if ( (gRlvHandler.hasBehaviour(RLV_BHVR_VIEWTEXTURE)) && ("preview_texture" == strName) )
{
RlvUtil::notifyBlockedViewXXX(LLAssetType::AT_TEXTURE);
return false;
}
return true;
}
*/
// ============================================================================
// Checked: 2012-02-09 (RLVa-1.4.5) | Modified: RLVa-1.4.5
bool RlvUIEnabler::canViewParcelProperties()
{
// We'll allow "About Land" as long as the user has the ability to return prims (through ownership or through group powers)
bool fShow = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC))
{
// RELEASE-RLVa: [SL-3.2] Check that opening the "About Land" floater still sets focus to the current parcel is none is selected
const LLParcel* pParcel = NULL;
if (LLViewerParcelMgr::getInstance()->selectionEmpty())
{
pParcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
}
else
{
LLParcelSelection* pParcelSel = LLViewerParcelMgr::getInstance()->getFloatingParcelSelection();
if (pParcelSel->hasOthersSelected())
return false;
pParcel = pParcelSel->getParcel();
}
// Ideally we could just use LLViewerParcelMgr::isParcelOwnedByAgent(), but that has that sneaky exemption for "god-like"
if (pParcel)
{
const LLUUID& idOwner = pParcel->getOwnerID();
if ( (idOwner != gAgent.getID()) )
{
S32 count = gAgent.mGroups.size();
for (S32 i = 0; i < count; ++i)
{
if (gAgent.mGroups[i].mID == idOwner)
{
fShow = ((gAgent.mGroups[i].mPowers & GP_LAND_RETURN) > 0);
break;
}
}
}
else
{
fShow = true;
}
}
}
return fShow;
}
// Checked: 2010-04-20 (RLVa-1.4.5) | Modified: RLVa-1.2.0
bool RlvUIEnabler::canViewRegionProperties()
{
// We'll allow "Region / Estate" if the user is either the region owner or an estate manager
bool fShow = !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC);
if (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC))
{
// [See LLRegion::canManageEstate() but without the "god-like" exception]
const LLViewerRegion* pRegion = gAgent.getRegion();
if (pRegion)
fShow = (pRegion->isEstateManager()) || (pRegion->getOwner() == gAgent.getID());
}
return fShow;
}
// Checked: 2010-04-20 (RLVa-1.2.0f) | Added: RLVa-1.2.0f
bool RlvUIEnabler::hasOpenIM(const LLUUID& idAgent)
{
LLUUID idSession = LLIMMgr::computeSessionID(IM_NOTHING_SPECIAL, idAgent);
return gIMMgr->hasSession(idSession);
}
// Checked: 2011-11-04 (RLVa-1.4.4a) | Modified: RLVa-1.4.4a
bool RlvUIEnabler::hasOpenProfile(const LLUUID& idAgent)
{
// -> SL-2.1.0 added the ability to "share" inventory by dropping it on the avatar picker floater so we should check for that
// -> we can drag/drop inventory onto calling cards but probably noone knows about it and it would be too involved to check for that
// TODO-RLVa: [RLVa-1.2.1] Check the avatar picker as well
// Check if the user has the specified agent's profile open
return LLAvatarActions::profileVisible(idAgent);
}
// Checked: 2010-09-11 (RLVa-1.2.1d) | Added: RLVa-1.2.1d
bool RlvUIEnabler::isBuildEnabled()
{
return (gAgent.canEditParcel()) && ((!gRlvHandler.hasBehaviour(RLV_BHVR_EDIT)) || (!gRlvHandler.hasBehaviour(RLV_BHVR_REZ)));
}
// ============================================================================