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SingularityViewer/indra/newview/llviewergenericmessage.cpp

125 lines
3.8 KiB
C++

/**
* @file llviewergenericmessage.cpp
* @brief Handle processing of "generic messages" which contain short lists of strings.
* @author James Cook
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llviewergenericmessage.h"
#include "lldispatcher.h"
#include "lluuid.h"
#include "message.h"
#include "llagent.h"
#include "llwaterparamset.h"
#include "llwaterparammanager.h"
#include "llwlparamset.h"
#include "llwlparammanager.h"
#include "m7wlinterface.h"
#include "lluuid.h"
LLDispatcher gGenericDispatcher;
bool animatorIsRunning = true;
bool animatorUseLindenTime = true;
void send_generic_message(const std::string& method,
const std::vector<std::string>& strings,
const LLUUID& invoice)
{
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("GenericMessage");
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null); //not used
msg->nextBlock("MethodData");
msg->addString("Method", method);
msg->addUUID("Invoice", invoice);
if(strings.empty())
{
msg->nextBlock("ParamList");
msg->addString("Parameter", NULL);
}
else
{
std::vector<std::string>::const_iterator it = strings.begin();
std::vector<std::string>::const_iterator end = strings.end();
for(; it != end; ++it)
{
msg->nextBlock("ParamList");
msg->addString("Parameter", *it);
}
}
gAgent.sendReliableMessage();
}
void process_generic_message(LLMessageSystem* msg, void**)
{
LLUUID agent_id;
msg->getUUID("AgentData", "AgentID", agent_id);
std::string method;
msg->getStringFast(_PREHASH_MethodData, _PREHASH_Method, method);
//This needs to be handled by a dispatcher really, but I'm not sure where is the best place to put it
if (method == "Windlight")
{
//Meta7 WindLight packet
//We are delivering with an agentID of NULL_KEY so as to be
//friendly and not trigger a warning for unsupporting clients.
M7WindlightInterface::getInstance()->receiveMessage(msg);
}
else if (method == "WindlightReset")
{
M7WindlightInterface::getInstance()->receiveReset();
}
else if (agent_id != gAgent.getID())
{
LL_WARNS() << "GenericMessage for wrong agent " << agent_id << LL_ENDL;
return;
}
else
{
std::string request;
LLUUID invoice;
LLDispatcher::sparam_t strings;
LLDispatcher::unpackMessage(msg, request, invoice, strings);
if(!gGenericDispatcher.dispatch(request, invoice, strings))
{
LL_WARNS() << "GenericMessage " << request << " failed to dispatch"
<< LL_ENDL;
}
}
}