Files
SingularityViewer/indra/newview/llhudeffectpointat.cpp
Lirusaito 6e3f404a1c Rip out old workarounds, hacks and macros for newer C++ features not being supported back in the day.
Adds LL_COMPILE_TIME_MESSAGE support to Linux.

llfinite -> std::isfinite
llisnan -> std::isnan
vector_shrink_to_fit -> vector.shrink_to_fit
2016-02-14 17:37:10 -05:00

470 lines
13 KiB
C++

/**
* @file llhudeffectpointat.cpp
* @brief LLHUDEffectPointAt class implementation
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudeffectpointat.h"
#include "llgl.h"
#include "llrender.h"
#include "llagent.h"
#include "llagentcamera.h"
#include "lldrawable.h"
#include "llviewerobjectlist.h"
#include "llvoavatar.h"
#include "message.h"
// packet layout
const S32 SOURCE_AVATAR = 0;
const S32 TARGET_OBJECT = 16;
const S32 TARGET_POS = 32;
const S32 POINTAT_TYPE = 56;
const S32 PKT_SIZE = 57;
// throttle
const F32 MAX_SENDS_PER_SEC = 4.f;
const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f;
// timeouts
// can't use actual F32_MAX, because we add this to the current frametime
const F32 MAX_TIMEOUT = F32_MAX / 4.f;
const F32 POINTAT_TIMEOUTS[POINTAT_NUM_TARGETS] =
{
MAX_TIMEOUT, //POINTAT_TARGET_NONE
MAX_TIMEOUT, //POINTAT_TARGET_SELECT
MAX_TIMEOUT, //POINTAT_TARGET_GRAB
0.f, //POINTAT_TARGET_CLEAR
};
const S32 POINTAT_PRIORITIES[POINTAT_NUM_TARGETS] =
{
0, //POINTAT_TARGET_NONE
1, //POINTAT_TARGET_SELECT
2, //POINTAT_TARGET_GRAB
3, //POINTAT_TARGET_CLEAR
};
// statics
BOOL LLHUDEffectPointAt::sDebugPointAt;
//-----------------------------------------------------------------------------
// LLHUDEffectPointAt()
//-----------------------------------------------------------------------------
LLHUDEffectPointAt::LLHUDEffectPointAt(const U8 type) :
LLHUDEffect(type),
mKillTime(0.f),
mLastSendTime(0.f)
{
clearPointAtTarget();
}
//-----------------------------------------------------------------------------
// ~LLHUDEffectPointAt()
//-----------------------------------------------------------------------------
LLHUDEffectPointAt::~LLHUDEffectPointAt()
{
}
//-----------------------------------------------------------------------------
// packData()
//-----------------------------------------------------------------------------
void LLHUDEffectPointAt::packData(LLMessageSystem *mesgsys)
{
// Pack the default data
LLHUDEffect::packData(mesgsys);
// Pack the type-specific data. Uses a fun packed binary format. Whee!
U8 packed_data[PKT_SIZE];
memset(packed_data, 0, PKT_SIZE);
if (mSourceObject)
{
htonmemcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16);
}
else
{
htonmemcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16);
}
// pack both target object and position
// position interpreted as offset if target object is non-null
if (mTargetObject)
{
htonmemcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16);
}
else
{
htonmemcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16);
}
htonmemcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24);
U8 pointAtTypePacked = (U8)mTargetType;
htonmemcpy(&(packed_data[POINTAT_TYPE]), &pointAtTypePacked, MVT_U8, 1);
mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE);
mLastSendTime = mTimer.getElapsedTimeF32();
}
//-----------------------------------------------------------------------------
// unpackData()
//-----------------------------------------------------------------------------
void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum)
{
LLVector3d new_target;
U8 packed_data[PKT_SIZE];
LLUUID dataId;
mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum);
// ignore messages from ourselves
if (!gAgentCamera.mPointAt.isNull() && dataId == gAgentCamera.mPointAt->getID())
{
return;
}
LLHUDEffect::unpackData(mesgsys, blocknum);
LLUUID source_id;
LLUUID target_id;
U8 pointAtTypeUnpacked = 0;
S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData);
if (size != PKT_SIZE)
{
LL_WARNS() << "PointAt effect with bad size " << size << LL_ENDL;
return;
}
mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum);
htonmemcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16);
htonmemcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16);
htonmemcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24);
htonmemcpy(&pointAtTypeUnpacked, &(packed_data[POINTAT_TYPE]), MVT_U8, 1);
LLVOAvatar *avatarp = gObjectList.findAvatar(source_id);
if (avatarp)
{
setSourceObject(avatarp);
}
else
{
//LL_WARNS() << "Could not find source avatar for pointat effect" << LL_ENDL;
return;
}
LLViewerObject *objp = gObjectList.findObject(target_id);
if (objp)
{
setTargetObjectAndOffset(objp, new_target);
}
else if (target_id.isNull())
{
setTargetPosGlobal(new_target);
}
mTargetType = (EPointAtType)pointAtTypeUnpacked;
// mKillTime = mTimer.getElapsedTimeF32() + mDuration;
update();
}
//-----------------------------------------------------------------------------
// setTargetObjectAndOffset()
//-----------------------------------------------------------------------------
void LLHUDEffectPointAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset)
{
mTargetObject = objp;
mTargetOffsetGlobal = offset;
}
//-----------------------------------------------------------------------------
// setTargetPosGlobal()
//-----------------------------------------------------------------------------
void LLHUDEffectPointAt::setTargetPosGlobal(const LLVector3d &target_pos_global)
{
mTargetObject = NULL;
mTargetOffsetGlobal = target_pos_global;
}
//-----------------------------------------------------------------------------
// setPointAt()
// called by agent logic to set look at behavior locally, and propagate to sim
//-----------------------------------------------------------------------------
BOOL LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position)
{
if (!mSourceObject)
{
return FALSE;
}
if (target_type >= POINTAT_NUM_TARGETS)
{
LL_WARNS() << "Bad target_type " << (int)target_type << " - ignoring." << LL_ENDL;
return FALSE;
}
// must be same or higher priority than existing effect
if (POINTAT_PRIORITIES[target_type] < POINTAT_PRIORITIES[mTargetType])
{
return FALSE;
}
F32 current_time = mTimer.getElapsedTimeF32();
// type of pointat behavior or target object has changed
BOOL targetTypeChanged = (target_type != mTargetType) ||
(object != mTargetObject);
BOOL targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) &&
((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC));
if (targetTypeChanged || targetPosChanged)
{
mLastSentOffsetGlobal = position;
setDuration(POINTAT_TIMEOUTS[target_type]);
setNeedsSendToSim(TRUE);
// LL_INFOS() << "Sending pointat data" << LL_ENDL;
}
if (target_type == POINTAT_TARGET_CLEAR)
{
clearPointAtTarget();
}
else
{
mTargetType = target_type;
mTargetObject = object;
if (object)
{
mTargetOffsetGlobal.setVec(position);
}
else
{
mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position);
}
mKillTime = mTimer.getElapsedTimeF32() + mDuration;
//set up requisite animation data
update();
}
return TRUE;
}
//-----------------------------------------------------------------------------
// clearPointAtTarget()
//-----------------------------------------------------------------------------
void LLHUDEffectPointAt::clearPointAtTarget()
{
mTargetObject = NULL;
mTargetOffsetGlobal.clearVec();
mTargetType = POINTAT_TARGET_NONE;
}
//-----------------------------------------------------------------------------
// markDead()
//-----------------------------------------------------------------------------
void LLHUDEffectPointAt::markDead()
{
if (!mSourceObject.isNull() && mSourceObject->isAvatar())
{
((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
}
clearPointAtTarget();
LLHUDEffect::markDead();
}
void LLHUDEffectPointAt::setSourceObject(LLViewerObject* objectp)
{
// restrict source objects to avatars
if (objectp && objectp->isAvatar())
{
LLHUDEffect::setSourceObject(objectp);
}
}
//-----------------------------------------------------------------------------
// render()
//-----------------------------------------------------------------------------
void LLHUDEffectPointAt::render()
{
update();
if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLVector3 target = mTargetPos + mSourceObject->getRenderPosition();
gGL.pushMatrix();
gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]);
gGL.scalef(0.3f, 0.3f, 0.3f);
gGL.begin(LLRender::LINES);
{
gGL.color3f(1.f, 0.f, 0.f);
gGL.vertex3f(-1.f, 0.f, 0.f);
gGL.vertex3f(1.f, 0.f, 0.f);
gGL.vertex3f(0.f, -1.f, 0.f);
gGL.vertex3f(0.f, 1.f, 0.f);
gGL.vertex3f(0.f, 0.f, -1.f);
gGL.vertex3f(0.f, 0.f, 1.f);
} gGL.end();
gGL.popMatrix();
}
}
//-----------------------------------------------------------------------------
// update()
//-----------------------------------------------------------------------------
void LLHUDEffectPointAt::update()
{
// If the target object is dead, set the target object to NULL
if (!mTargetObject.isNull() && mTargetObject->isDead())
{
clearPointAtTarget();
}
if (mSourceObject.isNull() || mSourceObject->isDead())
{
markDead();
return;
}
F32 time = mTimer.getElapsedTimeF32();
// clear out the effect if time is up
if (mKillTime != 0.f && time > mKillTime)
{
mTargetType = POINTAT_TARGET_NONE;
}
if (mSourceObject->isAvatar())
{
if (mTargetType == POINTAT_TARGET_NONE)
{
((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint");
}
else
{
if (calcTargetPosition())
{
((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_EDITING);
}
}
}
}
//-----------------------------------------------------------------------------
// calcTargetPosition()
// returns whether we successfully calculated a finite target position.
//-----------------------------------------------------------------------------
bool LLHUDEffectPointAt::calcTargetPosition()
{
LLViewerObject *targetObject = (LLViewerObject *)mTargetObject;
LLVector3 local_offset;
if (targetObject)
{
local_offset.setVec(mTargetOffsetGlobal);
}
else
{
local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal);
}
if (targetObject && targetObject->mDrawable.notNull())
{
LLQuaternion objRot;
if (targetObject->isAvatar())
{
LLVOAvatar *avatarp = (LLVOAvatar *)targetObject;
mTargetPos = avatarp->mHeadp->getWorldPosition();
objRot = avatarp->mPelvisp->getWorldRotation();
}
else
{
if (targetObject->mDrawable->getGeneration() == -1)
{
mTargetPos = targetObject->getPositionAgent();
objRot = targetObject->getWorldRotation();
}
else
{
mTargetPos = targetObject->getRenderPosition();
objRot = targetObject->getRenderRotation();
}
}
mTargetPos += (local_offset * objRot);
}
else
{
mTargetPos = local_offset;
}
mTargetPos -= mSourceObject->getRenderPosition();
if (!std::isfinite(mTargetPos.lengthSquared()))
{
return false;
}
if (mSourceObject->isAvatar())
{
LLVOAvatar* avatarp = ((LLVOAvatar*)(LLViewerObject*)mSourceObject);
avatarp->setAnimationData("PointAtPoint", (void *)&mTargetPos);
avatarp->mIdleTimer.reset();
}
return true;
}
const LLVector3d LLHUDEffectPointAt::getPointAtPosGlobal()
{
LLVector3d global_pos;
global_pos.setVec(mTargetPos);
if (mSourceObject.notNull())
{
global_pos += mSourceObject->getPositionGlobal();
}
return global_pos;
}