Remove the derpy stuff lindens like to do Wide strings aren't normal strings Make it all a bit better~ Redid the Duration floater because it was kinda icky, gave it more flexibility~<3 Display parcel ban and access durations as dates instead of text, sortable! Reworked the rather icky lookin' Access panel control ordering Enabled lowering parcel ban time without needing to find and remove first
416 lines
12 KiB
C++
416 lines
12 KiB
C++
/**
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* @file llfloaterland.h
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* @author James Cook
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* @brief "About Land" floater, allowing display and editing of land parcel properties.
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*
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* $LicenseInfo:firstyear=2002&license=viewergpl$
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*
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* Copyright (c) 2002-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLFLOATERLAND_H
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#define LL_LLFLOATERLAND_H
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#include <set>
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#include <vector>
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#include "llfloater.h"
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#include "llpointer.h" // LLPointer<>
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//#include "llviewertexturelist.h"
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#include "llsafehandle.h"
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const F32 CACHE_REFRESH_TIME = 2.5f;
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class LLButton;
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class LLCheckBoxCtrl;
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class LLRadioGroup;
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class LLComboBox;
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class LLLineEditor;
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class LLNameListCtrl;
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class LLRadioGroup;
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class LLParcelSelectionObserver;
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class LLSpinCtrl;
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class LLTabContainer;
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class LLTextBox;
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class LLTextEditor;
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class LLTextureCtrl;
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class LLUIImage;
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class LLViewerTextEditor;
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class LLParcelSelection;
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class LLPanelLandGeneral;
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class LLPanelLandObjects;
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class LLPanelLandOptions;
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class LLPanelLandAudio;
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class LLPanelLandMedia;
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class LLPanelLandAccess;
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class LLPanelLandBan;
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class LLPanelLandRenters;
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class LLPanelLandCovenant;
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class LLParcel;
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class LLFloaterLand
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: public LLFloater, public LLFloaterSingleton<LLFloaterLand>
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{
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friend class LLUISingleton<LLFloaterLand, VisibilityPolicy<LLFloater> >;
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public:
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static void refreshAll();
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static LLPanelLandObjects* getCurrentPanelLandObjects();
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static LLPanelLandCovenant* getCurrentPanelLandCovenant();
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LLParcel* getCurrentSelectedParcel();
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// Destroys itself on close.
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virtual void onClose(bool app_quitting);
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virtual void onOpen();
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virtual BOOL postBuild();
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// [RLVa:KB] - Checked: 2009-07-04 (RLVa-1.0.0a)
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virtual void open();
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// [/RLVa:KB]
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protected:
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// Does its own instance management, so clients not allowed
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// to allocate or destroy.
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LLFloaterLand(const LLSD& seed);
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virtual ~LLFloaterLand();
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/*virtual*/ void refresh();
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static void* createPanelLandGeneral(void* data);
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static void* createPanelLandCovenant(void* data);
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static void* createPanelLandObjects(void* data);
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static void* createPanelLandOptions(void* data);
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static void* createPanelLandAudio(void* data);
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static void* createPanelLandMedia(void* data);
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static void* createPanelLandAccess(void* data);
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static void* createPanelLandBan(void* data);
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protected:
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static LLParcelSelectionObserver* sObserver;
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static S32 sLastTab;
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LLTabContainer* mTabLand;
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LLPanelLandGeneral* mPanelGeneral;
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LLPanelLandObjects* mPanelObjects;
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LLPanelLandOptions* mPanelOptions;
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LLPanelLandAudio* mPanelAudio;
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LLPanelLandMedia* mPanelMedia;
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LLPanelLandAccess* mPanelAccess;
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LLPanelLandCovenant* mPanelCovenant;
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LLSafeHandle<LLParcelSelection> mParcel;
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public:
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// When closing the dialog, we want to deselect the land. But when
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// we send an update to the simulator, it usually replies with the
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// parcel information, causing the land to be reselected. This allows
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// us to suppress that behavior.
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static BOOL sRequestReplyOnUpdate;
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};
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class LLPanelLandGeneral
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: public LLPanel
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{
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public:
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LLPanelLandGeneral(LLSafeHandle<LLParcelSelection>& parcelp);
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virtual ~LLPanelLandGeneral();
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/*virtual*/ void refresh();
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void refreshNames();
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virtual void draw();
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void setGroup(const LLUUID& group_id);
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void onClickProfile();
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void onClickSetGroup();
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static void onClickInfoGroup(void*);
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static void onClickDeed(void*);
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static void onClickBuyLand(void* data);
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static void onClickScriptLimits(void* data);
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static void onClickRelease(void*);
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static void onClickReclaim(void*);
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static void onClickBuyPass(void* deselect_when_done);
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static BOOL enableBuyPass(void*);
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static void onCommitAny(LLUICtrl* ctrl, void *userdata);
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static void finalizeCommit(void * userdata);
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static void onForSaleChange(LLUICtrl *ctrl, void * userdata);
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static void finalizeSetSellChange(void * userdata);
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static void onSalePriceChange(LLUICtrl *ctrl, void * userdata);
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static bool cbBuyPass(const LLSD& notification, const LLSD& response);
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static void onClickSellLand(void* data);
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static void onClickStopSellLand(void* data);
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static void onClickSet(void* data);
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static void onClickClear(void* data);
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static void onClickShow(void* data);
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static void callbackAvatarPick(const std::vector<std::string>& names, const uuid_vec_t& ids, void* data);
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static void finalizeAvatarPick(void* data);
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static void callbackHighlightTransferable(S32 option, void* userdata);
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static void onClickStartAuction(void*);
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// sale change confirmed when "is for sale", "sale price", "sell to whom" fields are changed
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static void confirmSaleChange(S32 landSize, S32 salePrice, std::string authorizedName, void(*callback)(void*), void* userdata);
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static void callbackConfirmSaleChange(S32 option, void* userdata);
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virtual BOOL postBuild();
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protected:
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LLLineEditor* mEditName;
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LLTextEditor* mEditDesc;
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LLTextBox* mTextSalePending;
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LLButton* mBtnDeedToGroup;
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LLButton* mBtnSetGroup;
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LLTextBox* mTextOwner;
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LLButton* mBtnProfile;
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LLTextBox* mContentRating;
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LLTextBox* mLandType;
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LLTextBox* mTextGroup;
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LLTextBox* mTextClaimDate;
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LLTextBox* mTextPriceLabel;
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LLTextBox* mTextPrice;
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LLCheckBoxCtrl* mCheckDeedToGroup;
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LLCheckBoxCtrl* mCheckContributeWithDeed;
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LLTextBox* mSaleInfoForSale1;
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LLTextBox* mSaleInfoForSale2;
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LLTextBox* mSaleInfoForSaleObjects;
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LLTextBox* mSaleInfoForSaleNoObjects;
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LLTextBox* mSaleInfoNotForSale;
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LLButton* mBtnSellLand;
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LLButton* mBtnStopSellLand;
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LLTextBox* mTextDwell;
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LLButton* mBtnBuyLand;
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LLButton* mBtnScriptLimits;
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LLButton* mBtnBuyGroupLand;
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// these buttons share the same location, but
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// reclaim is in exactly the same visual place,
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// ond is only shown for estate owners on their
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// estate since they cannot release land.
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LLButton* mBtnReleaseLand;
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LLButton* mBtnReclaimLand;
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LLButton* mBtnBuyPass;
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LLButton* mBtnStartAuction;
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LLSafeHandle<LLParcelSelection>& mParcel;
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// This pointer is needed to avoid parcel deselection until buying pass is completed or canceled.
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// Deselection happened because of zero references to parcel selection, which took place when
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// "Buy Pass" was called from popup menu(EXT-6464)
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static LLPointer<LLParcelSelection> sSelectionForBuyPass;
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static LLHandle<LLFloater> sBuyPassDialogHandle;
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};
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class LLPanelLandObjects
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: public LLPanel
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{
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public:
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LLPanelLandObjects(LLSafeHandle<LLParcelSelection>& parcelp);
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virtual ~LLPanelLandObjects();
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/*virtual*/ void refresh();
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virtual void draw();
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bool callbackReturnOwnerObjects(const LLSD& notification, const LLSD& response);
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bool callbackReturnGroupObjects(const LLSD& notification, const LLSD& response);
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bool callbackReturnOtherObjects(const LLSD& notification, const LLSD& response);
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bool callbackReturnOwnerList(const LLSD& notification, const LLSD& response);
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static void clickShowCore(LLPanelLandObjects* panelp, S32 return_type, uuid_list_t* list = 0);
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static void onClickShowOwnerObjects(void*);
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static void onClickShowGroupObjects(void*);
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static void onClickShowOtherObjects(void*);
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static void onClickReturnOwnerObjects(void*);
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static void onClickReturnGroupObjects(void*);
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static void onClickReturnOtherObjects(void*);
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static void onClickReturnOwnerList(void*);
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static void onClickRefresh(void*);
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static void onDoubleClickOwner(void*);
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void onCommitList();
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static void onLostFocus(LLFocusableElement* caller, void* user_data);
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static void onCommitClean(LLUICtrl* caller, void* user_data);
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static void processParcelObjectOwnersReply(LLMessageSystem *msg, void **);
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virtual BOOL postBuild();
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protected:
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LLTextBox *mParcelObjectBonus;
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LLTextBox *mSWTotalObjects;
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LLTextBox *mObjectContribution;
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LLTextBox *mTotalObjects;
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LLTextBox *mOwnerObjects;
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LLButton *mBtnShowOwnerObjects;
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LLButton *mBtnReturnOwnerObjects;
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LLTextBox *mGroupObjects;
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LLButton *mBtnShowGroupObjects;
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LLButton *mBtnReturnGroupObjects;
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LLTextBox *mOtherObjects;
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LLButton *mBtnShowOtherObjects;
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LLButton *mBtnReturnOtherObjects;
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LLTextBox *mSelectedObjects;
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LLLineEditor *mCleanOtherObjectsTime;
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S32 mOtherTime;
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LLButton *mBtnRefresh;
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LLButton *mBtnReturnOwnerList;
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LLNameListCtrl *mOwnerList;
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LLPointer<LLUIImage> mIconAvatarOnline;
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LLPointer<LLUIImage> mIconAvatarInSim;
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LLPointer<LLUIImage> mIconAvatarOffline;
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LLPointer<LLUIImage> mIconGroup;
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BOOL mFirstReply;
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uuid_list_t mSelectedOwners;
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std::string mSelectedName;
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S32 mSelectedCount;
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BOOL mSelectedIsGroup;
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LLSafeHandle<LLParcelSelection>& mParcel;
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};
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class LLPanelLandOptions
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: public LLPanel
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{
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public:
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LLPanelLandOptions(LLSafeHandle<LLParcelSelection>& parcelp);
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virtual ~LLPanelLandOptions();
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/*virtual*/ BOOL postBuild();
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/*virtual*/ void draw();
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/*virtual*/ void refresh();
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private:
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// Refresh the "show in search" checkbox and category selector.
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void refreshSearch();
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static void onCommitAny(LLUICtrl* ctrl, void *userdata);
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static void onClickSet(void* userdata);
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static void onClickClear(void* userdata);
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static void onClickPublishHelp(void*);
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private:
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LLCheckBoxCtrl* mCheckEditObjects;
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LLCheckBoxCtrl* mCheckEditGroupObjects;
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LLCheckBoxCtrl* mCheckAllObjectEntry;
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LLCheckBoxCtrl* mCheckGroupObjectEntry;
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LLCheckBoxCtrl* mCheckEditLand;
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LLCheckBoxCtrl* mCheckSafe;
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LLCheckBoxCtrl* mCheckFly;
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LLCheckBoxCtrl* mCheckGroupScripts;
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LLCheckBoxCtrl* mCheckOtherScripts;
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LLCheckBoxCtrl* mCheckLandmark;
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LLCheckBoxCtrl* mCheckShowDirectory;
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LLComboBox* mCategoryCombo;
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LLComboBox* mLandingTypeCombo;
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LLTextureCtrl* mSnapshotCtrl;
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LLTextBox* mLocationText;
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LLButton* mSetBtn;
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LLButton* mClearBtn;
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LLCheckBoxCtrl *mMatureCtrl;
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LLCheckBoxCtrl *mGamingCtrl;
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LLCheckBoxCtrl *mPushRestrictionCtrl;
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LLCheckBoxCtrl *mSeeAvatarsCtrl;
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LLButton *mPublishHelpButton;
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LLSafeHandle<LLParcelSelection>& mParcel;
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};
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class LLPanelLandAccess
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: public LLPanel
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{
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public:
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LLPanelLandAccess(LLSafeHandle<LLParcelSelection>& parcelp);
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virtual ~LLPanelLandAccess();
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void refresh();
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void refresh_ui();
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void refreshNames();
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virtual void draw();
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static void onCommitPublicAccess(LLUICtrl* ctrl, void *userdata);
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static void onCommitAny(LLUICtrl* ctrl, void *userdata);
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static void onCommitGroupCheck(LLUICtrl* ctrl, void *userdata);
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static void onClickRemoveAccess(void*);
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static void onClickRemoveBanned(void*);
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virtual BOOL postBuild();
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void onClickAddAccess();
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void onClickAddBanned();
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void callbackAvatarCBBanned(const uuid_vec_t& ids);
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void callbackAvatarCBBanned2(const uuid_vec_t& ids, S32 duration);
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void callbackAvatarCBAccess(const uuid_vec_t& ids);
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protected:
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LLNameListCtrl* mListAccess;
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LLNameListCtrl* mListBanned;
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LLSafeHandle<LLParcelSelection>& mParcel;
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};
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class LLPanelLandCovenant
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: public LLPanel
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{
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public:
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LLPanelLandCovenant(LLSafeHandle<LLParcelSelection>& parcelp);
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virtual ~LLPanelLandCovenant();
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virtual BOOL postBuild();
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void refresh();
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static void updateCovenantText(const std::string& string);
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static void updateEstateName(const std::string& name);
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static void updateLastModified(const std::string& text);
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static void updateEstateOwnerName(const std::string& name);
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protected:
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LLSafeHandle<LLParcelSelection>& mParcel;
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};
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#endif
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