Files
SingularityViewer/indra/newview/llappviewerwin32.cpp
2019-10-07 11:56:31 -04:00

662 lines
17 KiB
C++

/**
* @file llappviewerwin32.cpp
* @brief The LLAppViewerWin32 class definitions
*
* $LicenseInfo:firstyear=2007&license=viewergpl$
*
* Copyright (c) 2007-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#if defined(_DEBUG)
# if _MSC_VER >= 1400 // Visual C++ 2005 or later
# define WINDOWS_CRT_MEM_CHECKS 1
# endif
#endif
#include "llwindowwin32.h" // *FIX: for setting gIconResource.
#include "llappviewerwin32.h"
#include "llgl.h"
#include "res/resource.h" // *FIX: for setting gIconResource.
#include <fcntl.h> //_O_APPEND
#include <io.h> //_open_osfhandle()
#include <process.h> // _spawnl()
#include <tchar.h> // For TCHAR support
#include <Werapi.h>
#include "llviewercontrol.h"
#include "lldxhardware.h"
#ifdef USE_NVAPI
#include "nvapi/nvapi.h"
#include "nvapi/NvApiDriverSettings.h"
#endif
#include <stdlib.h>
#include "llweb.h"
#include "llsecondlifeurls.h"
#include "llwindebug.h"
#include "llviewernetwork.h"
#include "llmd5.h"
#include "llfindlocale.h"
#include "llcommandlineparser.h"
#include "lltrans.h"
// *FIX:Mani - This hack is to fix a linker issue with libndofdev.lib
// The lib was compiled under VS2005 - in VS2003 we need to remap assert
#ifdef LL_DEBUG
#ifdef LL_MSVC7
extern "C" {
void _wassert(const wchar_t * _Message, const wchar_t *_File, unsigned _Line)
{
LL_ERRS() << _Message << LL_ENDL;
}
}
#endif
#endif
const std::string LLAppViewerWin32::sWindowClass = "Second Life";
// Create app mutex creates a unique global windows object.
// If the object can be created it returns true, otherwise
// it returns false. The false result can be used to determine
// if another instance of a second life app (this vers. or later)
// is running.
// *NOTE: Do not use this method to run a single instance of the app.
// This is intended to help debug problems with the cross-platform
// locked file method used for that purpose.
bool create_app_mutex()
{
bool result = true;
LPCWSTR unique_mutex_name = L"SecondLifeAppMutex";
HANDLE hMutex;
hMutex = CreateMutex(NULL, TRUE, unique_mutex_name);
if(GetLastError() == ERROR_ALREADY_EXISTS)
{
result = false;
}
return result;
}
#ifdef USE_NVAPI
#define NVAPI_APPNAME L"Second Life"
/*
This function is used to print to the command line a text message
describing the nvapi error and quits
*/
void nvapi_error(NvAPI_Status status)
{
NvAPI_ShortString szDesc = { 0 };
NvAPI_GetErrorMessage(status, szDesc);
LL_WARNS() << szDesc << LL_ENDL;
//should always trigger when asserts are enabled
//llassert(status == NVAPI_OK);
}
void ll_nvapi_init(NvDRSSessionHandle hSession)
{
// (2) load all the system settings into the session
NvAPI_Status status = NvAPI_DRS_LoadSettings(hSession);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
NvAPI_UnicodeString wsz = { 0 };
memcpy_s(wsz, sizeof(wsz), NVAPI_APPNAME, sizeof(NVAPI_APPNAME));
status = NvAPI_DRS_SetCurrentGlobalProfile(hSession, wsz);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
// (3) Obtain the current profile.
NvDRSProfileHandle hProfile = 0;
status = NvAPI_DRS_GetCurrentGlobalProfile(hSession, &hProfile);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
// load settings for querying
status = NvAPI_DRS_LoadSettings(hSession);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
//get the preferred power management mode for Second Life
NVDRS_SETTING drsSetting = {0};
drsSetting.version = NVDRS_SETTING_VER;
status = NvAPI_DRS_GetSetting(hSession, hProfile, PREFERRED_PSTATE_ID, &drsSetting);
if (status == NVAPI_SETTING_NOT_FOUND)
{ //only override if the user hasn't specifically set this setting
// (4) Specify that we want the VSYNC disabled setting
// first we fill the NVDRS_SETTING struct, then we call the function
drsSetting.version = NVDRS_SETTING_VER;
drsSetting.settingId = PREFERRED_PSTATE_ID;
drsSetting.settingType = NVDRS_DWORD_TYPE;
drsSetting.u32CurrentValue = PREFERRED_PSTATE_PREFER_MAX;
status = NvAPI_DRS_SetSetting(hSession, hProfile, &drsSetting);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
// (5) Now we apply (or save) our changes to the system
status = NvAPI_DRS_SaveSettings(hSession);
if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
}
else if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
}
#endif
//#define DEBUGGING_SEH_FILTER 1
#if DEBUGGING_SEH_FILTER
# define WINMAIN DebuggingWinMain
#else
# define WINMAIN WinMain
#endif
int APIENTRY WINMAIN(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
const S32 MAX_HEAPS = 255;
DWORD heap_enable_lfh_error[MAX_HEAPS];
S32 num_heaps = 0;
#if WINDOWS_CRT_MEM_CHECKS && !INCLUDE_VLD
_CrtSetDbgFlag ( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF ); // dump memory leaks on exit
#elif 1
// Experimental - enable the low fragmentation heap
// This results in a 2-3x improvement in opening a new Inventory window (which uses a large numebr of allocations)
// Note: This won't work when running from the debugger unless the _NO_DEBUG_HEAP environment variable is set to 1
_CrtSetDbgFlag(0); // default, just making explicit
ULONG ulEnableLFH = 2;
HANDLE* hHeaps = new HANDLE[MAX_HEAPS];
num_heaps = GetProcessHeaps(MAX_HEAPS, hHeaps);
for(S32 i = 0; i < num_heaps; i++)
{
bool success = HeapSetInformation(hHeaps[i], HeapCompatibilityInformation, &ulEnableLFH, sizeof(ulEnableLFH));
if (success)
heap_enable_lfh_error[i] = 0;
else
heap_enable_lfh_error[i] = GetLastError();
}
#endif
// *FIX: global
gIconResource = MAKEINTRESOURCE(IDI_LL_ICON);
LLAppViewerWin32* viewer_app_ptr = new LLAppViewerWin32(lpCmdLine);
viewer_app_ptr->setErrorHandler(LLAppViewer::handleViewerCrash);
// Set a debug info flag to indicate if multiple instances are running.
bool found_other_instance = !create_app_mutex();
gDebugInfo["FoundOtherInstanceAtStartup"] = LLSD::Boolean(found_other_instance);
bool ok = viewer_app_ptr->init();
if(!ok)
{
LL_WARNS() << "Application init failed." << LL_ENDL;
return -1;
}
#ifdef USE_NVAPI
NvAPI_Status status;
// Initialize NVAPI
status = NvAPI_Initialize();
NvDRSSessionHandle hSession = 0;
if (status == NVAPI_OK)
{
// Create the session handle to access driver settings
status = NvAPI_DRS_CreateSession(&hSession);
if (status != NVAPI_OK)
{
nvapi_error(status);
}
else
{
//override driver setting as needed
ll_nvapi_init(hSession);
}
}
#endif
// Have to wait until after logging is initialized to display LFH info
if (num_heaps > 0)
{
LL_INFOS() << "Attempted to enable LFH for " << num_heaps << " heaps." << LL_ENDL;
for(S32 i = 0; i < num_heaps; i++)
{
if (heap_enable_lfh_error[i])
{
LL_INFOS() << " Failed to enable LFH for heap: " << i << " Error: " << heap_enable_lfh_error[i] << LL_ENDL;
}
}
}
// Run the application main loop
if(!LLApp::isQuitting())
{
viewer_app_ptr->mainLoop();
}
if (!LLApp::isError())
{
//
// We don't want to do cleanup here if the error handler got called -
// the assumption is that the error handler is responsible for doing
// app cleanup if there was a problem.
//
#if WINDOWS_CRT_MEM_CHECKS
LL_INFOS() << "CRT Checking memory:" << LL_ENDL;
if (!_CrtCheckMemory())
{
LL_WARNS() << "_CrtCheckMemory() failed at prior to cleanup!" << LL_ENDL;
}
else
{
LL_INFOS() << " No corruption detected." << LL_ENDL;
}
#endif
gGLActive = TRUE;
viewer_app_ptr->cleanup();
#if WINDOWS_CRT_MEM_CHECKS
LL_INFOS() << "CRT Checking memory:" << LL_ENDL;
if (!_CrtCheckMemory())
{
LL_WARNS() << "_CrtCheckMemory() failed after cleanup!" << LL_ENDL;
}
else
{
LL_INFOS() << " No corruption detected." << LL_ENDL;
}
#endif
}
delete viewer_app_ptr;
viewer_app_ptr = NULL;
//start updater
if(LLAppViewer::sUpdaterInfo)
{
_spawnl(_P_NOWAIT, LLAppViewer::sUpdaterInfo->mUpdateExePath.c_str(), LLAppViewer::sUpdaterInfo->mUpdateExePath.c_str(), LLAppViewer::sUpdaterInfo->mParams.str().c_str(), NULL);
delete LLAppViewer::sUpdaterInfo ;
LLAppViewer::sUpdaterInfo = NULL ;
}
#ifdef USE_NVAPI
// (NVAPI) (6) We clean up. This is analogous to doing a free()
if (hSession)
{
NvAPI_DRS_DestroySession(hSession);
hSession = 0;
}
#endif
return 0;
}
#if DEBUGGING_SEH_FILTER
// The compiler doesn't like it when you use __try/__except blocks
// in a method that uses object destructors. Go figure.
// This winmain just calls the real winmain inside __try.
// The __except calls our exception filter function. For debugging purposes.
int APIENTRY WinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPSTR lpCmdLine,
int nCmdShow)
{
__try
{
WINMAIN(hInstance, hPrevInstance, lpCmdLine, nCmdShow);
}
__except( viewer_windows_exception_handler( GetExceptionInformation() ) )
{
_tprintf( _T("Exception handled.\n") );
}
}
#endif
void LLAppViewerWin32::disableWinErrorReporting()
{
std::string const& executable_name = gDirUtilp->getExecutableFilename();
if( S_OK == WerAddExcludedApplication( utf8str_to_utf16str(executable_name).c_str(), FALSE ) )
{
LL_INFOS() << "WerAddExcludedApplication() succeeded for " << executable_name << LL_ENDL;
}
else
{
LL_INFOS() << "WerAddExcludedApplication() failed for " << executable_name << LL_ENDL;
}
}
const S32 MAX_CONSOLE_LINES = 500;
void create_console()
{
CONSOLE_SCREEN_BUFFER_INFO coninfo;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
// Redirect the CRT standard input, output, and error handles to the console
freopen("CONIN$", "r", stdin);
freopen("CONOUT$", "w", stdout);
freopen("CONOUT$", "w", stderr);
setvbuf( stdin, NULL, _IONBF, 0 );
setvbuf( stdout, NULL, _IONBF, 0 );
setvbuf( stderr, NULL, _IONBF, 0 );
}
LLAppViewerWin32::LLAppViewerWin32(const char* cmd_line) :
mCmdLine(cmd_line)
{
}
LLAppViewerWin32::~LLAppViewerWin32()
{
}
bool LLAppViewerWin32::init()
{
// Platform specific initialization.
// Turn off Windows Error Reporting
// (Don't send our data to Microsoft--at least until we are Logo approved and have a way
// of getting the data back from them.)
//
// LL_INFOS() << "Turning off Windows error reporting." << LL_ENDL;
disableWinErrorReporting();
#ifndef LL_RELEASE_FOR_DOWNLOAD
LLWinDebug::instance().init();
#endif
#if LL_WINDOWS
#if LL_SEND_CRASH_REPORTS
LLAppViewer* pApp = LLAppViewer::instance();
pApp->initCrashReporting();
#endif
#endif
bool success = LLAppViewer::init();
return success;
}
bool LLAppViewerWin32::cleanup()
{
bool result = LLAppViewer::cleanup();
gDXHardware.cleanup();
return result;
}
bool LLAppViewerWin32::initLogging()
{
return LLAppViewer::initLogging();
}
void LLAppViewerWin32::initConsole()
{
// pop up debug console
create_console();
return LLAppViewer::initConsole();
}
void write_debug_dx(const char* str)
{
std::string value = gDebugInfo["DXInfo"].asString();
value += str;
gDebugInfo["DXInfo"] = value;
}
void write_debug_dx(const std::string& str)
{
write_debug_dx(str.c_str());
}
bool LLAppViewerWin32::initHardwareTest()
{
//
// Do driver verification and initialization based on DirectX
// hardware polling and driver versions
//
if (FALSE == gSavedSettings.getBOOL("NoHardwareProbe"))
{
BOOL vram_only = !gSavedSettings.getBOOL("ProbeHardwareOnStartup");
// per DEV-11631 - disable hardware probing for everything
// but vram.
vram_only = TRUE;
LLSplashScreen::update(LLTrans::getString("StartupDetectingHardware"));
LL_DEBUGS("AppInit") << "Attempting to poll DirectX for hardware info" << LL_ENDL;
gDXHardware.setWriteDebugFunc(write_debug_dx);
S32Megabytes system_ram = gSysMemory.getPhysicalMemoryKB();
BOOL probe_ok = gDXHardware.getInfo(vram_only, system_ram);
if (!probe_ok
&& gSavedSettings.getWarning("AboutDirectX9"))
{
LL_WARNS("AppInit") << "DirectX probe failed, alerting user." << LL_ENDL;
// Warn them that runnin without DirectX 9 will
// not allow us to tell them about driver issues
std::ostringstream msg;
msg << LLTrans::getString ("MBNoDirectX");
S32 button = OSMessageBox(
msg.str(),
LLTrans::getString("MBWarning"),
OSMB_YESNO);
if (OSBTN_NO== button)
{
LL_INFOS("AppInit") << "User quitting after failed DirectX 9 detection" << LL_ENDL;
LLWeb::loadURLExternal(DIRECTX_9_URL, false);
return false;
}
gSavedSettings.setWarning("AboutDirectX9", FALSE);
}
LL_DEBUGS("AppInit") << "Done polling DirectX for hardware info" << LL_ENDL;
// Only probe once after installation
gSavedSettings.setBOOL("ProbeHardwareOnStartup", FALSE);
// Disable so debugger can work
std::string splash_msg;
LLStringUtil::format_map_t args;
args["[APP_NAME]"] = LLAppViewer::instance()->getSecondLifeTitle();
splash_msg = LLTrans::getString("StartupLoading", args);
LLSplashScreen::update(splash_msg);
}
if (!restoreErrorTrap())
{
LL_WARNS("AppInit") << " Someone took over my exception handler (post hardware probe)!" << LL_ENDL;
}
if (gGLManager.mVRAM == 0)
{
gGLManager.mVRAM = gDXHardware.getVRAM();
LL_WARNS("AppInit") << "gGLManager.mVRAM: " << gGLManager.mVRAM << LL_ENDL;
}
LL_INFOS("AppInit") << "Detected VRAM: " << gGLManager.mVRAM << LL_ENDL;
return true;
}
bool LLAppViewerWin32::initParseCommandLine(LLCommandLineParser& clp)
{
if (!clp.parseCommandLineString(mCmdLine))
{
return false;
}
// Find the system language.
FL_Locale *locale = NULL;
FL_Success success = FL_FindLocale(&locale, FL_MESSAGES);
if (success != 0)
{
if (success >= 2 && locale->lang) // confident!
{
LL_INFOS("AppInit") << "Language: " << ll_safe_string(locale->lang) << LL_ENDL;
LL_INFOS("AppInit") << "Location: " << ll_safe_string(locale->country) << LL_ENDL;
LL_INFOS("AppInit") << "Variant: " << ll_safe_string(locale->variant) << LL_ENDL;
LLControlVariable* c = gSavedSettings.getControl("SystemLanguage");
if(c)
{
c->setValue(std::string(locale->lang), false);
}
}
}
FL_FreeLocale(&locale);
return true;
}
bool LLAppViewerWin32::restoreErrorTrap()
{
return true;
//return LLWinDebug::checkExceptionHandler();
}
void LLAppViewerWin32::initCrashReporting(bool reportFreeze)
{
// Singu Note: we don't fork the crash logger on start
}
//virtual
bool LLAppViewerWin32::sendURLToOtherInstance(const std::string& url)
{
wchar_t window_class[256]; /* Flawfinder: ignore */ // Assume max length < 255 chars.
mbstowcs(window_class, sWindowClass.c_str(), 255);
window_class[255] = 0;
// Use the class instead of the window name.
HWND other_window = FindWindow(window_class, NULL);
if (other_window != NULL)
{
LL_DEBUGS() << "Found other window with the name '" << getWindowTitle() << "'" << LL_ENDL;
COPYDATASTRUCT cds;
const S32 SLURL_MESSAGE_TYPE = 0;
cds.dwData = SLURL_MESSAGE_TYPE;
cds.cbData = url.length() + 1;
cds.lpData = (void*)url.c_str();
LRESULT msg_result = SendMessage(other_window, WM_COPYDATA, NULL, (LPARAM)&cds);
LL_DEBUGS() << "SendMessage(WM_COPYDATA) to other window '"
<< getWindowTitle() << "' returned " << msg_result << LL_ENDL;
return true;
}
return false;
}
std::string LLAppViewerWin32::generateSerialNumber()
{
char serial_md5[MD5HEX_STR_SIZE]; // Flawfinder: ignore
serial_md5[0] = 0;
DWORD serial = 0;
DWORD flags = 0;
BOOL success = GetVolumeInformation(
L"C:\\",
NULL, // volume name buffer
0, // volume name buffer size
&serial, // volume serial
NULL, // max component length
&flags, // file system flags
NULL, // file system name buffer
0); // file system name buffer size
if (success)
{
LLMD5 md5;
md5.update( (unsigned char*)&serial, sizeof(DWORD));
md5.finalize();
md5.hex_digest(serial_md5);
}
else
{
LL_WARNS() << "GetVolumeInformation failed" << LL_ENDL;
}
return serial_md5;
}