That's quite a piece of work. I have NO idea how Jess can downplay the effort that went into this. And it's still not complete, local chat is not affected, perhaps group chat too.
91 lines
2.9 KiB
C++
91 lines
2.9 KiB
C++
/**
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* @file llnameeditor.h
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* @brief display and refresh a name from the name cache
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*
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* $LicenseInfo:firstyear=2003&license=viewergpl$
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*
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* Copyright (c) 2003-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLNAMEEDITOR_H
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#define LL_LLNAMEEDITOR_H
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#include <set>
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#include "llview.h"
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#include "v4color.h"
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#include "llstring.h"
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#include "llfontgl.h"
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#include "lllineeditor.h"
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#include "llavatarname.h"
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class LLNameEditor
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: public LLLineEditor
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{
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public:
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LLNameEditor(const std::string& name, const LLRect& rect,
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const LLUUID& name_id = LLUUID::null,
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BOOL is_group = FALSE,
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const LLFontGL* glfont = NULL,
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S32 max_text_length = 254,
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void (*commit_callback)(LLUICtrl* caller, void* user_data) = NULL,
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void (*keystroke_callback)(LLLineEditor* caller, void* user_data) = NULL,
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void (*focus_lost_callback)(LLFocusableElement* caller, void* user_data) = NULL,
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void* userdata = NULL,
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LLLinePrevalidateFunc prevalidate_func = NULL);
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// By default, follows top and left and is mouse-opaque.
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// If no text, text = name.
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// If no font, uses default system font.
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virtual ~LLNameEditor();
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virtual LLXMLNodePtr getXML(bool save_children = true) const;
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static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory);
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void setNameID(const LLUUID& name_id, BOOL is_group);
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void refresh(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group);
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static void refreshAll(const LLUUID& id, const std::string& firstname,
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const std::string& lastname, BOOL is_group);
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// Take/return agent UUIDs
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virtual void setValue( const LLSD& value );
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virtual LLSD getValue() const;
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private:
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static std::set<LLNameEditor*> sInstances;
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static void on_avatar_name_response(const LLUUID& agent_id, const LLAvatarName& av_name, void *userdata);
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private:
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LLUUID mNameID;
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};
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#endif
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