211 lines
6.4 KiB
C++
211 lines
6.4 KiB
C++
/**
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* @file llworkerthread.h
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*
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* $LicenseInfo:firstyear=2004&license=viewergpl$
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*
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* Copyright (c) 2004-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#ifndef LL_LLWORKERTHREAD_H
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#define LL_LLWORKERTHREAD_H
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#include <queue>
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#include <string>
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#include <map>
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#include <set>
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#include "llqueuedthread.h"
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#include "llapr.h"
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#define USE_FRAME_CALLBACK_MANAGER 0
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//============================================================================
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class LLWorkerClass;
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//============================================================================
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// Note: ~LLWorkerThread is O(N) N=# of worker threads, assumed to be small
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// It is assumed that LLWorkerThreads are rarely created/destroyed.
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class LL_COMMON_API LLWorkerThread : public LLQueuedThread
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{
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friend class LLWorkerClass;
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public:
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class WorkRequest : public LLQueuedThread::QueuedRequest
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{
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protected:
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virtual ~WorkRequest(); // use deleteRequest()
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public:
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WorkRequest(handle_t handle, U32 priority, LLWorkerClass* workerclass, S32 param);
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S32 getParam()
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{
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return mParam;
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}
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LLWorkerClass* getWorkerClass()
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{
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return mWorkerClass;
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}
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/*virtual*/ bool processRequest();
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/*virtual*/ void finishRequest(bool completed);
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/*virtual*/ void deleteRequest();
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private:
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LLWorkerClass* mWorkerClass;
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S32 mParam;
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};
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protected:
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void clearDeleteList();
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private:
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typedef std::list<LLWorkerClass*> delete_list_t;
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delete_list_t mDeleteList;
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LLMutex* mDeleteMutex;
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public:
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LLWorkerThread(const std::string& name, bool threaded = true, bool should_pause = false);
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~LLWorkerThread();
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/*virtual*/ S32 update(U32 max_time_ms);
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handle_t addWorkRequest(LLWorkerClass* workerclass, S32 param, U32 priority = PRIORITY_NORMAL);
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S32 getNumDeletes() { return (S32)mDeleteList.size(); } // debug
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private:
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void deleteWorker(LLWorkerClass* workerclass); // schedule for deletion
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};
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//============================================================================
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// This is a base class which any class with worker functions should derive from.
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// Example Usage:
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// LLMyWorkerClass* foo = new LLMyWorkerClass();
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// foo->fetchData(); // calls addWork()
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// while(1) // main loop
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// {
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// if (foo->hasData()) // calls checkWork()
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// foo->processData();
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// }
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//
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// WorkerClasses only have one set of work functions. If they need to do multiple
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// background tasks, use 'param' to switch amnong them.
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// Only one background task can be active at a time (per instance).
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// i.e. don't call addWork() if haveWork() returns true
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class LL_COMMON_API LLWorkerClass
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{
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friend class LLWorkerThread;
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friend class LLWorkerThread::WorkRequest;
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public:
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typedef LLWorkerThread::handle_t handle_t;
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enum FLAGS
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{
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WCF_HAVE_WORK = 0x01,
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WCF_WORKING = 0x02,
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WCF_WORK_FINISHED = 0x10,
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WCF_WORK_ABORTED = 0x20,
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WCF_DELETE_REQUESTED = 0x40,
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WCF_ABORT_REQUESTED = 0x80
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};
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public:
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LLWorkerClass(LLWorkerThread* workerthread, const std::string& name);
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virtual ~LLWorkerClass();
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// pure virtual, called from WORKER THREAD, returns TRUE if done
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virtual bool doWork(S32 param)=0; // Called from WorkRequest::processRequest()
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// virtual, called from finishRequest() after completed or aborted
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virtual void finishWork(S32 param, bool completed); // called from finishRequest() (WORK THREAD)
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// virtual, returns true if safe to delete the worker
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virtual bool deleteOK(); // called from update() (WORK THREAD)
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// schedlueDelete(): schedules deletion once aborted or completed
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void scheduleDelete();
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bool haveWork() { return getFlags(WCF_HAVE_WORK); } // may still be true if aborted
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bool isWorking() { return getFlags(WCF_WORKING); }
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bool wasAborted() { return getFlags(WCF_ABORT_REQUESTED); }
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// setPriority(): changes the priority of a request
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void setPriority(U32 priority);
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U32 getPriority() { return mRequestPriority; }
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const std::string& getName() const { return mWorkerClassName; }
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protected:
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// called from WORKER THREAD
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void setWorking(bool working);
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// Call from doWork only to avoid eating up cpu time.
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// Returns true if work has been aborted
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// yields the current thread and calls mWorkerThread->checkPause()
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bool yield();
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void setWorkerThread(LLWorkerThread* workerthread);
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// addWork(): calls startWork, adds doWork() to queue
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void addWork(S32 param, U32 priority = LLWorkerThread::PRIORITY_NORMAL);
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// abortWork(): requests that work be aborted
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void abortWork(bool autocomplete);
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// checkWork(): if doWork is complete or aborted, call endWork() and return true
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bool checkWork(bool aborting = false);
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private:
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void setFlags(U32 flags) { mWorkFlags = mWorkFlags | flags; }
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void clearFlags(U32 flags) { mWorkFlags = mWorkFlags & ~flags; }
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U32 getFlags() { return mWorkFlags; }
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public:
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bool getFlags(U32 flags) { return mWorkFlags & flags ? true : false; }
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private:
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// pure virtuals
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virtual void startWork(S32 param)=0; // called from addWork() (MAIN THREAD)
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virtual void endWork(S32 param, bool aborted)=0; // called from doWork() (MAIN THREAD)
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protected:
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LLWorkerThread* mWorkerThread;
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std::string mWorkerClassName;
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handle_t mRequestHandle;
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U32 mRequestPriority; // last priority set
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private:
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LLMutexRootPool mMutex; // Use LLMutexRootPool since this object is created and destructed by multiple threads.
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LLAtomicU32 mWorkFlags;
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};
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//============================================================================
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#endif // LL_LLWORKERTHREAD_H
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