Files
SingularityViewer/indra/newview/macview_Prefix.h
Shyotl 899ba7fded Fixed folder collapse state not being properly restored after clearing search string.
Updated inventory filter classes.
LLInventoryView renamed to LLPanelMainInventory for easier diffing.
2016-05-26 02:22:19 -05:00

242 lines
6.1 KiB
C

/**
* @file macview_Prefix.h
* @brief Prefix header for all source files of the 'newview' target in the 'newview' project.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
// MBW -- This doesn't work. There are some conflicts between things in Carbon.h and some of the linden source.
//#include <Carbon/Carbon.h>
////////////////// From llagent.cpp
#include "llpreprocessor.h"
#include "stdtypes.h"
#include "stdenums.h"
#include "llagent.h"
#include "llcoordframe.h"
#include "indra_constants.h"
#include "llmath.h"
#include "llcriticaldamp.h"
#include "llfocusmgr.h"
#include "llparcel.h"
#include "llpermissions.h"
#include "llregionhandle.h"
#include "m3math.h"
#include "m4math.h"
#include "message.h"
#include "qmath.h"
#include "v3math.h"
#include "v4math.h"
#include "vmath.h"
//#include "llteleportflags.h"
#include "llbox.h"
#include "llbutton.h"
#include "llconsole.h"
#include "lldrawable.h"
#include "llfirstuse.h"
#include "llfloater.h"
#include "llfloateravatarinfo.h"
#include "llfloaterbuildoptions.h"
#include "llfloaterchat.h"
#include "llfloatercustomize.h"
#include "llfloaterdirectory.h"
#include "llfloatergroups.h"
#include "llfloatermap.h"
#include "llfloaterworldmap.h"
#include "llfloatermute.h"
#include "llconversation.h"
#include "llfloatertools.h"
#include "llhudeffectlookat.h"
#include "llhudmanager.h"
#include "llpanelmaininventory.h"
#include "lljoystickbutton.h"
#include "llmenugl.h"
#include "llmorphview.h"
#include "llmoveview.h"
#include "llselectmgr.h"
#include "llsky.h"
#include "llrendersphere.h"
#include "llstatusbar.h"
#include "lltalkview.h"
#include "lltool.h"
#include "lltoolfocus.h"
#include "lltoolcomp.h" // for gToolGun
#include "lltoolgrab.h"
#include "lltoolmgr.h"
#include "lltoolpie.h"
#include "lltoolview.h"
#include "llui.h" // for make_ui_sound
#include "llviewercamera.h"
#include "llviewermenu.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmgr.h"
#include "llviewerparceloverlay.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llvoground.h"
#include "llvosky.h"
#include "llworld.h"
#include "pipeline.h"
/////////////////// From llfloater.cpp
#include "llbutton.h"
#include "lldraghandle.h"
#include "llfocusmgr.h"
#include "llresizebar.h"
#include "llresizehandle.h"
#include "llresmgr.h"
#include "llui.h"
#include "llviewborder.h"
#include "lluictrlfactory.h"
/////////////////// From lldrawpool.cpp
#include "llface.h"
#include "llcontrol.h"
#include "pipeline.h"
#include "llviewerobjectlist.h" // For debug listing.
//extern LLPipeline gPipeline;
#include "lldrawpoolsimple.h"
#include "lldrawpoolalpha.h"
#include "lldrawpoolavatar.h"
#include "lldrawpooltree.h"
#include "lldrawpoolterrain.h"
#include "lldrawpoolsky.h"
#include "lldrawpoolwater.h"
#include "lldrawpoolground.h"
#include "lldrawpoolbump.h"
/////////////////// From llface.cpp
#include "llgl.h"
#include "llviewerimage.h"
#include "llsky.h"
#include "llvosky.h"
#include "llcontrol.h"
#include "v3color.h"
#include "pipeline.h"
#include "llvolume.h"
#include "llviewercamera.h"
#include "lllightconstants.h"
#include "llvovolume.h"
#include "m3math.h"
#include "lldrawpoolbump.h"
/////////////////// From llpanel.cpp
#include "llpanel.h"
#include "llfontgl.h"
#include "llrect.h"
#include "llerror.h"
#include "lltimer.h"
#include "llmenugl.h"
#include "llstatusbar.h"
#include "llui.h"
#include "llkeyboard.h"
#include "llviewerwindow.h"
#include "llcontrol.h"
#include "lluictrl.h"
#include "lluictrlfactory.h"
#include "llviewborder.h"
#include "llviewerimagelist.h"
#include "llbutton.h"
#include "llfocusmgr.h"
/////////////////// From llvovolume.cpp
#include "llvovolume.h"
#include "llviewerimagelist.h"
#include "llcontrol.h"
#include "object_flags.h"
#include "material_codes.h"
#include "llagent.h"
#include "llworld.h"
#include "llviewerregion.h"
#include "llprimitive.h"
#include "llvolume.h"
#include "lldrawable.h"
#include "llface.h"
#include "llvolumemgr.h"
#include "llsky.h"
#include "pipeline.h"
#include "llmaterialtable.h"
#include "message.h"
#include "llviewertextureanim.h"
#include "llviewercamera.h"
#include "lldrawpoolbump.h"
/////////////////// From llagentpilot.cpp
#include "llagentpilot.h"
#include "llagent.h"
#include "llframestats.h"
#include "viewer.h"
#include "llcontrol.h"
/////////////////// From llloginview.cpp
#include "llloginview.h"
#include "indra_constants.h" // for key and mask constants
#include "llfontgl.h"
#include "v4color.h"
#include "llwindow_impl.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llcontrol.h"
#include "lllineeditor.h"
#include "lltextbox.h"
#include "llui.h"
//#include "lluiconstants.h"
#include "llviewerimagelist.h"
#include "llviewermenu.h" // for handle_preferences()
#include "llviewerwindow.h" // to link into child list
#include "llfocusmgr.h"
#include "llmd5.h"
#include "llversion.h"
#include "viewer.h"