Files
SingularityViewer/indra/newview/llvieweraudio.h
Shyotl 7fb05e6a48 Audio engine changes:
-Idle tick is now responsible for dispatching all pending sound sources, as such improves priority sorting.
-Added ui sound precache mechanisms (to fetch sounds without associated soundsources)
-Audio engine no logner available pre-login or upon disconnect, for simplicity.
-General cleanup to the audio engine/impl.
-Fixed some gAudiop calls that were lacking prerequisite null checks.
-Added 'isUpstreamOK' procuedure to LLAssetStorage to allow avoidance of making requests when there is no upstream host connection.
2013-10-12 02:49:11 -05:00

48 lines
1.7 KiB
C

/**
* @file llvieweraudio.h
* @brief Audio functions that used to be in viewer.cpp
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_VIEWERAUDIO_H
#define LL_VIEWERAUDIO_H
// comment out to turn off wind
#define kAUDIO_ENABLE_WIND
//#define kAUDIO_ENABLE_WATER 1 // comment out to turn off water
#define kAUDIO_NUM_BUFFERS 30
#define kAUDIO_NUM_SOURCES 30
void precache_audio();
void audio_update_volume(bool wind_fade = true);
void audio_update_listener();
void audio_update_wind(bool fade);
#endif //LL_VIEWER_H