Files
SingularityViewer/indra/newview/llpreviewtexture.h
Lirusaito 1014841e2c Feature Request: Repair Uploaded by functionality
Clean up llviewertexture a bit while doing so.
Sync LLImage

Thanks to Cinder and the Alchemy Team for this buncha code.
2018-05-02 19:30:22 -04:00

120 lines
3.7 KiB
C++

/**
* @file llpreviewtexture.h
* @brief LLPreviewTexture class definition
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLPREVIEWTEXTURE_H
#define LL_LLPREVIEWTEXTURE_H
#include "llpreview.h"
#include "llbutton.h"
#include "llframetimer.h"
#include "llviewertexture.h"
class LLComboBox;
class LLImageRaw;
class AIFilePicker;
class LLPreviewTexture : public LLPreview
{
public:
LLPreviewTexture(
const std::string& name,
const LLRect& rect,
const std::string& title,
const LLUUID& item_uuid,
const LLUUID& object_id,
BOOL show_keep_discard = FALSE);
LLPreviewTexture(
const std::string& name,
const LLRect& rect,
const std::string& title,
const LLUUID& asset_id,
BOOL copy_to_inv = FALSE);
~LLPreviewTexture();
virtual void draw();
virtual BOOL canSaveAs() const;
virtual void saveAs();
void saveAs_continued(LLViewerInventoryItem const* item, AIFilePicker* filepicker);
virtual LLUUID getItemID();
virtual std::string getItemCreatorName();
virtual std::string getItemCreationDate();
virtual void loadAsset();
virtual EAssetStatus getAssetStatus();
static void saveToFile(void* userdata);
static void onFileLoadedForSave(
BOOL success,
LLViewerFetchedTexture *src_vi,
LLImageRaw* src,
LLImageRaw* aux_src,
S32 discard_level,
BOOL final,
void* userdata );
static LLPreviewTexture* getInstance(){ return sInstance; }
LLUUID mCreatorKey;
protected:
void init();
bool setAspectRatio(const F32 width, const F32 height);
static void onAspectRatioCommit(LLUICtrl*,void* userdata);
virtual const char *getTitleName() const { return "Texture"; }
private:
void updateImageID(); // set what image is being uploaded.
void updateDimensions();
LLUUID mImageID;
LLPointer<LLViewerFetchedTexture> mImage;
S32 mImageOldBoostLevel;
std::string mSaveFileName;
LLFrameTimer mSavedFileTimer;
BOOL mLoadingFullImage;
BOOL mShowKeepDiscard;
BOOL mCopyToInv;
static LLPreviewTexture* sInstance;
static void onClickProfile(void* userdata);
// This is stored off in a member variable, because the save-as
// button and drag and drop functionality need to know.
BOOL mIsCopyable;
BOOL mUpdateDimensions;
S32 mLastHeight;
S32 mLastWidth;
F32 mAspectRatio; // 0 = Unconstrained
S32 mAlphaMaskResult;
LLLoadedCallbackEntry::source_callback_list_t mCallbackTextureList ;
};
#endif // LL_LLPREVIEWTEXTURE_H