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SingularityViewer/indra/newview/llpanelmaininventory.h
Inusaito Sayori fcf4cf88ea More merge
2019-01-25 19:33:19 -05:00

181 lines
5.7 KiB
C++

/**
* @file llpanelmaininventory.h
* @brief llpanelmaininventory.h
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLPANELMAININVENTORY_H
#define LL_LLPANELMAININVENTORY_H
#include "llfloater.h"
#include "llinventoryobserver.h"
#include "llfolderview.h"
class LLFolderViewItem;
class LLInventoryPanel;
class LLSaveFolderState;
class LLFilterEditor;
class LLTabContainer;
class LLMenuButton;
class LLMenuGL;
class LLToggleableMenu;
class LLFloater;
class LLFilterEditor;
class LLComboBox;
class LLFloaterInventoryFinder;
class LLPanelMainInventory : public LLFloater, LLInventoryObserver
{
friend class LLFloaterInventoryFinder;
public:
LLPanelMainInventory(const std::string& name, const std::string& rect,
LLInventoryModel* inventory);
LLPanelMainInventory(const std::string& name, const LLRect& rect,
LLInventoryModel* inventory);
~LLPanelMainInventory();
BOOL postBuild();
//TODO: Move these statics.
static LLPanelMainInventory* showAgentInventory(BOOL take_keyboard_focus=FALSE);
static LLPanelMainInventory* getActiveInventory();
static void toggleVisibility();
static void toggleVisibility(void*) { toggleVisibility(); }
// Final cleanup, destroy all open inventory views.
static void cleanup();
// LLView & LLFloater functionality
virtual void onClose(bool app_quitting);
virtual void setVisible(BOOL visible);
virtual BOOL handleKeyHere(KEY key, MASK mask);
// Inherited functionality
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
/*virtual*/ void changed(U32);
/*virtual*/ void draw();
LLInventoryPanel* getPanel() { return mActivePanel; }
LLInventoryPanel* getActivePanel() { return mActivePanel; }
const LLInventoryPanel* getActivePanel() const { return mActivePanel; }
LLFolderView* getRootFolder() const;
const std::string& getFilterText() const { return mFilterText; }
void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
void onFilterEdit(const std::string& search_string);
//
// Misc functions
//
void setFilterTextFromFilter();
void startSearch();
void toggleFindOptions();
void onSelectionChange(LLInventoryPanel *panel, const std::deque<LLFolderViewItem*>& items, BOOL user_action);
static BOOL filtersVisible(void* user_data);
static void onFoldersByName(void *user_data);
static BOOL checkFoldersByName(void *user_data);
void onFilterSelected();
const std::string getFilterSubString();
void setFilterSubString(const std::string& string);
static void onQuickFilterCommit(LLUICtrl* ctrl, void* user_data);
static void refreshQuickFilter(LLUICtrl* ctrl);
static void onResetAll(void* userdata);
static void onExpandAll(void* userdata);
static void onCollapseAll(void* userdata);
void updateSortControls();
void resetFilters();
void updateItemcountText();
// [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g)
static void closeAll()
{
// If there are mulitple inventory floaters open then clicking the "Inventory" button will close
// them one by one (see LLToolBar::onClickInventory() => toggleVisibility() ) until we get to the
// last one which will just be hidden instead of closed/destroyed (see LLPanelMainInventory::onClose)
//
// However the view isn't removed from sActiveViews until its destructor is called and since
// 'LLMortician::sDestroyImmediate == FALSE' while the viewer is running the destructor won't be
// called right away
//
// Result: we can't call close() on the last (sActiveViews.count() will still be > 1) because
// onClose() would take the wrong branch and destroy() it as well
//
// Workaround: "fix" onClose() to count only views that aren't marked as "dead"
LLPanelMainInventory* pView; U8 flagsSound;
for (S32 idx = sActiveViews.size() - 1; idx >= 0; idx--)
{
pView = sActiveViews.at(idx);
flagsSound = pView->getSoundFlags();
pView->setSoundFlags(LLView::SILENT); // Suppress the window close sound
pView->close(); // onClose() protects against closing the last inventory floater
pView->setSoundFlags(flagsSound); // One view won't be destroy()'ed so it needs its sound flags restored
}
}
// [/RLVa:KB]
protected:
// internal initialization code
void init(LLInventoryModel* inventory);
protected:
LLFloaterInventoryFinder* getFinder();
LLFilterEditor* mFilterEditor;
LLComboBox* mQuickFilterCombo;
LLTabContainer* mFilterTabs;
LLHandle<LLFloater> mFinderHandle;
LLInventoryPanel* mActivePanel;
bool mResortActivePanel;
std::string mFilterText;
//std::string mFilterSubString;
// This container is used to hold all active inventory views. This
// is here to support the inventory toggle show button.
static std::vector<LLPanelMainInventory*> sActiveViews;
};
#endif // LL_LLPANELMAININVENTORY_H