Files
SingularityViewer/indra/newview/llnameui.cpp
Liru Færs c6089637e7 On second thought, clicking a name editor should open up the profile, too
The initial thinking behind this decision was that people may want to
select, if they do, they can right click for this very rare use case.
2019-10-10 12:37:47 -04:00

141 lines
3.7 KiB
C++

/**
* @file llnameui.cpp
* @brief Name UI refreshes a name and bears a menu for interacting with it
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc. 2019, Liru Færs
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llnameui.h"
#include "llagentdata.h"
#include "llavataractions.h"
#include "llavatarnamecache.h"
#include "llgroupactions.h"
#include "lltrans.h"
#include "rlvhandler.h"
// statics
std::set<LLNameUI*> LLNameUI::sInstances;
LLNameUI::LLNameUI(const std::string& loading, bool rlv_sensitive, const LLUUID& id, bool is_group)
: mNameID(id), mRLVSensitive(rlv_sensitive), mIsGroup(is_group), mAllowInteract(false)
, mInitialValue(!loading.empty() ? loading : LLTrans::getString("LoadingData"))
{
if (mIsGroup) sInstances.insert(this);
}
void LLNameUI::setNameID(const LLUUID& name_id, bool is_group)
{
mNameID = name_id;
mConnection.disconnect();
if (mIsGroup != is_group)
{
if (is_group)
sInstances.insert(this);
else
sInstances.erase(this);
}
mIsGroup = is_group;
if (mAllowInteract = mNameID.notNull())
{
setNameText();
}
else
{
setText(LLTrans::getString(mIsGroup ? "GroupNameNone" : "AvatarNameNobody"));
displayAsLink(false);
}
}
void LLNameUI::setNameText()
{
std::string name;
bool got_name = false;
if (mIsGroup)
{
got_name = gCacheName->getGroupName(mNameID, name);
}
else
{
LLAvatarName av_name;
if (got_name = LLAvatarNameCache::get(mNameID, &av_name))
name = mShowCompleteName ? av_name.getCompleteName() : av_name.getNSName();
else
mConnection = LLAvatarNameCache::get(mNameID, boost::bind(&LLNameUI::setNameText, this));
}
if (!mIsGroup && got_name && mRLVSensitive) // Filter if needed
{
if ((gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES) || gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMETAGS))
&& mNameID != gAgentID && RlvUtil::isNearbyAgent(mNameID))
{
mAllowInteract = false;
name = RlvStrings::getAnonym(name);
}
else mAllowInteract = true;
}
displayAsLink(mAllowInteract);
// Got the name already? Set it.
// Otherwise it will be set later in refresh().
setText(got_name ? name : mInitialValue);
}
void LLNameUI::refresh(const LLUUID& id, const std::string& full_name, bool is_group)
{
if (id == mNameID)
{
setNameText();
}
}
void LLNameUI::refreshAll(const LLUUID& id, const std::string& full_name, bool is_group)
{
if (!is_group) return;
for (auto box : sInstances)
{
box->refresh(id, full_name, is_group);
}
}
void LLNameUI::showProfile()
{
if (!mAllowInteract) return;
if (mIsGroup)
LLGroupActions::show(mNameID);
else
LLAvatarActions::showProfile(mNameID);
}