109 lines
3.3 KiB
C++
109 lines
3.3 KiB
C++
/**
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* @file llfloaterurldisplay.h
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* @brief Probably should be called LLFloaterTeleport, or LLFloaterLandmark
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* as it gives you a preview of a potential teleport location.
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*
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* $LicenseInfo:firstyear=2007&license=viewergpl$
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*
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* Copyright (c) 2007-2009, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlifegrid.net/programs/open_source/licensing/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llfloaterurldisplay.h"
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#include "llpanelplace.h"
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#include "lluictrlfactory.h"
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#include "v3dmath.h"
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////////////////////////////////////////////////////////////////////////////
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// LLFloaterURLDisplay
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LLFloaterURLDisplay::LLFloaterURLDisplay(const LLSD& sd)
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{
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mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterURLDisplay::createPlaceDetail, this);
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LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml", &getFactoryMap());
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setVisible(false);
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// If positioned at 0,0 the teleport button is behind the toolbar.
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LLRect r = getRect();
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if (r.mBottom == 0 && r.mLeft == 0)
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{
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// first use, center it
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center();
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}
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else
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{
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gFloaterView->adjustToFitScreen(this, FALSE);
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}
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}
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LLFloaterURLDisplay::~LLFloaterURLDisplay()
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{
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}
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void LLFloaterURLDisplay::displayParcelInfo(U64 region_handle, const LLVector3& pos_local)
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{
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mRegionHandle = region_handle;
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mRegionPosition = pos_local;
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LLVector3d pos_global = from_region_handle(region_handle);
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pos_global += (LLVector3d)pos_local;
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LLUUID region_id; // don't know this
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LLUUID landmark_asset_id; // don't know this either
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mPlacePanel->displayParcelInfo(pos_local, landmark_asset_id, region_id, pos_global);
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this->setVisible(true);
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this->setFrontmost(true);
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}
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void LLFloaterURLDisplay::setSnapshotDisplay(const LLUUID& snapshot_id)
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{
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mPlacePanel->setSnapshot(snapshot_id);
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}
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void LLFloaterURLDisplay::setName(const std::string& name)
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{ // Set the name and also clear description
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mPlacePanel->resetName(name);
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}
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void LLFloaterURLDisplay::setLocationString(const std::string& name)
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{
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mPlacePanel->setLocationString(name);
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}
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// static
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void* LLFloaterURLDisplay::createPlaceDetail(void* userdata)
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{
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LLFloaterURLDisplay *self = (LLFloaterURLDisplay*)userdata;
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self->mPlacePanel = new LLPanelPlace();
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LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel, "panel_place.xml");
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return self->mPlacePanel;
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}
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