106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/**
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* @file lldynamictexture.h
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* @brief Implementation of LLViewerDynamicTexture class
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*
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* $LicenseInfo:firstyear=2002&license=viewerlgpl$
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* Second Life Viewer Source Code
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* Copyright (C) 2010, Linden Research, Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation;
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* version 2.1 of the License only.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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*
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* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
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* $/LicenseInfo$
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*/
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#ifndef LL_LLDYNAMICTEXTURE_H
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#define LL_LLDYNAMICTEXTURE_H
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#include "llcamera.h"
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#include "llgl.h"
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#include "llcoord.h"
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#include "llviewertexture.h"
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#include "llcamera.h"
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class LLViewerDynamicTexture : public LLViewerTexture
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{
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public:
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void* operator new(size_t size)
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{
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return ll_aligned_malloc_16(size);
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}
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void operator delete(void* ptr)
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{
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ll_aligned_free_16(ptr);
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}
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enum
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{
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LL_VIEWER_DYNAMIC_TEXTURE = LLViewerTexture::DYNAMIC_TEXTURE,
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LL_TEX_LAYER_SET_BUFFER = LLViewerTexture::INVALID_TEXTURE_TYPE + 1,
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LL_VISUAL_PARAM_HINT,
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LL_VISUAL_PARAM_RESET,
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LL_PREVIEW_ANIMATION,
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LL_IMAGE_PREVIEW_SCULPTED,
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LL_IMAGE_PREVIEW_AVATAR,
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INVALID_DYNAMIC_TEXTURE
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};
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protected:
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/*virtual*/ ~LLViewerDynamicTexture();
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public:
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enum EOrder { ORDER_FIRST = 0, ORDER_MIDDLE = 1, ORDER_LAST = 2, ORDER_RESET = 3, ORDER_COUNT = 4 };
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LLViewerDynamicTexture(S32 width,
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S32 height,
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S32 components, // = 4,
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EOrder order, // = ORDER_MIDDLE,
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BOOL clamp);
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/*virtual*/ S8 getType() const ;
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S32 getOriginX() const { return mOrigin.mX; }
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S32 getOriginY() const { return mOrigin.mY; }
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S32 getSize() { return mFullWidth * mFullHeight * mComponents; }
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virtual BOOL needsRender() { return TRUE; }
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virtual void preRender(BOOL clear_depth = TRUE);
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virtual BOOL render();
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virtual void postRender(BOOL success);
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virtual void restoreGLTexture() {}
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virtual void destroyGLTexture() {}
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static BOOL updateAllInstances();
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static void destroyGL() ;
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static void restoreGL() ;
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protected:
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void generateGLTexture();
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void generateGLTexture(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes = FALSE, const LLColor4U *fill_color=NULL);
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protected:
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BOOL mClamp;
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LLCoordGL mOrigin;
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LL_ALIGN_16(LLCamera mCamera);
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typedef std::set<LLViewerDynamicTexture*> instance_list_t;
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static instance_list_t sInstances[ LLViewerDynamicTexture::ORDER_COUNT ];
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static S32 sNumRenders;
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};
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#endif
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